I have cloned the good old Alien::SDL into
https://github.com/PerlGameDev/Alien-SDL2
Nearly all patches + some parts that I considered conected to SDL-1.x were
removed but overall idea + interface style is the same.
I have tested only on strawberry perl (pre-built binaries) and one of my
Thanks. In SDL2 I had to neuter your internal::Loader stuff. I didn't know
what was it doing. I will have SDL2 use the Alien::SDL2 in a bit too.
On Sun, Mar 3, 2013 at 4:43 PM, kmx k...@volny.cz wrote:
I have cloned the good old Alien::SDL into https://github.com/**
PerlGameDev/Alien-SDL2
On 1.3.2013 5:34, Kartik Thakore wrote:
And then this.
Well it a collision of SDL2.dll (which comes from SDL2 binaries) vs.
SDL2.dll which is the output of compiling SDL2.xs
Grrr, somebody should propose a fix to p5p to produce something like
SDL2.xs.dll
Anyway I can prepare new
sdl-team has been added to SDL2, that should fix that.
--
Jeff
On Fri, Mar 1, 2013 at 6:46 AM, kmx k...@volny.cz wrote:
On 1.3.2013 1:08, Jeffrey Palmer wrote:
I went ahead and created that repo on github. Let me know if there's
anything I can do to help.
Thanks, could you please also
Alien::SDL2 will just have SDL2 for now. The other libraries don't work
with SDL2 as of yet.
It is better than you might expect - in fact all of them work with SDL2
All these (latest SNV/Mercurial exports) tarballs build without any troubles:
SDL2-hg20130301.tar.gz