Re: White House Down

2013-07-02 Thread Eugen Sares
Thanks a lot for this, Mathieu! Always nice to hear when Softimage is used on such high profile titles. That prooves a lot technically, and it is good for the spirit, too... Autodesk wants to use this for advertising... Also, what you say about Fabric Engine instead of Nuke is amazing. If I may

Re: Weird warning

2013-07-02 Thread Orlando Esponda
Take a look here: http://xsisupport.com/2011/12/21/warning-3000-objects-were-not-saved-normally/ On Tue, Jul 2, 2013 at 11:10 PM, Daniel Kim wrote: > I exported model and imported it into a new scene, then the error messages > no more pop up. > > I guess my scene file has been corrupted or

Re: Weird warning

2013-07-02 Thread Christian Freisleder
this will help. http://xsisupport.com/2011/12/21/ christian On 03.07.2013 06:10, Daniel Kim wrote: I exported model and imported it into a new scene, then the error messages no more pop up. I guess my scene file has been corrupted or something. Thanks Matt *From:*softimage-boun...@listproc

RE: Weird warning

2013-07-02 Thread Daniel Kim
I exported model and imported it into a new scene, then the error messages no more pop up. I guess my scene file has been corrupted or something. Thanks Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, Ju

RE: Weird warning

2013-07-02 Thread Daniel Kim
It keeps popping up : / I just exported model and import it into a new scene, then the error message is gone. Thanks From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Wednesday, July 03, 2013 2:13 PM To: XSI Mailing

Re: Weird warning

2013-07-02 Thread Alan Fregtman
If you reopen your saved scene, those disconnected things will get cleaned up for you. On Tue, Jul 2, 2013 at 8:22 PM, Daniel Kim wrote: > Hi guys. > > ** ** > > I get weird warning from Softimage > > ** ** > > ' WARNING : 3000 - Save: [3] objects were not saved normally > > ' WARNI

RE: Weird warning

2013-07-02 Thread Matt Lind
Could be a number of causes, but basically the rug was pulled out from under the uvspace (texture projection) leaving it orphaned in the scene. Softimage doesn't know what to do with it, so it spits out the warning. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun.

Weird warning

2013-07-02 Thread Daniel Kim
Hi guys. I get weird warning from Softimage ' WARNING : 3000 - Save: [3] objects were not saved normally ' WARNING : 3000 - -- [uvspace<1279>] was saved, but is disconnected from the scene. (Floating object) ' WARNING : 3000 - -- [uvspace<1008>] was saved, but is disconnected from the scene. (F

Re: White House Down

2013-07-02 Thread Andre De Angelis
Stunning work Mathieu On Wed, Jul 3, 2013 at 2:19 AM, Mathieu Leclaire wrote: > Hi guys, > > I just wanted to share some information on the shots we did for White > House Down. > > First off, there's an article in fxguide that explains a bit what we did : > > http://www.fxguide.com/**featured/ac

Re: [SItoA] White House Down

2013-07-02 Thread Ahmidou Lyazidi
Thanks for the details Mathieux, very much appreciated! --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/7/3 Greg Punchatz > Sounds brilliant . I need to see the movie now. > > > > Sen

Why does the factory "Verlet Framework" seem to be a frame ahead?

2013-07-02 Thread Alan Fregtman
Hey guys, I've worked around this issue but I'm very curious why it's happening: If you use the "Verlet Framework" compound to do some jiggle using the thing to point to another target mesh, it seems that the jiggly bits are ahead of the non-jiggly parts. Any ideas why that is? I worked around i

Re: Change the filters of the Pass Explorer in the Render Manager?

2013-07-02 Thread Stephen Blair
You'd probably have to change the RV_Init for the Render Manager view. You could press U to display the current pass and your partitions. On 02/07/2013 3:55 PM, Tim Crowson wrote: I'm working with a custom layout and noticed that the Render Manager's Pass Explorer on the far left is filtered

Change the filters of the Pass Explorer in the Render Manager?

2013-07-02 Thread Tim Crowson
I'm working with a custom layout and noticed that the Render Manager's Pass Explorer on the far left is filtered a bit too conservatively for my taste. I typically set the Pass Explorer to show 'All + Animatable Parameters.' I'd like to get something similar in the Pass Explorer that is nested

Re: [SItoA] White House Down

2013-07-02 Thread Greg Punchatz
Sounds brilliant . I need to see the movie now. Sent from my iPhone On Jul 2, 2013, at 11:19 AM, Mathieu Leclaire wrote: > Hi guys, > > I just wanted to share some information on the shots we did for White House > Down. > > First off, there's an article in fxguide that explains a bit what

RE: ICE annotation?

