Re: FBX: all takes in one import?

2015-09-01 Thread Luc-Eric Rousseau
as far as I know, the fbx commands take all their parameters from that crosswalk property set at the scene root. http://softimage.wiki.softimage.com/xsidocs/import_export_xwalk4xsi_ScriptingCrosswalkForSoftimage.htm I don't think there is anything to query the number of takes. The actual Autodesk

Re: MentalRay .EXR multipass? - Is it available on SI 2015?

2015-09-01 Thread Jason S
As you said there was a similar issue when it moved from 2 to 4 cores (and later got solved) Perhaps getting back to them about that? (although it would be understandable if it was partly by desing for the free watermark free license) Bu

Re: Generating and animating 4-polytopes in Softimage/ICE

2015-09-01 Thread Fabian Schnuer Gohde
http://mathworld.wolfram.com/120-Cell.html there is a mathematica notebook there and you can export 3d data from it. There might be a painless way to do this :-) Best regards, Fabian On 1 September 2015 at 22:31, Dave Sisk wrote: > We're looking at the possibility of animating a 120-cell rotat

Re: MentalRay .EXR multipass? - Is it available on SI 2015?

2015-09-01 Thread Pierre Schiller
No, 3delight is available to only 4 core. They appearently stopped on 2014 without upgrading the allowed cores. I downloaded it yesterday, and licence restricts to 4 core on Si 2014. Also: Toon renders on 3dlight are instantaneous (no kidding). Anyone could confirm if this is the right page downlo

Generating and animating 4-polytopes in Softimage/ICE

2015-09-01 Thread Dave Sisk
We're looking at the possibility of animating a 120-cell rotation for a project, similar to the one halfway down the wikiepedia page for the thing ( https://en.wikipedia.org/wiki/120-cell ). Does anyone know where they would even start with such a thing?

RE: FBX: all takes in one import?

2015-09-01 Thread Leendert A. Hartog
Okay, there hopefully is room for one more silly question:The UI offers an option to import animation as action source,where can I find the sdk equivalent? Greetz Leendert AKA Hirazi Blue Softimage hobbyist, admin at si-community.com & xsiforum.de Counting the misfired previous post, that's five

RE: FBX: all takes in one import?

2015-09-01 Thread Leendert A. Hartog
From: hirazib...@live.nl To: softimage@listproc.autodesk.com Subject: RE: FBX: all takes in one import? Date: Tue, 1 Sep 2015 19:04:26 +0200 In Jscript the command works and the takes are indeed imported separately,in Python I obviously should add some ''magic prefix" or such.I was obviously

RE: FBX: all takes in one import?

2015-09-01 Thread Leendert A. Hartog
In Jscript the command works and the takes are indeed imported separately,in Python I obviously should add some ''magic prefix" or such.I was obviously looking in the wrong places...Thanks.Bonus question: For looping purposes: is there a way to get the number of takes in a FBX file as an integer

RE: FBX: all takes in one import?

2015-09-01 Thread Leendert A. Hartog
Having hopefully averted disaster, I''m back:Okay, have to humbly admit to my utter NOOBness,but when I try to use "FBXImport" I get a "name (...) not defined" error... Greetz Leendert AKA Hirazi Blue Softimage hobbyist, admin at si-community.com & xsiforum.de From: hirazib...@live.nl To: softima

RE: FBX: all takes in one import?

2015-09-01 Thread Leendert A. Hartog
I will have to get back to you about this. My workstation just now seemingly died on me, so now I must try to resuscitate it first... Greetz Leendert AKA Hirazi Blue Softimage hobbyist, admin at si-community.com & xsiforum.de Date: Tue, 1 Sep 2015 12:08:18 -0400 Subject: Re: FBX: all takes in one

Re: FBX: all takes in one import?

2015-09-01 Thread Luc-Eric Rousseau
what happens when you run the FBXImport script command, with different takeIDs, does it work? On 1 September 2015 at 11:18, Leendert A. Hartog wrote: > No, it wouldn't. > But they have already (and repeatedly) stated their initial goal to focus > on the Unity crowd. > > > Greetz > Leendert > AKA

RE: FBX: all takes in one import?

