RE: Hiding geometry inside volume?

2016-01-21 Thread Schoenberger
Hi I havent tested it in a long time, but you can use the particle_density shader on any object and pick the particle data from your ICE sim. Imagine a weight map of the intersection of particles with your object. Holger Schönberger technical director The day has 24 hours, if that does not

RE: Hiding geometry inside volume?

2016-01-21 Thread Schoenberger
PS: If you want to setup passes, the ICE particle data has to be in the scene to render. This means if you do not want to see it, disable primary and secondary rays of the ICE volume. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night

Arnold (SiToA) for toon shading?

2016-01-21 Thread Pierre Schiller
Hello. I was looking at Transformers Devastation videogame and I got across this article: http://www.gameranx.com/updates/id/29176/article/transformers-devastation-director-used-special-shading-to-recreate-80s-anime-look/ I was also looking if by any means was possible for Arnold to recreate the

Re: So.. Maya rigging is still a thing...

2016-01-21 Thread Chris Johnson
Haawesome. On Thu, Jan 21, 2016 at 8:21 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > "Hung drawn and quartered" (as described by the dictionary) is an English > medieval form of > > torture, visited upon heretics, the practice of which consisted of: > > Being dragged

So.. Maya rigging is still a thing...

2016-01-21 Thread Sebastien Sterling
"Hung drawn and quartered" (as described by the dictionary) is an English medieval form of torture, visited upon heretics, the practice of which consisted of: Being dragged through the streets, broken on a wheel and made witness to your own burning viscera, before being hung by the neck. It is

Re: So.. Maya rigging is still a thing...

2016-01-21 Thread Mirko Jankovic
so true so true... On Fri, Jan 22, 2016 at 2:50 AM, Chris Johnson wrote: > Haawesome. > > On Thu, Jan 21, 2016 at 8:21 PM, Sebastien Sterling < > sebastien.sterl...@gmail.com> wrote: > >> "Hung drawn and quartered" (as described by the dictionary) is an English >>

Re: So.. Maya rigging is still a thing...

2016-01-21 Thread Gerbrand Nel
I know many of us are forced by employers or situations to convert to maya. My heart goes out to you! But the rest of you fuckers who choose to go to maya over all the other options out there. You have made your beds, now burn in them. On 22/01/2016 03:50, Chris Johnson wrote: Haawesome.

Re: So.. Maya rigging is still a thing...

2016-01-21 Thread Mirko Jankovic
But they don;t know for better so burning bed for them is as good as it gets. They have no idea what is a fluffy feeling of Softimage around you :( On Fri, Jan 22, 2016 at 8:26 AM, Gerbrand Nel wrote: > I know many of us are forced by employers or situations to convert to