I have commited the patch to 'master' see
https://github.com/PerlGameDev/Alien-SDL2/commit/f796a3d
Needs testing
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kmx
\*
- clean c:\strawberry-portable\data\*
- zip (after SDL installation should be approx 23MB)
- distribute
--
kmx
for me than to elaborate
what-if-I-delete-this :)
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kmx
On 5.3.2013 23:31, Kartik Thakore wrote:
hmm what if I cpan install that? Where is the 'script' that runs the
portable thing?
On Tue, Mar 5, 2013 at 4:38 PM, kmx k...@volny.cz wrote:
Interesting idea.
My guess is that for portable
it more.
New binaries:
http://strawberryperl.com/package/kmx/sdl/32bit_SDL2_20130305.zip
http://strawberryperl.com/package/kmx/sdl/64bit_SDL2_20130305.zip
Alien-SDL2 on github was also updated
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kmx
--- /z/strawberry_libs/SDL2-hg20130301/src/render/direct3d/SDL_render_d3d.c
2013-02-28 17:11
tell us :)
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kmx
In theory you can delete whatever in perl/vendor you only cannot be sure if
some of SDL dependencies is not using it.
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kmx
On 5.3.2013 17:54, Kartik Thakore wrote:
What about stuff inside perl\vendor and what not. It has a lot of the stuff
that is not needed (DBI, BerkelyDB, etc )
On Tue
Interesting idea.
My guess is that for portable strawberry you will need to keep at least
perl\vendor\lib\Portable\*
perl\vendor\lib\Portable.pm
+ perhaps File::HomeDir and other Portable's prereqs
--
kmx
On 5.3.2013 20:54, Kartik Thakore wrote:
Could I delete all of perl/vendor and install
Linux box (building from source), so it is far from release quality.
--
kmx
binaries with renamed DLL's (will do over the
weekend) or you can move your XS testing to e.g. SDL2::TestOnly module
(which will produce TestOnly.dll not SDL2.dll)
--
kmx
On 28.2.2013 2:09, Kartik Thakore wrote:
Hey Froggs,
I am in windows lappy lately :(. How do you compile SDL1.2 and can you
compile SDL2.0 for strawberry perl?
Hi Kartik,
Check these:
http://strawberryperl.com/package/kmx/sdl/32bit_SDL-2.0.0-6921_20130228.zip
http://strawberryperl.com
)
--
kmx
for now. The other libraries don't work
with SDL2 as of yet.
OK, could you create a repo like https://github.com/PerlGameDev/Alien-SDL2 ?
--
kmx
.tar.gz
SDL2_image-hg20130301.tar.gz
SDL2_mixer-hg20130301.tar.gz
SDL2_net-hg20130301.tar.gz
SDL2_sound-hg20130301.tar.gz
SDL2_ttf-hg20130301.tar.gz
You can get them from http://strawberryperl.com/package/kmx/sdl/src/
--
kmx
repo.
The trouble was likely the same as the one we (me + FROGGS) have dealt with
building 32bit SDL.dll binary some time ago.
--
kmx
Dne 3.7.2010 20:41, Kartik Thakore napsal(a):
Hi kmx,
I remember you saying we had trouble getting glib on windows working.
And that this prevent the frozen-bubble server from compiling on windows.
No, you do not understand exactly my point (or I failed to explai it :)
In fact we already have
Dne 5.7.2010 0:02, Kartik Thakore napsal(a):
Hi kmx,
I saw your work in Alien::SDL this morning! MathNerd was able to fix the
windows server in a github branch. See
http://github.com/kthakore/frozen-bubble/tree/windows_server
It compiles now on both linux and windows. However now we have
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