Oh! responded (about Domemaster) before
reading the last post :)
On 10/10/15 15:10, Jason S wrote:
You might also explore the possibility of creating like a scene
wide (ice) bulge deformer constrained to the camera.
For
You might also explore the possibility of creating like a scene
wide (ice) bulge deformer constrained to the camera.
For the shader side, did you use this?
https://github.com/zicher3d-org/domemaster-stereo-shader/wiki/Softimage-Domemaster3D-Install
If not, it a
OK, for anyone else in the future:
Keep the defaults for loading (i.e. 'Alembic Delayed Load Primitives') and
then use a Convert node to unpack the data.
All good now!
DAN
On Sat, Oct 10, 2015 at 5:04 PM, Dan Yargici wrote:
> OK, my bad, I have the point positions (I forgot that they were mi
OK, my bad, I have the point positions (I forgot that they were miles from
the origin!), however I'm at a loss as to where my attributes are. I tried
using the 'Remap attributes' feature but the docs are lacking in this
regard.
DAN
On Fri, Oct 9, 2015 at 2:50 PM, Ben Houston wrote:
> Crate sh
Andrew Hazelden wrote the Dome master lens shader for Mental Ray to use in
Maya, 3DSmax and Softimage. The positive is its free and it even does
stereo 360 in a latlong format too. The negative is its obviously not
"viewport" real time, but at least it doesn't require tedious stitching!
http://www
Damn that's an impressive one. I thought it was some Houdini snow stuff !
Btw, I experienced some nice Mom setup, really not as bad as I was told,
with some cool clustering effects (real Mom clusters).
On Sat, Oct 10, 2015 at 12:05 AM, Christian Keller wrote:
> Good you managed a way to do it.
I got a lot of use out of BatchServe.
On Fri, Oct 9, 2015 at 6:16 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:
> Oh my! Now I know where Afanasy got it's idea and interface. I believe
> I had seen this back on xsi 4. This is not available nowadays...is it?
> On Oct 9, 2015 1:5
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