There's an IEEE-compliant floating point simulator in the Alpha code
base. However, it only implements what Alpha required, in particular:
- No gradual underflow.
- No 80b floating point (not needed to produce IEEE accurate results for
single- and double-precision).
You might find John
Hello everyone,
I would like to solicit some advice from the group, especially from those with
more experience writing simulators.
I have recently started toying with a simulation of the AT 3B2/400 Math
Acceleration Unit (the WE32106 MAU). This was an optional co-processor that
could be