2015-09-01 Thread Leendert A. Hartog
No, it wouldn't. But they have already (and repeatedly) stated their initial goal to focus on the Unity crowd. Greetz Leendert AKA Hirazi Blue Softimage hobbyist, admin at si-community.com & xsiforum.de From: angus.david...@wits.ac.za To: softimage@listproc.autodesk.com Subject: RE: FBX: all take

RE: FBX: all takes in one import?

2015-09-01 Thread Angus Davidson
Well wouldn't hurt to ask ;) From: Leendert A. Hartog [mailto:hirazib...@live.nl] Sent: 01 September 2015 05:04 PM To: softimage@listproc.autodesk.com Subject: RE: FBX: all takes in one import? But as they currently target Unity (and not Softimage, obviously), it is understandable that they won't

RE: FBX: all takes in one import?

2015-09-01 Thread Leendert A. Hartog
But as they currently target Unity (and not Softimage, obviously),it is understandable that they won't lose any sleep over this issue...:D Greetz Leendert AKA Hirazi Blue Softimage hobbyist, admin at si-community.com & xsiforum.de > From: angus.david...@wits.ac.za > To: softimage@listproc.autodesk

RE: FBX: all takes in one import?

2015-09-01 Thread Angus Davidson
I can only then suggest you feed it back to the Akeytsu that an option on export to choose between all in one file or separate files would be appreciated. Kind regards Angus From: Leendert A. Hartog [mailto:hirazib...@live.nl] Sent: 01 September 2015 04:53 PM To: softimage@listproc.autodesk.co

RE: FBX: all takes in one import?

2015-09-01 Thread Leendert A. Hartog
I will have to get back to you on that one, but thanks in advance.I am not looking for the takes in one file, but a more general solution.Have even looked at the FBX sdk, but that's way over my head, I'm afraid. Strangely Maya seems to have the multi-take import in place(but thinking about it an

Re: Multi-Layered .EXR - The revival...

2015-09-01 Thread Pierre Schiller
BTW: I went to try 3delight but it´s still limited to a 4core process (like when they released it back on 2011). So such unfortunate event. I thought I could use 8 cores now. But no. Toon renders (even on 4core) render instantaneously. That´s a plus. :( cheers. On Sat, Aug 29, 2015 at 11:30 AM, J

RE: FBX: all takes in one import?

2015-09-01 Thread Angus Davidson
If you want send me the FBX and I will see what I can figure out From: Leendert A. Hartog [mailto:hirazib...@live.nl] Sent: 01 September 2015 04:44 PM To: softimage@listproc.autodesk.com Subject: RE: FBX: all takes in one import? Here's hoping this message does get through... Problem is, there a

RE: FBX: all takes in one import?

2015-09-01 Thread Leendert A. Hartog
Here's hoping this message does get through... Problem is, there are no separate files or folders as akeytsu "throws" the data at me in one FBX file, which keeps the separate takes hidden within. Greetz Leendert AKA Hirazi Blue Softimage hobbyist, admin at si-community.com & xsiforum.de

Re: Arnold Volumes Object ID type of AOV?

2015-09-01 Thread Perry Harovas
Totally forgot about deepEXR. Yes, this is an option. Thank you so much for jogging my brain, I really appreciate the help! On Mon, Aug 31, 2015 at 11:32 PM, Jason S wrote: > > This may be of help if Deep Exr's are an option: > > http://jokermartini.com/deep-compositing-101/ > http://jokermarti

Twice Upon A Time - Kickstarter "not so Short"

2015-09-01 Thread Ivan Vasiljevic
Hi guys, Sorry for the off-topic! Here's a little project we've been helping out. When you find time maybe you can take a look and spread a word around! https://www.kickstarter.com/projects/1576235681/twice-upon-a-time-animated-short Thanks. Ivan -- Ivan Vasiljevic - Lighting TD Founder, Digi