On Fri, Aug 03, 2012 at 07:48:02PM -0700, King Beowulf wrote:
> Well, it all depends on full conversion to Linux native software. I
> have a pretty wicked gaming addiction; especially the old arcade and
> DOS stuff.
Well in that case I hope you have seen d2x-rebirth on SBo :).
Andrew
--
You t
All of the SlackBuilds that I maintain are building and working fine
on -current; here is the list:
desktop/enlightenment
libraries/gsl
libraries/efreet
libraries/ecore
libraries/embryo
libraries/edje
libraries/e_dbus
libraries/eina
libraries/eeze
libraries/eet
libraries/evas
The broadcom-sta.Slackbuild works on kernel 3.2.23 with the abi update
patch mentioned on the list a while back. Works spiffy on my bcm4322
802.11abgn laptop. More info via Greg' Ar Tourter post on 12-FEB-2012 to
this list.
Ed
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On Fri, 3 Aug 2012 20:46:13 -0700
Josiah Boothby wrote:
> I've tried building a couple times: the first time without tetex, and
> then again after installing tetex to see if maybe having a system
> LaTeX available might help. In case it matters, I'm running -current
> x86_64. The build fails for
I've tried building a couple times: the first time without tetex, and
then again after installing tetex to see if maybe having a system LaTeX
available might help. In case it matters, I'm running -current x86_64.
The build fails for me (with and without tetex) with the following being
the last seve
Here are my tested slackbuilds for Slackware-current 02-AUG-2012. If
something needs fixing, or you want me to resubmit, that is fine by me.
Caveats:
1. x86-32 only. x86_64 should work...
2. Tested with qemu-kvm on Slackware64 13.37 multilib host.
3. See notes after each entry.
A. These b
On 08/03/2012 01:19 AM, Heinz Wiesinger wrote:
On Friday 03 August 2012 01:11:15 King Beowulf wrote:
On 08/02/2012 09:50 PM, Matteo Bernardini wrote:
sorry, I'll grab the occasion for just a small question: why in the
new version the GL headers from mesa are substituted too by nvidia's
ones?
M
On 08/03/2012 01:16 AM, Matteo Bernardini wrote:
---snip---BTW, bad news for me about dropping multilib support for the driver as
I use it a lot, gotta find a way to reimplement it on top of your
build script.
Matteo
Well, it all depends on full conversion to Linux native software. I
have a
On Fri, 3 Aug 2012 22:55:17 +0100
"Greg' Ar Tourter" wrote:
> HI,
>
> On 3 August 2012 17:06, David Woodfall wrote:
>
> > audio/lash - Need to update README that build will fail with texlive
> >
>
> Not sure what you mean here, but lash builds without any issues on
> uptodate current with th
On (22:55 03/08/12), Greg' Ar Tourter put forth the
proposition:
HI,
On 3 August 2012 17:06, David Woodfall wrote:
audio/lash - Need to update README that build will fail with texlive
Not sure what you mean here, but lash builds without any issues on
uptodate current with the latest tex
HI,
On 3 August 2012 17:06, David Woodfall wrote:
> audio/lash - Need to update README that build will fail with texlive
>
Not sure what you mean here, but lash builds without any issues on
uptodate current with the latest texlive 2012 package from SBo.
Cheers
Greg
__
On (12:34 03/08/12), David Woodfall put forth the
proposition:
Here's a list of what builds or doesn't in -current Aug 02 2012.
Note: I have only built, _not_ tested, and only on 32-bit so far.
Build without modifications:
audio/alsaequal
audio/clementine
audio/lash - Need to update README t
Here's a list of what builds or doesn't in -current Aug 02 2012.
Note: I have only built, _not_ tested, and only on 32-bit so far.
Build without modifications:
audio/alsaequal
audio/clementine
audio/lash - Need to update README that build will fail with texlive
aud
sorry, I asked because I thought the GL specs must be standards, and
because of that I built all the GL stuff I used against mesa headers:
the same thing I'm doing for the CL stuff, using the khronos.org
headers, and so with vdpau (but that is mainly a nvidia thingie).
BTW, bad news for me about d
On Friday 03 August 2012 01:11:15 King Beowulf wrote:
> On 08/02/2012 09:50 PM, Matteo Bernardini wrote:
> > sorry, I'll grab the occasion for just a small question: why in the
> > new version the GL headers from mesa are substituted too by nvidia's
> > ones?
> >
> > Matteo
> > ___
On 08/02/2012 09:50 PM, Matteo Bernardini wrote:
sorry, I'll grab the occasion for just a small question: why in the
new version the GL headers from mesa are substituted too by nvidia's
ones?
Matteo
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On 08/02/2012 09:28 PM, Robby Workman wrote:
On Thu, 02 Aug 2012 21:03:11 -0700
King Beowulf wrote:
I submitted updated nvidia-driver and nvidia-kernel for Nvidia-302.17
(which I ma running now on Slackware64-13.37 multilib) on
16-JULY-2012. They don't appear in pending and the recent update
n
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