Re: Pointer for Cage Deformer Logic/Implementation

2013-12-12 Thread Ahmidou Lyazidi
The problem with mean value coordinates is that they're negative with concave cages, and harmonic coordinates more complex and slower to generate. I already implemented this paper in ICE: http://www.wisdom.weizmann.ac.il/~ylipman/pmvc/pmvc.htm The result is pretty closed to harmonic coordinates, an

Re: OT FYI Mark Schonnagal will be presenting at the Maya User Group in NYC tonight

2013-12-12 Thread sue jang
Really wanted to check this out but things came up at the last minute.. Look forward to check out the webinar..! On Thu, Dec 12, 2013 at 12:04 AM, John Richard Sanchez < youngupstar...@gmail.com> wrote: > Wow that was a great presentation. I actually learned some new ice tricks > that I didnt

Re: Static Turbulence

2013-12-12 Thread Byron Nash
Thanks guys. Paul's video is exactly the problem I had. I think I figured out the step one of his video and will be taking it to the next step based on his approach. On Wed, Dec 11, 2013 at 12:34 PM, olivier jeannel wrote: > Paul Smith propose something, I think in this video : > https://vimeo.

Re: Fabric Engine 1.10 is out with added Splice :)

2013-12-12 Thread Alok Gandhi
> > Congrats to all Fabric Engine Team ! --

Re: Pointer for Cage Deformer Logic/Implementation

2013-12-12 Thread Ben Houston
Turns out mean value coordinates on closed polygon meshes to do deformation was already done: http://www.cs.rice.edu/~jwarren/papers/meanvalue.pdf -ben On Thu, Dec 12, 2013 at 9:45 AM, Ben Houston wrote: > I guess you are referring to this... > > http://graphics.pixar.com/library/HarmonicCoo

Re: Pointer for Cage Deformer Logic/Implementation

2013-12-12 Thread Ben Houston
I guess you are referring to this... http://graphics.pixar.com/library/HarmonicCoordinates/paper.pdf The scan conversion bit with the laplacian solver seems like a lot of work. There is the idea of mean value coordinate systems which may allow for a smooth interpolant across the arbitrary convex

Fabric Engine 1.10 is out with added Splice :)

2013-12-12 Thread Paul Doyle
Hi everyone - we just announced the release of Fabric Engine 1.10 - you can get it here . This is the first release that includes the Splice API, which made a bit of noise at Sigg this year - we'll share some technical information on the new geometry system soon

Re: Pointer for Cage Deformer Logic/Implementation

2013-12-12 Thread Alok Gandhi
Thanks Ben. That is some good info. I was thinking more along implementing the Harmonic Coordinates approach. I think Pixar had some papers on it. Sent from my iPhone > On Dec 11, 2013, at 10:50 PM, Ben Houston wrote: > > My knowledge is out of date, but off the top of my head > > Cage

Re: ot i think: oculus rift

2013-12-12 Thread francisco criado
Well, seems cinema 4d has support for the Rift too. If anyone interested in oculus sdk documentation send me an email. F. On Friday, December 6, 2013, Mirko Jankovic wrote: > I wasn't aware that there was one for maya.. but then again not touching > maya at all unless really needed. > I've got

Re: ICE fracturing - produces one chunk?

2013-12-12 Thread Morten Bartholdy
User error - figured it out. On a side note - if I want automatic separate materials and UVs for fractured surfaces, is there a way with the factory stuff, or is it a case for Momentum? MB Den 12. december 2013 kl. 10:55 skrev Morten Bartholdy : > I am having my first go at fracturing in ICE

ICE fracturing - produces one chunk?

2013-12-12 Thread Morten Bartholdy
I am having my first go at fracturing in ICE with the factory compounds. It is basically working, but it only produces one chunk. I guess I am missing a step, something simple but have gone over the cookbook instructions in the docs several times now, trying different combinations of seed, no of pa