Re: [Shinken-devel] Configure Shinken remotely

2015-03-26 Thread Felipe openglx
I am using Shinken config with Adagios and it works nicely. No patching needed, just set the configuration accordingly. http://www.adagios.org/ Regards PS: moderator I've replied with another e-mail address before, my apologies On 26 March 2015 at 14:00, Smain Kahlouch wrote: > Hi everyone, >

Re: [Shinken-devel] Problem with timeouts

2015-05-12 Thread Felipe openglx
Those timeout issues happened to me on a similar sized structure. One of my realms was never getting stable and I discovered it wasn't timeout but actually number of threads on Cherrypy due number of other Shinken components. Try allowing more threads on your scheduler (as it is the most central c

Re: [Shinken-devel] Problem with timeouts

2015-05-12 Thread Felipe openglx
; I've removed the extra schedulers and pollers I had added thinking it > would help (now a total of 4 each plus a spare) and raised the thread pool > size on all daemons to 50 and I'm still having issues with timeouts. > > > > On 5/12/15 2:34 AM, Felipe openglx wrot

Re: [Shinken-devel] Problem with timeouts

2015-05-12 Thread Felipe openglx
system up with 0 hosts just to see if everyone is happy? (Sorry that my e-mail is a bit confusing, it's bed time but felt the need to assist on the troubleshooting tomorrow I will try to make it clearer). Regards On 12 May 2015 at 22:26, David Good wrote: > > On 5/12/15 2:08 PM

Re: [Shinken-devel] Problem with timeouts

2015-05-13 Thread Felipe openglx
I've noticed that Shinken 2 doesn't go easily with kill. I've always done "pkill -9 -f shinken-" when needing to restart them. Glad to hear you got something working, David. All hosts or just a fraction of them? Regards On 13 May 2015 at 21:43, David Good wrote: > > > OK, things seem to be sta

Re: [Shinken-devel] Problem with timeouts

2015-05-13 Thread Felipe openglx
rds On 13 May 2015 at 22:18, David Good wrote: > It was all hosts, but I just reloaded with a new config, so we'll see if > my luck holds :-) > > > On 5/13/15 2:00 PM, Felipe openglx wrote: > > I've noticed that Shinken 2 doesn't go easily with kill. I'

Re: [Shinken-devel] Problem with timeouts

2015-05-15 Thread Felipe openglx
ome new configs adding > and removing hosts and services from monitoring. If it can't finish > dispatching it makes it hard to test :-/ > > On 5/14/15 2:49 PM, David Good wrote: > > > I doubt that was the case -- I was careful to make sure everything was > stopped befo