Re: Alien::SLD2

2013-03-03 Thread kmx
I have cloned the good old Alien::SDL into https://github.com/PerlGameDev/Alien-SDL2 Nearly all patches + some parts that I considered conected to SDL-1.x were removed but overall idea + interface style is the same. I have tested only on strawberry perl (pre-built binaries) and one of my

Re: Alien::SLD2

2013-03-03 Thread Kartik Thakore
Thanks. In SDL2 I had to neuter your internal::Loader stuff. I didn't know what was it doing. I will have SDL2 use the Alien::SDL2 in a bit too. On Sun, Mar 3, 2013 at 4:43 PM, kmx k...@volny.cz wrote: I have cloned the good old Alien::SDL into https://github.com/** PerlGameDev/Alien-SDL2

Re: Alien::SLD2

2013-03-01 Thread kmx
On 1.3.2013 5:34, Kartik Thakore wrote: And then this. Well it a collision of SDL2.dll (which comes from SDL2 binaries) vs. SDL2.dll which is the output of compiling SDL2.xs Grrr, somebody should propose a fix to p5p to produce something like SDL2.xs.dll Anyway I can prepare new

Re: [SPAM] Re: Alien::SLD2

2013-03-01 Thread Jeffrey Palmer
sdl-team has been added to SDL2, that should fix that. -- Jeff On Fri, Mar 1, 2013 at 6:46 AM, kmx k...@volny.cz wrote: On 1.3.2013 1:08, Jeffrey Palmer wrote: I went ahead and created that repo on github. Let me know if there's anything I can do to help. Thanks, could you please also

Re: Alien::SLD2

2013-02-28 Thread kmx
Alien::SDL2 will just have SDL2 for now. The other libraries don't work with SDL2 as of yet. It is better than you might expect - in fact all of them work with SDL2 All these (latest SNV/Mercurial exports) tarballs build without any troubles: SDL2-hg20130301.tar.gz