Re: Perl OpenGL Project

2011-07-08 Thread Chris Marshall
A quick SDL heads up:  the Prima::OpenGL strawman implementation
is now working with POGL on cygwin using the native WGL OpenGL
drivers.  For project goal #3 below, I'll be trying to get SDL installed
on cygwin so that I can try using it with POGL for the OpenGL drawing.

Anyone already using SDL + POGL on cygwin (with the Mesa+GLX
rendering)?  Does SDL installation on cygwin use the X11+GLX
framework or the win32+WGL one---as in any bumps I can expect
ahead?

Thanks much,
Chris

On Sun, Jul 3, 2011 at 4:44 PM, Kartik Thakore thakore.kar...@gmail.com wrote:
 Hi Chris,

 I am interested in helping out! Any bugs I can tackle I will take. I am
 also hoping to look at using some of the P5NCI optimizations chromatic
 was talking about but I will wait for a while and learn the code base so
 far.

 P.S. It would be appreciated if you CC'd the sdl-devel@perl.org list. We
 have several ppl on that list that are interested in this project

 Kartik

 On Sun, 2011-07-03 at 14:25 -0400, chm wrote:
 Announcing the new Perl OpenGL project site at
 sourceforge.net.  A read-only git access is at

    git://pogl.git.sourceforge.net/gitroot/pogl/pogl

 I plan on updating the plan going forward but
 the immediate goals are:

 (1) Continue work with Dmitry Karasik to resolve
      win32 and cygwin build issues for his new
      Prima::OpenGL module at

        http://github.com/dk/Prima-OpenGL

 (2) Refactor the perl API bindings to OpenGL
      to use GLEW rather than rolling our own.
      That should allow for an immediate bump
      in OpenGL support to version 4.x.

 (3) Refactor the GUI/system inteface in OpenGL
      to be more platform *and* GUI toolkit
      portable.  The current FreeGLUT default is
      very portable but abstracting the needed
      interface should allow it to be provided
      by *any* GUI library.  This is already getting
      started (surprisingly quickly) in #1.

 (4) Replace platform OpenGL library detection
      in the Makefile.PL by an Alien::OpenGL or
      such approach.  Maybe Alien::GLEW would be
      better here.

 (5) Move from EU::MM to Module::Build to reduce
      platform specific shell and make issues.

 If you are interested in participating, please
 contact me via email or through the sf.net
 project page links at

    http://sourceforge.net/projects/pogl/develop


 Thanks!
 Chris

 --
 Kartik Thakore thakore.kar...@gmail.com




Re: Perl OpenGL Project

2011-07-03 Thread Kartik Thakore
Hi Chris, 

I am interested in helping out! Any bugs I can tackle I will take. I am
also hoping to look at using some of the P5NCI optimizations chromatic
was talking about but I will wait for a while and learn the code base so
far. 

P.S. It would be appreciated if you CC'd the sdl-devel@perl.org list. We
have several ppl on that list that are interested in this project 

Kartik 

On Sun, 2011-07-03 at 14:25 -0400, chm wrote:
 Announcing the new Perl OpenGL project site at
 sourceforge.net.  A read-only git access is at
 
git://pogl.git.sourceforge.net/gitroot/pogl/pogl
 
 I plan on updating the plan going forward but
 the immediate goals are:
 
 (1) Continue work with Dmitry Karasik to resolve
  win32 and cygwin build issues for his new
  Prima::OpenGL module at
 
http://github.com/dk/Prima-OpenGL
 
 (2) Refactor the perl API bindings to OpenGL
  to use GLEW rather than rolling our own.
  That should allow for an immediate bump
  in OpenGL support to version 4.x.
 
 (3) Refactor the GUI/system inteface in OpenGL
  to be more platform *and* GUI toolkit
  portable.  The current FreeGLUT default is
  very portable but abstracting the needed
  interface should allow it to be provided
  by *any* GUI library.  This is already getting
  started (surprisingly quickly) in #1.
 
 (4) Replace platform OpenGL library detection
  in the Makefile.PL by an Alien::OpenGL or
  such approach.  Maybe Alien::GLEW would be
  better here.
 
 (5) Move from EU::MM to Module::Build to reduce
  platform specific shell and make issues.
 
 If you are interested in participating, please
 contact me via email or through the sf.net
 project page links at
 
http://sourceforge.net/projects/pogl/develop
 
 
 Thanks!
 Chris

-- 
Kartik Thakore thakore.kar...@gmail.com