2013-07-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Yes. That's the one. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA o

Re: ICE annotation?

2013-07-02 Thread Matt Morris
There's a group comment node that you can use - I think that's what you're after? On 2 July 2013 17:59, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > I recall back when ICE first came out that there was a way to group > together a bunch of ICE nodes, regardless how they

ICE annotation?

2013-07-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I recall back when ICE first came out that there was a way to group together a bunch of ICE nodes, regardless how they were connected, for the purpose of annotation or explanation. Can't seem to figure out how to do that now. Is that still possible? -- Joey Ponthieux LaRC Information Technolog

White House Down

2013-07-02 Thread Mathieu Leclaire
Hi guys, I just wanted to share some information on the shots we did for White House Down. First off, there's an article in fxguide that explains a bit what we did : http://www.fxguide.com/featured/action-beats-6-scenes-from-white-house-down/ And here is some more details about how we did i

White House Down, Hybride ICE

2013-07-02 Thread Eric Thivierge
Hey all, New article about the FX work on White House Down is out and they talk a little about Hybrides work using ICE. Mathieu Leclaire can chime in for any additional info / questions if you have any but I thought I'd throw the link in for anyone interested. http://www.fxguide.com/featured

Re: Expression help please

2013-07-02 Thread Eric Thivierge
Most likely you'll need to linear interpolate between the original position of the null and the one you're moving a percentage to. Eric Thivierge === Character TD / RnD Hybride Technologies On July-02-13 8:59:37 AM, Vladimir Jankijevic wrote: you are still not clear in respect to

Re: Expression help please

2013-07-02 Thread Ben Beckett
Ok alls good thanks I made it work thanks On 2 July 2013 14:08, Alok Gandhi wrote: > In case you want to know the distance traveled from the current position > of the null, what you need is a scripted operator. It will not be possible > with expressions. > > > On Tue, Jul 2, 2013 at 8:59 AM, Vl

Re: Expression help please

2013-07-02 Thread Alok Gandhi
In case you want to know the distance traveled from the current position of the null, what you need is a scripted operator. It will not be possible with expressions. On Tue, Jul 2, 2013 at 8:59 AM, Vladimir Jankijevic < vladi...@elefantstudios.ch> wrote: > you are still not clear in respect to w

Re: Expression help please

2013-07-02 Thread Vladimir Jankijevic
you are still not clear in respect to what the first null is moving. How should the second null know what distance the first null has moved, if you don't specify the point from which you measure the distance. Thank about it

Re: Expression help please

2013-07-02 Thread Vladimir Jankijevic
moved according to what? The scene origin? Then it would be null1.kine.global.posx*0.5, and so on On Tue, Jul 2, 2013 at 2:20 PM, Ben Beckett wrote: > Hi all > > If I had 2 nulls, null1 and null2 and I want null2 to move 50% of the > distance null1 has moved > > what would the expression be, th

Expression help please

2013-07-02 Thread Ben Beckett
Hi all If I had 2 nulls, null1 and null2 and I want null2 to move 50% of the distance null1 has moved what would the expression be, that would write in the kine.global.posx, posy & posz of null2 This sound like a good old fashion maths question!! Any help would be brill. Cheers Ben

Re: playing animated gif using pyqt in softimage

2013-07-02 Thread Angeline
it's working now thanks. Regards Angeline Junior TD One Animation On 2 July 2013 17:04, Cristobal Infante wrote: > Does it work if you use a normal jpg? > > I ran into a similar problem where the path of the image was the problem. > > When using python you need to use double slash for paths.

Re: playing animated gif using pyqt in softimage

2013-07-02 Thread Cristobal Infante
Does it work if you use a normal jpg? I ran into a similar problem where the path of the image was the problem. When using python you need to use double slash for paths. On 2 July 2013 09:31, Angeline wrote: > > Hi, > > I'm having some troubles with trying to play animated gifs using QMovie

Re: playing animated gif using pyqt in softimage

2013-07-02 Thread philipp.oeser
Hi Angeline, I recently had problems displaying image formats other then pngs as well [was a thread on this mailinglist called "PyQT for Softimage: problem with image formats? (was: problem with QIcons)"]. You could try adding the PyQt image plugins (e.g. qgif4.dll) "by hand" like this: =

playing animated gif using pyqt in softimage

2013-07-02 Thread Angeline
Hi, I'm having some troubles with trying to play animated gifs using QMovie attached a QLabel in a dialog in Softimage. I'm using the setMovie() in QLabel to display the animated gif. When I ran the plugin, the window is empty despite starting the movie on load. The same set of codes works when