hey Stefan
I would say, the most important is to make the right difference between the
asset and the file on disk.
The asset is just a concept, often just an entry in whatever storage unit
you choose with metadatas and bind to a file on disk.
So to keep things simple, why not considering your asset
We have two main issues with the Softimage implementation of FBX:
Lack of display layer support
Lack of spline/curve support (or does the 2013 version have this? I'm not
sure)
The Maya and 3ds max implementations have this functionality, and I really
don't understand why Softimage lacks it. I curr
2 matches
Mail list logo