I'm going to London next week(s) for a job and wondering if any
softies would like to meet and possibly have a beer?
Suggestions for a day? Place?
Wednesday, Shakespeare?
Regards
Stefan
-- Sent from a phone booth in purgatory
Hey guys.
Anyone know simple and easy to follow ICE tutorials for beginners?
I am totally beginner for ICE, and also have no back ground education for
programming stuff, but I like to learn basic ICE with step by step tutorial.
If anyone knows, please share or show me website link.
Thanks
Daniel
Hey Daniel.
There are bunch of DigitalTutor tutorials that can give you initial push.
http://www.digitaltutors.com/tutorial/26-Beginners-Guide-to-ICE-in-Softimage
http://www.digitaltutors.com/tutorial/339-Getting-Started-with-ICE-in-Softimage
Look for Bradley Gabe and Helge Mathee on Vimeo, watch their first (by
date) tutorials. Gold basics to understand vectors and velocity.
Le 24/05/2013 08:43, Daniel Kim a écrit :
Hey guys.
Anyone know simple and easy to follow ICE tutorials for beginners?
I am totally beginner for ICE, and
Check out Paul Smith on Vimeo, too.
His tutorials on ICE are AMAZING.
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier
jeannel
Sent: Friday, May 24, 2013 3:50 PM
To: softimage@listproc.autodesk.com
Wow, quick response~! Thanks guys :D
I will check all of those resources. Thank you guys so much :D
Dan
On Fri, May 24, 2013 at 6:55 PM, Jack Kao jack@grapecity.com wrote:
Check out Paul Smith on Vimeo, too.
His tutorials on ICE are AMAZING.
-Original Message-
From:
I'm arriving from Turkey on Saturday and was going to try and entice some
Mill and GW people out for beers some time too. Wednesday at the
Shakespeare's Head works for me. Or is the Shaston the preferred location
these days?
On 24 May 2013 09:27, Stefan Andersson sander...@gmail.com wrote:
I'm
I second that. Watch everything Paul Smith has posted on Vimeo:
https://vimeo.com/pooby
He's a regular guy, not a TD, so he explains things in an easier to
digest manner.
Eric T has a Softimage Tutorials channel that has ICE stuff (though, ehem,
it hasn't been updated in a year):
I want to bend a grid a bit like in the image:
http://support-au.canon.com.au/img/80002999EN_03RQ00345_05.jpg
It has to be animated from a flat grid to that, how can i do that?
I tried deform by curve and bend and some other stuff but it all didn't
work.
Sorry if this has been posted before, but I don't remember seeing it.
Adam Sale Chris Vienneau answering live questions from Softimage users:
http://www.youtube.com/watch?v=9yJqUpUX4Pc
-Paul
Fold?
2013/5/24 Doeke Wartena clankil...@gmail.com
I want to bend a grid a bit like in the image:
http://support-au.canon.com.au/img/80002999EN_03RQ00345_05.jpg
It has to be animated from a flat grid to that, how can i do that?
I tried deform by curve and bend and some other stuff but it
Fold
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Doeke Wartena
[clankil...@gmail.com]
Sent: 24 May 2013 10:50
To: softimage@listproc.autodesk.com
Subject: bend a grid
I want to bend a grid a bit like in
Shakespeare's good as long as the weather holds (HAHAHAHAHA)
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici
Sent: 24 May 2013 09:43
To: softimage@listproc.autodesk.com
Subject: Re: [OT] going to
nope, hasn't seen this either. intersThanks!
Rob
\/-\/\/
On 24-5-2013 11:51, Paul Griswold wrote:
Sorry if this has been posted before, but I don't remember seeing it.
Adam Sale Chris Vienneau answering live questions from Softimage users:
Hi I also would suggest Paul Smith on Vimeo I started with
ICE following his videos and within days understood enough to get to grips
with my own projects.
On Fri, May 24, 2013 at 10:28 AM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
I second that. Watch everything Paul
thanks :)
2013/5/24 Gareth Bell gareth.b...@primefocusworld.com
Fold
--
*From:* softimage-boun...@listproc.autodesk.com [
softimage-boun...@listproc.autodesk.com] on behalf of Doeke Wartena [
clankil...@gmail.com]
*Sent:* 24 May 2013 10:50
*To:*
Good thing you posted that PS note Paul cause it didn't come off well for
being sarcastic. :)
The tutorial group is pretty self sustaining actually. I peek in every now
and then to clear out spam videos though and add the videos that may have
gone unnoticed.
Hey Dan, I'd recommend Thiago's
Fold works
If you want some more control, use a lattice with clusters controlled by nulls.
Animate the nulls.
Sent from my iPhone
On May 24, 2013, at 6:35 AM, Doeke Wartena clankil...@gmail.com wrote:
thanks :)
2013/5/24 Gareth Bell gareth.b...@primefocusworld.com
Fold
Hi. If you are using a simulated ICE tree you can get an array add the new
data to it using the build array node and then set it each frame. this will
build a list of lengths upto the current frame. or if its not simulated u
can build an array of size=no. of frames and populate it with the lengths
First my texture folded as well.
I had some problems with rendering (still do).
And now my texture doesn't fold with it anymore.
Also how can i render transparancy?
