On Tue, 2017-01-31 at 17:04 +0100, Didier Roche wrote:
> Le 30/01/2017 à 15:39, Jamie Strandboge a écrit :
> > On Mon, 2017-01-30 at 08:47 -0500, Stephen M. Webb wrote:
> > > On 2017-01-30 01:56 AM, Spencer Parkin wrote:
> > While harmless, it is also confusing. I'm not super familiar with the
> >
Le 30/01/2017 à 15:39, Jamie Strandboge a écrit :
> On Mon, 2017-01-30 at 08:47 -0500, Stephen M. Webb wrote:
>> On 2017-01-30 01:56 AM, Spencer Parkin wrote:
>>>
>>>
>>> I have a program that has successfully snapped and run in confinement mode,
>>> but then I added a pixel and vertex shader
>>>
Okay, I remember now. I was silently skipping absent shader files because, as
I understand it, a shader program may consist of only a vertex program or only
a fragment program or some other permutation of vertex, fragment, geometry and
compute shaders. In a better API, I would flag the
Oh, you're right! I don't know why I silently fail when the file doesn't
exist. That was stupid.
And I can see that I'm installing all resource files except for the shaders
directory. That's the problem.
My bad; I'm an idiot. Thanks. I'll resnap later today after work when I get
the