properly when you choose in Alien::SDL's
Build.PL to build SDL libs from sources. In this scenario we are not
installing SDL binaries in system location (e.g. /usr/local) but into so
called share dir of Alien-SDL distribution (which means sdl-config not
being in PATH).
Dne 9.5.2010 19:09, Kartik Thakore napsal(a):
CSJewell recently tried and failed SDL 2.405 becuase the SDLpango libs
in your pack is not built with the frozen-bubble patch.
You are right, as I was not aware of the required SDL_Pango
To my bug surprise the first try to rebuild Win64 binaries was successful:
1/ binaries are available here
2/ necessary Alien::SDL changes committed to github repo
3/ briefly tested with SDL-2.405 + Games
Dne 3.7.2010 20:41, Kartik Thakore napsal(a):
I remember you saying we had trouble getting glib on windows working.
And that this prevent the frozen-bubble server from compiling on windows.
No, you do not understand exactly my point (or I failed to explai it :)
In fact we already have
Dne 5.7.2010 0:02, Kartik Thakore napsal(a):
I saw your work in Alien::SDL this morning! MathNerd was able to fix the
windows server in a github branch. See
It compiles now on both linux and windows. However now we have
Dne 5.7.2010 14:27, Kartik Thakore napsal(a):
Where do we need regex? I don't see this.
The trouble was likely the same as the one we (me + FROGGS) have dealt with
building 32bit SDL.dll binary some time ago.
On 28.2.2013 2:09, Kartik Thakore wrote:
I am in windows lappy lately :(. How do you compile SDL1.2 and can you
compile SDL2.0 for strawberry perl?
for now. The other libraries don't work
with SDL2 as of yet.
OK, could you create a repo like https://github.com/PerlGameDev/Alien-SDL2 ?
You can get them from http://strawberryperl.com/package/kmx/sdl/src/
binaries with renamed DLL's (will do over the
weekend) or you can move your XS testing to e.g. SDL2::TestOnly module
(which will produce TestOnly.dll not SDL2.dll)
Linux box (building from source), so it is far from release quality.
Alien-SDL2 on github was also updated
tell us :)
In theory you can delete whatever in perl/vendor you only cannot be sure if
some of SDL dependencies is not using it.
On 5.3.2013 17:54, Kartik Thakore wrote:
What about stuff inside perl\vendor and what not. It has a lot of the stuff
that is not needed (DBI, BerkelyDB, etc )
My guess is that for portable strawberry you will need to keep at least
+ perhaps File::HomeDir and other Portable's prereqs
On 5.3.2013 20:54, Kartik Thakore wrote:
Could I delete all of perl/vendor and install
for me than to elaborate
On 5.3.2013 23:31, Kartik Thakore wrote:
hmm what if I cpan install that? Where is the 'script' that runs the
On Tue, Mar 5, 2013 at 4:38 PM, kmx k...@volny.cz wrote:
My guess is that for portable
- clean c:\strawberry-portable\data\*
- zip (after SDL installation should be approx 23MB)
On 13.8.2013 22:24, Kartik Thakore wrote:
Yeah read this! Hey kmx, anyway you can update the packs? or FROGGS
If you mean urls in Alien::SDL2 -
- I can do it.
Just SDL2_xxx packages or should I update also zlib
I have commited the patch to 'master' see
On Sat, Aug 17, 2013 at 3:08 PM, kmx k...@volny.cz mailto:k...@volny.cz
now also in experimental
On 17.8.2013 20:52, Kartik Thakore wrote:
Actually I have made some changes to that file, can you move those
changes to the experimental branch? I have
Mail list logo