Re: OT Houdini build Array VOP question (and a bit of rant)

2016-03-03 Thread Jordi Bares
Dan, you should talk to them and show them some examples, every single time I have reached (with some screen captures, videos and audio to support my requests) them there has been a positive conversation and 8/10 things have been improved, which is the reason I want to keep using it. jb > On

Re: Arnold (SiToA) for toon shading?

2016-03-03 Thread Pierre Schiller
I´m still getting this: ' WARNING : [arnold] node "Obq_Toon" is not installed ' ERROR : [sitoa]: Unable to load Obq_Toon from the Arnold plugins (first occurrence: Sources.Materials.DefaultLib.Scene_Material.Obq_Toon) I placed the spdl folder under C:\Users\MyMachine\Autodesk\Softimage_2014_SP2\Ad

Re: OT Houdini build Array VOP question (and a bit of rant)

2016-03-03 Thread Olivier Jeannel
Hahaha, yeah vops are rough compared to ice. Specialy when it swap or disconnect / reconnect nodes while you move the mouse without you notice. Second favorite is when a vop turns itself in red "error mode" and doesn't want to come "back" until you rebuild the geometry_vop_global :/ uh well, 3d li

Re: OT Houdini build Array VOP question (and a bit of rant)

2016-03-03 Thread Dan Yargici
Love Houdini, but coming from ICE, VOPs are an absolute horror to use IMO. They need to drag it out of the 90's and introduce some more modern interaction workflows... DAN On Thu, Mar 3, 2016 at 4:45 PM, Christopher Crouzet < christopher.crou...@gmail.com> wrote: > VOP graphs are being converted

Re: OT Houdini build Array VOP question (and a bit of rant)

2016-03-03 Thread Christopher Crouzet
VOP graphs are being converted to VEX code, which means that for each VOP node you'll find a corresponding VEX function, and most likely vice versa too. If you want to see the generated code, just right click on the VOP node, and select “View VEX Code...”. It can be informative to check it out some

Re: OT Houdini build Array VOP question (and a bit of rant)

2016-03-03 Thread Olivier Jeannel
You seem very dispointed by Houdini Anto, are you ? On Thu, Mar 3, 2016 at 2:16 PM, Anto Matkovic wrote: > Thank you kindly Christopher, > Yes as far as I know, FE presents the whole points data as an array. > Beside that, at this moment I just feel FE as much better solution for me > (and for O

Re: 1 texture per polygon

2016-03-03 Thread pedro santos
It was useful for myself today too :D ehehe On Mon, Feb 29, 2016 at 1:02 AM, Jason S wrote: > On 02/26/16 11:27, Olivier Jeannel wrote: > > Woa ! Super tool ! > > > SuperCoolTool indeed ! > Thanks! > > On Fri, Feb 26, 2016 at 5:20 PM, pedro santos wrote: > >> Try this one :) >> >> Compound: ht

Re: OT Houdini build Array VOP question (and a bit of rant)

2016-03-03 Thread Anto Matkovic
Thank you kindly Christopher,Yes as far as I know, FE presents the whole points data as an array. Beside that, at this moment I just feel FE as much better solution for me (and for Olivier of course :) ), instead of H. Can't really say more for now. Also really need to say, while I'm not program

Re: OT Houdini build Array VOP question (and a bit of rant)

2016-03-03 Thread Olivier Jeannel
Thank you for the detailled hip, that's very kind of you :) Makes me feel very humble too, as it obviously will take time to understand all this. I do very little steps :) My knowledge of Vex is very new and poor, that's why I splitted in vex + vop. If I'm no wrong, the super clever line might be