Now i have by material openGl display the flag for 'use alpha mask' on.
This works great in the viewport but it doesn't render!
Have you frozen the texture projection?
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Doeke Wartena
[clankil...@gmail.com]
Sent: 24 May 2013 13:33
To: softimage@listproc.autodesk.com
Subject: Re: bend a
no, how can i freeze only the texture projection. I select Texture_support
and do then freeze but it has no effect.
2013/5/24 Gareth Bell gareth.b...@primefocusworld.com
Have you frozen the texture projection?
--
*From:* softimage-boun...@listproc.autodesk.com
Move (drag) your fold deformer above the modeling stack; use wither the
shape modeling stack or the animation stack, and then FreezeM.
-=T=-
On Fri, May 24, 2013 at 8:04 AM, Doeke Wartena clankil...@gmail.com wrote:
no, how can i freeze only the texture projection. I select Texture_support
Go to your texture editor (Alt+7). Edit Freeze
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Doeke Wartena
[clankil...@gmail.com]
Sent: 24 May 2013 14:04
To: softimage@listproc.autodesk.com
Subject: Re:
ah thanks, works!
One thing left, how can i render the png alpha? Now it get's grey.
2013/5/24 Gareth Bell gareth.b...@primefocusworld.com
Go to your texture editor (Alt+7). Edit Freeze
--
*From:* softimage-boun...@listproc.autodesk.com [
Have you got a screen grab of the render and your render tree, to put it into
some context?
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Doeke Wartena
[clankil...@gmail.com]
Sent: 24 May 2013 14:21
To:
Under Render-Pass-?Edit current pass, there is Render Channels Output
Select under Filr name , Edit and change output format to PNG
and right from that make sure it says RGBA.
That should take care of rendering correct output, now there could be
something else in scene to affect your alpha too.
Isn't it always sunny with clear skies in London?
/s
-- Sent from a phone booth in purgatory
On May 24, 2013, at 12:10, adrian wyer adrian.w...@fluid-pictures.com
wrote:
Shakespeare's good as long as the weather holds (HAHAHAHAHA)
a
--
*From:*
Hi Matt thanks for the reply! From your description it seems that this is
what I am after. I am interested about the simulated version for now. The
only part that I am not quite sure how to do is the set it each frame.
Because as far as remember I used a build array node but it did not keep
the
+1 for paul smiths, start with the oldest video
2013/5/24 Eric Thivierge ethivie...@gmail.com
Good thing you posted that PS note Paul cause it didn't come off well for
being sarcastic. :)
The tutorial group is pretty self sustaining actually. I peek in every now
and then to clear out spam
No problem I have included an image of the setup. the scalar number is what
you are adding and SomeArray is the array you want to put the value in. In
the setup shown the new value is added to the bottom of the list each
frame. If you swap the get data and the value it will be added at the top.
I use a png with alpha as a texture.
This is the render:
https://dl.dropboxusercontent.com/u/17630770/temp/image.png
The alpha on the object is gone.
Now how can i get this correct in mental ray?
this is my current render tree:
https://dl.dropboxusercontent.com/u/17630770/temp/image-1.png
not AFAIK. There is a =alpha version that you can download from the
forums, which an individual is developing.
That would be Stefan Woermann
http://vimeo.com/user2509578
That's why I was going to do
the comparison in standalone.
On Wed, Mar 27, 2013 at 3:24 PM, Daryl Dunlap
If you guys haven't seen this new trailer already:
http://www.youtube.com/watch?v=nJPlEoXdfVw
It's made in Softimage, rendered in Arnold and some people on this list
worked on it. :)
you have to pipe the alpha through, or it isn't picked up..
Rob
\/-\/\/
On 24-5-2013 16:37, Doeke Wartena wrote:
I use a png with alpha as a texture.
This is the render:
https://dl.dropboxusercontent.com/u/17630770/temp/image.png
The alpha on the object is gone.
You can also use the push node.
On Fri, May 24, 2013 at 3:14 PM, Matthew Graves mattg1...@gmail.com wrote:
No problem I have included an image of the setup. the scalar number is
what you are adding and SomeArray is the array you want to put the value
in. In the setup shown the new value is
It totally makes sense now! Thanks for the illustration as well. I've seen
this sort of set up before but I would have never remembered to use it in
this case. Great stuff! Ill have a look at the push node as well.
Thanks again!
Kostas
On 24 May 2013 16:55, Ciaran Moloney
so, cory mogk is no longer the manager? and its now dan tratino (sp?)
s
On Fri, May 24, 2013 at 3:17 AM, Rob Wuijster r...@casema.nl wrote:
nope, hasn't seen this either. intersThanks!
Rob
\/-\/\/
On 24-5-2013 11:51, Paul Griswold wrote:
Sorry if this
Hi everyone,
Thank you so much on the great comments. It feels good to hear all this.
It was such a pleasure working with the whole team and supervising this project.
It's not every day you get a project with great script for a good cause, with
good schedule and have time to RnD so much stuff.
Can you talk a bit about the skin collision with the muscles? Did you go
with a plain raycast or something more fancy? :)
On Fri, May 24, 2013 at 7:31 PM, Vince Baertsoen vi...@themill.com wrote:
Hi everyone,
Thank you so much on the great comments. It feels good to hear all this.
It was
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