as far as I know, the fbx commands take all their parameters from that
crosswalk property set at the scene root.
http://softimage.wiki.softimage.com/xsidocs/import_export_xwalk4xsi_ScriptingCrosswalkForSoftimage.htm
I don't think there is anything to query the number of takes. The
actual Autodesk
As you said there was a similar issue when it moved from 2 to 4
cores (and later got solved)
Perhaps getting back to them about that? (although it would be
understandable if it was partly by desing for the free watermark
free license)
Bu
http://mathworld.wolfram.com/120-Cell.html
there is a mathematica notebook there and you can export 3d data from it.
There might be a painless way to do this :-)
Best regards,
Fabian
On 1 September 2015 at 22:31, Dave Sisk wrote:
> We're looking at the possibility of animating a 120-cell rotat
No, 3delight is available to only 4 core. They appearently stopped on 2014
without upgrading the allowed cores.
I downloaded it yesterday, and licence restricts to 4 core on Si 2014.
Also: Toon renders on 3dlight are instantaneous (no kidding).
Anyone could confirm if this is the right page downlo
We're looking at the possibility of animating a 120-cell rotation for a
project, similar to the one halfway down the wikiepedia page for the thing
( https://en.wikipedia.org/wiki/120-cell ).
Does anyone know where they would even start with such a thing?
Okay, there hopefully is room for one more silly question:The UI offers an
option to import animation as action source,where can I find the sdk equivalent?
Greetz
Leendert
AKA Hirazi Blue
Softimage hobbyist, admin at si-community.com & xsiforum.de
Counting the misfired previous post, that's five
From: hirazib...@live.nl
To: softimage@listproc.autodesk.com
Subject: RE: FBX: all takes in one import?
Date: Tue, 1 Sep 2015 19:04:26 +0200
In Jscript the command works and the takes are indeed imported separately,in
Python I obviously should add some ''magic prefix" or such.I was obviously
In Jscript the command works and the takes are indeed imported separately,in
Python I obviously should add some ''magic prefix" or such.I was obviously
looking in the wrong places...Thanks.Bonus question: For looping purposes: is
there a way to get the number of takes in a FBX file as an integer
Having hopefully averted disaster, I''m back:Okay, have to humbly admit to my
utter NOOBness,but when I try to use "FBXImport" I get a "name (...) not
defined" error...
Greetz
Leendert
AKA Hirazi Blue
Softimage hobbyist, admin at si-community.com & xsiforum.de
From: hirazib...@live.nl
To: softima
I will have to get back to you about this. My workstation just now seemingly
died on me, so now I must try to resuscitate it first...
Greetz
Leendert
AKA Hirazi Blue
Softimage hobbyist, admin at si-community.com & xsiforum.de
Date: Tue, 1 Sep 2015 12:08:18 -0400
Subject: Re: FBX: all takes in one
what happens when you run the FBXImport script command, with different
takeIDs, does it work?
On 1 September 2015 at 11:18, Leendert A. Hartog wrote:
> No, it wouldn't.
> But they have already (and repeatedly) stated their initial goal to focus
> on the Unity crowd.
>
>
> Greetz
> Leendert
> AKA
No, it wouldn't. But they have already (and repeatedly) stated their initial
goal to focus on the Unity crowd.
Greetz
Leendert
AKA Hirazi Blue
Softimage hobbyist, admin at si-community.com & xsiforum.de
From: angus.david...@wits.ac.za
To: softimage@listproc.autodesk.com
Subject: RE: FBX: all take
Well wouldn't hurt to ask ;)
From: Leendert A. Hartog [mailto:hirazib...@live.nl]
Sent: 01 September 2015 05:04 PM
To: softimage@listproc.autodesk.com
Subject: RE: FBX: all takes in one import?
But as they currently target Unity (and not Softimage, obviously),
it is understandable that they won't
But as they currently target Unity (and not Softimage, obviously),it is
understandable that they won't lose any sleep over this issue...:D
Greetz
Leendert
AKA Hirazi Blue
Softimage hobbyist, admin at si-community.com & xsiforum.de
> From: angus.david...@wits.ac.za
> To: softimage@listproc.autodesk
I can only then suggest you feed it back to the Akeytsu that an option on
export to choose between all in one file or separate files would be appreciated.
Kind regards
Angus
From: Leendert A. Hartog [mailto:hirazib...@live.nl]
Sent: 01 September 2015 04:53 PM
To: softimage@listproc.autodesk.co
I will have to get back to you on that one, but thanks in advance.I am not
looking for the takes in one file, but a more general solution.Have even looked
at the FBX sdk, but that's way over my head, I'm afraid.
Strangely Maya seems to have the multi-take import in place(but thinking about
it an
BTW: I went to try 3delight but it´s still limited to a 4core process (like
when they released it back on 2011). So such unfortunate event.
I thought I could use 8 cores now. But no.
Toon renders (even on 4core) render instantaneously. That´s a plus.
:(
cheers.
On Sat, Aug 29, 2015 at 11:30 AM, J
If you want send me the FBX and I will see what I can figure out
From: Leendert A. Hartog [mailto:hirazib...@live.nl]
Sent: 01 September 2015 04:44 PM
To: softimage@listproc.autodesk.com
Subject: RE: FBX: all takes in one import?
Here's hoping this message does get through...
Problem is, there a
Here's hoping this message does get through...
Problem is, there are no separate files or folders as akeytsu "throws" the data
at me in one FBX file, which keeps the separate takes hidden within.
Greetz
Leendert
AKA Hirazi Blue
Softimage hobbyist, admin at si-community.com & xsiforum.de
Totally forgot about deepEXR.
Yes, this is an option.
Thank you so much for jogging my brain,
I really appreciate the help!
On Mon, Aug 31, 2015 at 11:32 PM, Jason S wrote:
>
> This may be of help if Deep Exr's are an option:
>
> http://jokermartini.com/deep-compositing-101/
> http://jokermarti
Hi guys,
Sorry for the off-topic!
Here's a little project we've been helping out. When you find time maybe
you can take a look and spread a word around!
https://www.kickstarter.com/projects/1576235681/twice-upon-a-time-animated-short
Thanks.
Ivan
--
Ivan Vasiljevic
-
Lighting TD
Founder, Digi
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