your message is depressing dude!
take it easy!
Also would be a good idea to setup a real name instead of the 'FX Person'...
--jo
2013/1/4 Fx Person
>
> Hello!
>
> To clarify a situation,
>
> I have forwarded here an Email sent to Cory Mogk and Maurice Patel on the
> "Rumors" thread,
>
> which
Hello!
To clarify a situation,
I have forwarded here an Email sent to Cory Mogk and Maurice Patel on the
"Rumors" thread,
which included the following when talking about my post that was blocked::
_
.. and was immediately presented with a
"your post is held for modera
Hi Darren,
Are u using custom shaders or plugins?
And if not, please send me the scene(via Dropbox)... I will get the Dev to
investigate
Chris
On 5 Jan, 2013, at 4:05 AM, "Darren Macpherson"
mailto:darren...@gmail.com>> wrote:
I'll give that a try, thanks Matt.
Darren
On 2013/01/04 10:01 PM
Actually at Fontanas now
On Jan 4, 2013 6:54 PM, "Eric Thivierge" wrote:
> I think the whisky ward is going to be the place. Not sure where from there
> On Jan 3, 2013 5:56 PM, "Ajit Menon" wrote:
>
>> Let me know where you guys end up! I might swing by too!
>> :)
>>
>>
>> On Thu, Jan 3, 2013 at
I think the whisky ward is going to be the place. Not sure where from there
On Jan 3, 2013 5:56 PM, "Ajit Menon" wrote:
> Let me know where you guys end up! I might swing by too!
> :)
>
>
> On Thu, Jan 3, 2013 at 5:03 PM, Eric Thivierge wrote:
>
>> Cool sounds like a plan.
>>
>
>
>
> --
> Ajit
>
Replying just so I get another notch in the number of messages.
Eric Thivierge
http://www.ethivierge.com
On Fri, Jan 4, 2013 at 5:18 PM, jo benayoun wrote:
> looks like Eric is already preparing the 2013 contest by creating new
> threads that he sol
looks like Eric is already preparing the 2013 contest by creating new
threads that he solves himself! nice try Eric but no ...
:P
--jon
2013/1/4 Eric Thivierge
> Scratch that.
>
> oItem = PPG.Item("myItemName")
> lUIItems = oItem.UIItems
>
>
> Er
Scratch that.
oItem = PPG.Item("myItemName")
lUIItems = oItem.UIItems
Eric Thivierge
http://www.ethivierge.com
On Fri, Jan 4, 2013 at 4:38 PM, Eric Thivierge wrote:
> Need to get the array items of an enum control in a PPG. I thought I saw a
> thre
1985. It was a good year. ;)
Ed
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, January 04, 2013 3:36 PM
To: softimage@listproc.autodesk.com
Subject: Friday Flashback #101
Friday F
Friday Flashback #101
Softimage Champagne
http://wp.me/powV4-2pU
I'll give that a try, thanks Matt.
Darren
On 2013/01/04 10:01 PM, Matt Lind wrote:
Try overriding shader parameters instead of material parameters
Matt
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Darren
Macpherson
*Sent:*
Try overriding shader parameters instead of material parameters
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Darren Macpherson
Sent: Friday, January 04, 2013 11:56 AM
To: softimage@listproc.autodesk.com
Subject: Re: Override
Hi Matt,
Thanks for the reply and advice. I am doing something really basic
where I have two passes, the pass that crashes has a partition with an
override on the material surface, I then have an ao node plugged into
the override, would that not equial a valid override or am I missing
someth
In our experience, merging scenes creates more problems.
We've experienced a similar crashing problem when an override doesn't override
anything or is applied to an empty partition. But that was mostly because
we're re-interpreting the override entry data to map to entities in our game
engine
Hi Alan,
I have tried the merge into new scene trick thanks, one of the first
things I tried, unfortunately I still get the crash.
Thanks
Darren
On 2013/01/04 08:52 PM, Alan Fregtman wrote:
Try making a new scene (empty) and Merge Scene with your actual scene
where override causes crashes.
Try making a new scene (empty) and Merge Scene with your actual scene where
override causes crashes.
Does it still crash now?
On Fri, Jan 4, 2013 at 10:34 AM, Darren Macpherson wrote:
> Hi Chris,
>
> Deleting the preference folder didnt work. Thanks for the suggestion.
>
>
> Darren
>
>
> On 2
Hi Chris,
Deleting the preference folder didnt work. Thanks for the suggestion.
Darren
On 2013/01/04 05:02 PM, Chris Chia wrote:
Hi Darren,
Have you tried deleting XSI preference folder? And what XSI version are you
using?
Regards,
Chris
On 4 Jan, 2013, at 5:51 PM, "Darren Macpherson"
ma
Hi Chris,
I havent tried deleting the preference folder. We're using 2013 sp1 on
fedora 12.
Thanks for the reply.
Darren
On 2013/01/04 05:02 PM, Chris Chia wrote:
Hi Darren,
Have you tried deleting XSI preference folder? And what XSI version are you
using?
Regards,
Chris
On 4 Jan, 2013,
You guys should check this out. It might give you a good start...
http://xsisupport.com/2012/10/06/saturday-snippet-getting-a-list-of-properties-and-methods-with-python-introspection/
On 04 January 2013 at 00:54 jo benayoun wrote:
> The Softimage API (object model) is not visible because it
Hehe, I won the number of new thread started contest :D
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Friday, January 04, 2013 4:46 AM
To: softimage@listproc.autodesk.com
Subject: Re: 2012 list retrospective
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