Thanks Matt for your detailed response. I'll need to read it again when I get
to my office but I think I understand it a little better now.
About the tool I'm writing, It's a simple weight tool.
Martin
Sent from my iPhone
> On 2016/04/03, at 8:28, Matt Lind wrote:
>
>
How you grab the points is very important as it dictates the type of
information returned, and options for converting to/from other subcomponent
types. Also, Softimage differentiates between the generic subcomponent
classes vs. geometry-specific subcomponent classes. You need to pay
Taking a look at my old scripts I've just remembered how I used to do it.
oColl = obj.ActivePrimitive.Geometry.CreateSubComponent(c.siVertexCluster)
loop through the NeighborVertices and
oColl.AddElement( point.index)
I'm not sure if that's the best way to do it but it works. If it isn't, I'd
Hi, I wrote a code that is using point collection from the selection or the
object points:
obj.ActivePrimitive.Geometry.Points
or
Selection(0).SubComponent.ComponentCollection
Now I want to make it compatible with edge or poly selections, so I'm
trying to get the neighbor vertices from them, but
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