Re: adding texture scaling functionally to SDL2_perl

2013-08-09 Thread Kartik Thakore
Added it to https://github.com/PerlGameDev/SDL2/issues/2

On Fri, Aug 9, 2013 at 2:53 PM, Mason James  wrote:

>
> On 2013-08-10, at 6:25 AM, Mason James wrote:
>
> > hi sdl-devel
> >
> > i am planning/researching about adding a small amount of SDL2_Perl code
> into my existing SDL_Perl app, for a framerate increase
> > i have one long-standingly slow bit of code in my app, that i would like
> to replace with SDL2 code
> >
> >
> > so basically, i need to implement the 'test/testrendercopyex.c' demo
> [3], in SDL2_Perl,
>
>
> aaah, the SDL2 'test/testscale.c' demo is a slightly better example
>
>  http://hg.libsdl.org/SDL/file/90ff13467550/test/testscale.c
>
>


Re: adding texture scaling functionally to SDL2_perl

2013-08-09 Thread Mason James

On 2013-08-10, at 6:25 AM, Mason James wrote:

> hi sdl-devel
> 
> i am planning/researching about adding a small amount of SDL2_Perl code into 
> my existing SDL_Perl app, for a framerate increase
> i have one long-standingly slow bit of code in my app, that i would like to 
> replace with SDL2 code
> 
> 
> so basically, i need to implement the 'test/testrendercopyex.c' demo [3], in 
> SDL2_Perl, 


aaah, the SDL2 'test/testscale.c' demo is a slightly better example

 http://hg.libsdl.org/SDL/file/90ff13467550/test/testscale.c



Re: adding texture scaling functionally to SDL2_perl

2013-08-09 Thread Kartik Thakore
Thanks mason,


Can you make these feature requests as issues on 
http://github.com/PerlGameDev/SDL2

On Fri, Aug 9, 2013 at 2:25 PM, Mason James  wrote:

> hi sdl-devel
> i am planning/researching about adding a small amount of SDL2_Perl code into 
> my existing SDL_Perl app, for a framerate increase
> i have one long-standingly slow bit of code in my app, that i would like to 
> replace with SDL2 code
> my slow code is a SDL::GFX::Rotozoom::surface() call. but SDL2 has 'hardware 
> accelerated' stretching/scaling/zooming [1], yay!
> i checked the SDL2 version of ./SDL2_rotozoom.c, and it is still using the 
> current slow software method (no changes) 
> but the good news is… there seems to be a preferred method to achieve this 
> fast hardware scaling in SDL2
> SDL2's SDL_RenderCopyEx() function [2] will scale a texture using a fast HW 
> method, (but...i have not benchmarked my theory yet)
> my plan is to attempt to add some missing SDL2 functionality to SDL2_Perl.
> then swap my slow SDL::GFX::Rotozoom::surface() call, with the faster SDL2 
> equivalent
> so basically, i need to implement the 'test/testrendercopyex.c' demo [3], in 
> SDL2_Perl, 
> and add access to these missing SDL2 functions in SDL2_Perl...
> SDL_LoadBMP(),
> SDL_CreateTextureFromSurface(),
> SDL_FreeSurface() 
> SDL_RenderGetViewport()
> SDL_CreateTexture()
> SDL_SetRenderTarget()
> SDL_RenderCopy()
> SDL_RenderCopyEx(),
> SDL_QueryTexture()
> fyi: the testrendercopyex.c demo is nice and simple, it...
> - loads a .bmp file to a surface
> - converts the surface to a HW texture
> - then randomly moves, rotates and scales that texture around the window, in 
> a loop
> i believe this demo is using the new hardware-accelerated scaling on a 
> 'texture' in SDL2
> [1] http://wiki.libsdl.org/moin.fcg/Introduction
> [2] http://wiki.libsdl.org/moin.fcg/SDL_RenderCopyEx
> [3] http://hg.libsdl.org/SDL/file/90ff13467550/test/testrendercopyex.c
> any comments or suggestions, folks?
> cheers, Mason

adding texture scaling functionally to SDL2_perl

2013-08-09 Thread Mason James
hi sdl-devel

i am planning/researching about adding a small amount of SDL2_Perl code into my 
existing SDL_Perl app, for a framerate increase
i have one long-standingly slow bit of code in my app, that i would like to 
replace with SDL2 code

my slow code is a SDL::GFX::Rotozoom::surface() call. but SDL2 has 'hardware 
accelerated' stretching/scaling/zooming [1], yay!


i checked the SDL2 version of ./SDL2_rotozoom.c, and it is still using the 
current slow software method (no changes) 
but the good news is… there seems to be a preferred method to achieve this fast 
hardware scaling in SDL2

SDL2's SDL_RenderCopyEx() function [2] will scale a texture using a fast HW 
method, (but...i have not benchmarked my theory yet)


my plan is to attempt to add some missing SDL2 functionality to SDL2_Perl.
then swap my slow SDL::GFX::Rotozoom::surface() call, with the faster SDL2 
equivalent

so basically, i need to implement the 'test/testrendercopyex.c' demo [3], in 
SDL2_Perl, 
and add access to these missing SDL2 functions in SDL2_Perl...

SDL_LoadBMP(),
SDL_CreateTextureFromSurface(),
SDL_FreeSurface() 
SDL_RenderGetViewport()
SDL_CreateTexture()
SDL_SetRenderTarget()
SDL_RenderCopy()
SDL_RenderCopyEx(),
SDL_QueryTexture()



fyi: the testrendercopyex.c demo is nice and simple, it...

- loads a .bmp file to a surface
- converts the surface to a HW texture
- then randomly moves, rotates and scales that texture around the window, in a 
loop

i believe this demo is using the new hardware-accelerated scaling on a 
'texture' in SDL2


[1] http://wiki.libsdl.org/moin.fcg/Introduction
[2] http://wiki.libsdl.org/moin.fcg/SDL_RenderCopyEx
[3] http://hg.libsdl.org/SDL/file/90ff13467550/test/testrendercopyex.c

any comments or suggestions, folks?


cheers, Mason