On Thursday, October 26, 2017 at 10:56 AM, Seth Morabito wrote:
> I'm battling system timing in the 3B2/400 emulator I'm working on. As
> with any system, particular activities such as disk seeks, reads, and
> writes must be completed within certain margins -- if they happen too
> early or too
> On Oct 26, 2017, at 2:23 PM, Armistead, Jason
> wrote:
>
> If you need accurate device timing, then perhaps something like the core of
> MAME/MESS is a better choice than SIMH. All those retro arcade machine games
> in MAME depend on counting cycles in order to
If you need accurate device timing, then perhaps something like the core of
MAME/MESS is a better choice than SIMH. All those retro arcade machine games
in MAME depend on counting cycles in order to give realistic game behavior for
the human who is playing them. If they ran twice as fast,
> On Oct 26, 2017, at 1:55 PM, Seth Morabito wrote:
>
> Hello all, and especially those who have written or are writing
> simulators,
>
> I'm battling system timing in the 3B2/400 emulator I'm working on. As
> with any system, particular activities such as disk seeks, reads,
Hello all, and especially those who have written or are writing
simulators,
I'm battling system timing in the 3B2/400 emulator I'm working on. As
with any system, particular activities such as disk seeks, reads, and
writes must be completed within certain margins -- if they happen too
early or