> On Jan 3, 2020, at 2:13 AM, Lars Brinkhoff <l...@nocrew.org> wrote: > >> As far as I understand, SDL2 has some kind of support for using >> shaders, so I believe there are no technical obstacles against adding >> my code to SIMH. > > Looking closer, I was wrong about this. SDL only handles some basics. > To use shaders, it's necessary to add direct calls to OpenGL (or on > Windows maybe some other library?).
For a portable windowing library that includes OpenGL support, check out wxWidgets. It's quite a lot heavier than SDL but it is quite friendly. paul _______________________________________________ Simh mailing list Simh@trailing-edge.com http://mailman.trailing-edge.com/mailman/listinfo/simh