Re: FrozenBubble updates and Questions

2010-07-02 Thread Guillaume Cottenceau
I have close some more tickets. Thanks! I have reviewed them and also selfspot ticket. Some are fixed but still some need some work. http://sdlperl.ath.cx/projects/SDLPerl/ticket/141 http://sdlperl.ath.cx/projects/SDLPerl/ticket/143 http://sdlperl.ath.cx/projects/SDLPerl/ticket/152

FrozenBubble

2010-06-28 Thread Kartik Thakore
Hi Folks, We have finished all of the tickets that GC pointed out for differences between the new FB and the old one. It is located here: http://github.com/kthakore/frozen-bubble Please not that you will required the SDL 2.5 RC, andd SDLx-TTF from github here:

Re: Games::Frozenbubble is on CPAN

2010-05-11 Thread Guillaume Cottenceau
::gsend('p'); -        $$ticks = $app-ticks; +    if (SDL::get_ticks() - $ticks 1000) { +        Games::FrozenBubble::Net::gsend('p'); +        $ticks = SDL::get_ticks(); changing $$ticks by $ticks modifies behaviour, was that really intended? Yes. I don't know why you had

Re: Games::Frozenbubble is on CPAN

2010-05-11 Thread Guillaume Cottenceau
Please join us on #sdl irc.perl.org it makes this much eaiser. I have joined the channel but I'm only occasionally available there.. That is fine. But you can ask questions on there faster. Yes. The only problem is there are no logs for other people (and for us) as there is in an ML. Thank

Re: Games::Frozenbubble is on CPAN

2010-04-29 Thread Guillaume Cottenceau
for this is to keep running frozenbubble and fix each break. in a commit log. Also I would like you to meet Tobias Liech (FROGGS). He is the other lead on this project. _o/ Oh and one off our dev has had some success in bringing our CPAN fb to MacOSX. great! http://skitch.com/edenc/n614c/fullscreen

Re: Games::Frozenbubble is on CPAN

2010-04-28 Thread Kartik Thakore
in the end be easier to identify if any regression/bug would be found. I was happy to see it's probably already your mindset, e.g. The workflow I am using for this is to keep running frozenbubble and fix each break. in a commit log. Yup. Right now we are just trying to keep the code as is an get fb

Re: Games::Frozenbubble is on CPAN

2010-04-13 Thread Kartik Thakore
a dev version of Frozenbubble on CPAN. http://search.cpan.org/%7Ekthakore/Games-FrozenBubble-0.001_1/lib/Games/FrozenBubble.pm We still have work to do but I would love your thoughts. Our repo is on http://github.com/kthakore/frozen-bubble . The branch is redesign. Regards, Kartik Thakore

Games::Frozenbubble is on CPAN

2010-04-12 Thread Kartik Thakore
Hi, So we released a dev version of Frozenbubble on CPAN. http://search.cpan.org/%7Ekthakore/Games-FrozenBubble-0.001_1/lib/Games/FrozenBubble.pm We still have work to do but I would love your thoughts. Our repo is on http://github.com/kthakore/frozen-bubble . The branch is redesign

Re: HELP:Constants.pm breaks frozenbubble

2009-08-18 Thread Kartik Thakore
This is fixed now!!! Get it fresh on my master branch! More cleanups and I think we have a new release!! On Mon, Aug 17, 2009 at 6:16 PM, David Goehrig d...@nexttolast.com wrote: The black magic is perl5 typeglob programming 101. GV in the perl internals pods. As for the behavior change there

Re: HELP:Constants.pm breaks frozenbubble

2009-08-18 Thread Kartik Thakore
How is the fix by arodland on the repo? Kartik Thakore On 18-Aug-09, at 2:23 AM, JusTiCe8 justi...@orange.fr wrote: Hi everyone, I'm not really back to SDL devlopment yet, but I have made a little script to use new constants design between the two SDL releases. It's just a matter of

HELP:Constants.pm breaks frozenbubble

2009-08-17 Thread Kartik Thakore
Ok I need some help with the black magic in lib/SDL/Constants.pm @EXPORT. Right now the constants can be accessed in a script that doesn't do Package whutever; SDL:: needs to be appended. Any help will be great. Kartik Thakore

Re: HELP:Constants.pm breaks frozenbubble

2009-08-17 Thread Kartik Thakore
This is in the v2.2.1 branch. Kartik Thakore On 17-Aug-09, at 1:04 PM, Kartik Thakore thakore.kar...@gmail.com wrote: Ok I need some help with the black magic in lib/SDL/Constants.pm @EXPORT. Right now the constants can be accessed in a script that doesn't do Package whutever; SDL::