The thing is, the requirement of many specialized & very
technical artists over long periods of time can be especially
resource intensive.
And I think it's precisely why soft is still around.
While of course not as prominently
(mostly I think
below
> On 8 Nov 2017, at 16:30, Jason S wrote:
>
> Thats really awesome and perfectly integrated!
>
> Though it makes me miss the times when things like this popped-up from all
> sorts of shop sizes around. Such as things you'd find sprinkled around the
> "Great work
Thats really awesome and perfectly
integrated!
Though it makes me miss the times when things like this popped-up
from all sorts of shop sizes around. Such as things you'd find
sprinkled around the "Great work done with Softimage" thread.
(armies of
Thank you very much Jonathan, that is the biggest compliment I can hope for,
surely we were aware of it and worked very hard to maintain the consistency
with the film, a huge ask to be honest. All while learning the ins and outs of
their procedures while moving at the fast pace of advertising.
>
> My biggest insight was to see a film pipeline at full speed on Paddingto2
> and others, up close and being able to compare it with a typical
> advertising one. Inspiring to say the least.
Speaking as an artist that understands the multiple pressures of pleasing
multiple stakeholders, you've
Im loving this.
On 8 November 2017 at 13:33, Stefan Kubicek wrote:
> They've also cleaned up and enhanced the hair & fur tools process:
>
They've also cleaned up and enhanced the hair & fur tools process:
One thing puzzles me though. I would have thought the Curve Param constraint
could do what I have needed many times, ie constrain an object so it could move
freely along a spline driven by something else by its other end, so to speak.
Like a rod with a ring at the end hanging from a wire - you
Downloaded and installed. Playing...
2017-11-08 10:05 GMT+01:00 Rob Wuijster :
> It's official:
>
I hope there is a making of to show what was done, because it was very very big
project and required an army of artists.
Just look at the hair/cloth multilayered details, the effects, the number of
props to replicate perfectly (the sleigh to start with) and all the fx on
Paddington contact
It's official:
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.sidefx.com_products_whats-2Dnew-2D165_=DwIDaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=k7xudKFE4iNJ2tVG8r9JvHFSxFA-NVpnwH_x5I0_gBI=gbODoR1cwyBnffAKMcgOKb1PxDOhIxdGEOdCb4WeDsk=
Loved it! Absolute top notch work, and kudos to everybody involved!
I can only hope you got a decent time schedule to do all this in ;)
Would love to hear more on the production side of things, as it sounds
very interesting. :)
Rob
\/-\/\/
On 8-11-2017 0:20,
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