Paul Koning wrote:
> For a portable windowing library that includes OpenGL support, check
> out wxWidgets.
That would be another depedency for SIMH, and I'm not sure Mark would
like that.
Maybe a standalone external program could be a solution. Somewhat like
the frontpanel thingy.
_
> On Jan 3, 2020, at 2:13 AM, Lars Brinkhoff wrote:
>
>> As far as I understand, SDL2 has some kind of support for using
>> shaders, so I believe there are no technical obstacles against adding
>> my code to SIMH.
>
> Looking closer, I was wrong about this. SDL only handles some basics.
> To
> As far as I understand, SDL2 has some kind of support for using
> shaders, so I believe there are no technical obstacles against adding
> my code to SIMH.
Looking closer, I was wrong about this. SDL only handles some basics.
To use shaders, it's necessary to add direct calls to OpenGL (or on
Wi
Hello,
FYI, I'm working on a new CRT simulation. It's not specifically for
SIMH, but that's one of the intended targets. Maybe it can become an
update for the display code, or maybe an option.
The main difference in implementation is that it runs mostly on the host
GPU using shaders. As far as