Alien::SDL2 - updated libs

2013-08-17 Thread kmx
I have commited the patch to 'master' see https://github.com/PerlGameDev/Alien-SDL2/commit/f796a3d Needs testing -- kmx

Re: Packaging with strawberry perl

2013-03-07 Thread kmx
\* - clean c:\strawberry-portable\data\* - zip (after SDL installation should be approx 23MB) - distribute -- kmx

Re: Packaging with strawberry perl

2013-03-06 Thread kmx
for me than to elaborate what-if-I-delete-this :) -- kmx On 5.3.2013 23:31, Kartik Thakore wrote: hmm what if I cpan install that? Where is the 'script' that runs the portable thing? On Tue, Mar 5, 2013 at 4:38 PM, kmx k...@volny.cz wrote: Interesting idea. My guess is that for portable

DirectX - Failed loading D3DX9_*.dll

2013-03-05 Thread kmx
it more. New binaries: http://strawberryperl.com/package/kmx/sdl/32bit_SDL2_20130305.zip http://strawberryperl.com/package/kmx/sdl/64bit_SDL2_20130305.zip Alien-SDL2 on github was also updated -- kmx --- /z/strawberry_libs/SDL2-hg20130301/src/render/direct3d/SDL_render_d3d.c 2013-02-28 17:11

Re: DirectX - Failed loading D3DX9_*.dll

2013-03-05 Thread kmx
tell us :) -- kmx

Re: Packaging with strawberry perl

2013-03-05 Thread kmx
In theory you can delete whatever in perl/vendor you only cannot be sure if some of SDL dependencies is not using it. -- kmx On 5.3.2013 17:54, Kartik Thakore wrote: What about stuff inside perl\vendor and what not. It has a lot of the stuff that is not needed (DBI, BerkelyDB, etc ) On Tue

Re: Packaging with strawberry perl

2013-03-05 Thread kmx
Interesting idea. My guess is that for portable strawberry you will need to keep at least perl\vendor\lib\Portable\* perl\vendor\lib\Portable.pm + perhaps File::HomeDir and other Portable's prereqs -- kmx On 5.3.2013 20:54, Kartik Thakore wrote: Could I delete all of perl/vendor and install

Re: Alien::SLD2

2013-03-03 Thread kmx
Linux box (building from source), so it is far from release quality. -- kmx

Re: Alien::SLD2

2013-03-01 Thread kmx
binaries with renamed DLL's (will do over the weekend) or you can move your XS testing to e.g. SDL2::TestOnly module (which will produce TestOnly.dll not SDL2.dll) -- kmx

Re: SDL2.0 Dev

2013-02-28 Thread kmx
On 28.2.2013 2:09, Kartik Thakore wrote: Hey Froggs, I am in windows lappy lately :(. How do you compile SDL1.2 and can you compile SDL2.0 for strawberry perl? Hi Kartik, Check these: http://strawberryperl.com/package/kmx/sdl/32bit_SDL-2.0.0-6921_20130228.zip http://strawberryperl.com

Re: SDL2.0 Dev

2013-02-28 Thread kmx
) -- kmx

Re: SDL2.0 Dev

2013-02-28 Thread kmx
for now. The other libraries don't work with SDL2 as of yet. OK, could you create a repo like https://github.com/PerlGameDev/Alien-SDL2 ? -- kmx

Re: Alien::SLD2

2013-02-28 Thread kmx
.tar.gz SDL2_image-hg20130301.tar.gz SDL2_mixer-hg20130301.tar.gz SDL2_net-hg20130301.tar.gz SDL2_sound-hg20130301.tar.gz SDL2_ttf-hg20130301.tar.gz You can get them from http://strawberryperl.com/package/kmx/sdl/src/ -- kmx

Re: Baffling SegFault in windows 64 with strawberry 12.1

2010-08-24 Thread kmx
repo. The trouble was likely the same as the one we (me + FROGGS) have dealt with building 32bit SDL.dll binary some time ago. -- kmx

Re: [glib Solution] Frozen Bubble Server Windows

2010-07-06 Thread kmx
Dne 3.7.2010 20:41, Kartik Thakore napsal(a): Hi kmx, I remember you saying we had trouble getting glib on windows working. And that this prevent the frozen-bubble server from compiling on windows. No, you do not understand exactly my point (or I failed to explai it :) In fact we already have

Re: [glib Solution] Frozen Bubble Server Windows

2010-07-06 Thread kmx
Dne 5.7.2010 0:02, Kartik Thakore napsal(a): Hi kmx, I saw your work in Alien::SDL this morning! MathNerd was able to fix the windows server in a github branch. See http://github.com/kthakore/frozen-bubble/tree/windows_server It compiles now on both linux and windows. However now we have