I have commited the patch to 'master' see
On 13.8.2013 22:24, Kartik Thakore wrote:
Yeah read this! Hey kmx, anyway you can update the packs? or FROGGS
If you mean urls in Alien::SDL2 -
- I can do it.
Just SDL2_xxx packages or should I update also zlib
- clean c:\strawberry-portable\data\*
- zip (after SDL installation should be approx 23MB)
for me than to elaborate
On 5.3.2013 23:31, Kartik Thakore wrote:
hmm what if I cpan install that? Where is the 'script' that runs the
On Tue, Mar 5, 2013 at 4:38 PM, kmx k...@volny.cz wrote:
My guess is that for portable
Alien-SDL2 on github was also updated
tell us :)
In theory you can delete whatever in perl/vendor you only cannot be sure if
some of SDL dependencies is not using it.
On 5.3.2013 17:54, Kartik Thakore wrote:
What about stuff inside perl\vendor and what not. It has a lot of the stuff
that is not needed (DBI, BerkelyDB, etc )
My guess is that for portable strawberry you will need to keep at least
+ perhaps File::HomeDir and other Portable's prereqs
On 5.3.2013 20:54, Kartik Thakore wrote:
Could I delete all of perl/vendor and install
Linux box (building from source), so it is far from release quality.
binaries with renamed DLL's (will do over the
weekend) or you can move your XS testing to e.g. SDL2::TestOnly module
(which will produce TestOnly.dll not SDL2.dll)
On 28.2.2013 2:09, Kartik Thakore wrote:
I am in windows lappy lately :(. How do you compile SDL1.2 and can you
compile SDL2.0 for strawberry perl?
for now. The other libraries don't work
with SDL2 as of yet.
OK, could you create a repo like https://github.com/PerlGameDev/Alien-SDL2 ?
You can get them from http://strawberryperl.com/package/kmx/sdl/src/
The trouble was likely the same as the one we (me + FROGGS) have dealt with
building 32bit SDL.dll binary some time ago.
Dne 3.7.2010 20:41, Kartik Thakore napsal(a):
I remember you saying we had trouble getting glib on windows working.
And that this prevent the frozen-bubble server from compiling on windows.
No, you do not understand exactly my point (or I failed to explai it :)
In fact we already have
Dne 5.7.2010 0:02, Kartik Thakore napsal(a):
I saw your work in Alien::SDL this morning! MathNerd was able to fix the
windows server in a github branch. See
It compiles now on both linux and windows. However now we have
To my bug surprise the first try to rebuild Win64 binaries was successful:
1/ binaries are available here
2/ necessary Alien::SDL changes committed to github repo
3/ briefly tested with SDL-2.405 + Games
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