Sorry I arrived so late to the conversation… Regarding the CHOPs implementation, I feel it is a great approach although it is harder to see than in XSI, no doubt. Nevertheless promotes modular rigging and given it is a single processing engine what you have, the ability to do interesting things like filtering the signal opens quite a few new possibilities.
I would love the shelf toolset defaults to be better, and may be this is something I should have already highlighted but I have been very busy.. nevertheless it is worth to have a more predictable behaviour. May be I will prepare a few examples on how to use them… mmm.. cheers jb > On 6 Nov 2017, at 21:22, Anto Matkovic <a...@matkovic.com> wrote: > > If engine does not 'breathing', no one in TD *position* would be able to > change things, significantly. Has nothing with skills of that TD. There where > similar cases in past, like Master Zap for Mental Ray, or Pixar TD for Modo, > not so sucesfull, nicely to say. Most likely that engine is what's happen > *before* Open Gl displaying of this or that, that is, something does not > looking good with CHOPs. Crowd engine is a different beast, more like > particle engine with a lot of repeating, parallel tasks, without need for > direct interaction. > > > From: Jonathan Moore <jonathan.moo...@gmail.com> > To: Anto Matkovic <a...@matkovic.com>; Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=nd7ySWCsajW_R9k3Jz11iGv5tqdK-E6LVX6XNuROr64&s=nTeI0LNrL30rykxjLBSTeg6CnaZV9JwnK0ZjTo4kKJA&e= > <softimage@listproc.autodesk.com> > Sent: Monday, November 6, 2017 1:21 PM > Subject: Re: H16 Constraint behavior > > Anto, I'm no more a Houdini supporter than any other customer. Sure I feel > it's the best chance we have of a single DCC replacement to Softimage but > rigging is one of the areas where Houdini has the furthest to go. And to be > frank and don't think it will ever offer the completeness of Soft. > > We're lucky that Michael Goldfarb takes the time to listen to our > frustrations ref rigging in Houdini and Discord is the place that he's most > likely to to be able to engage in direct conversation. I don't see how that's > a problem. As for 'he's just a TD'. It's great that SideFX actively recruit > experienced industry TD's, developers working solus, aren't always the best > folk for designing workflows. Looking at Michaels CV, I'd say he adds a lot, > particularly with regards to workflow: - > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.linkedin.com_in_michael-2Dgoldfarb-2D65731a1_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=nd7ySWCsajW_R9k3Jz11iGv5tqdK-E6LVX6XNuROr64&s=7w5PsQ0zm2edTd7Dv7mTSwnzvG7i0JFLu9weki-jpq0&e= > > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.linkedin.com_in_michael-2Dgoldfarb-2D65731a1_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Lv8CLxa9WKHMsMjDDo0dmz37utQlBL_KFkj0lQKn_fc&s=9UgNK9aR3QNzvvLi7T-qSwIig6Udge95WRoFqpJQ47E&e=> > > > > On 6 November 2017 at 10:57, Anto Matkovic <a...@matkovic.com > <mailto:a...@matkovic.com>> wrote: > That would be great. Last time I created a rig in Houdini, somehow it was > faster and easier to create Houdini style rig in Softimage, first, then the > to re-assemble it in H, step by step. However, evaluation was unacceptable > slow, whatever I tried, so I don't see any future when it comes to anything > real-time, in H. This was Houdini 14, more or less same story in 16. > > Constant referring to their rigging TD, by other Houdini supporters, this is > another very bad sign - it seems they already admitted defeat, leaving > everything to one guy who already can't do anything significant, because he > is just TD. > > > From: Graham D. Clark <mailgrahamdcl...@gmail.com > <mailto:mailgrahamdcl...@gmail.com>> > To: Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=nd7ySWCsajW_R9k3Jz11iGv5tqdK-E6LVX6XNuROr64&s=n59AB8NEhYj8B8xGafOPDFx5otEjZTM5p8zJICPlVHU&e= > forum/#!forum/xsi_list > <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Lv8CLxa9WKHMsMjDDo0dmz37utQlBL_KFkj0lQKn_fc&s=7btARnUzCpDyO3FTNEHbIP6aQNSn6G_NQKHA22A0duQ&e=> > <softimage@listproc.autodesk. com <mailto:softimage@listproc.autodesk.com>> > Cc: sidefx-houdini-l...@sidefx.com <mailto:sidefx-houdini-l...@sidefx.com> > Sent: Thursday, November 2, 2017 9:58 PM > Subject: Re: H16 Constraint behavior > > I prefer the new setup in CHOPs, but its still hard to *SEE* in one view > what's going on, so hopefully they move CHOPs along with everything else into > VOPs so we can make sense of it all in one place to change world local space, > geo, etc just like in ICE. > > Graham D Clark > phone: why-I-stereo > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=nd7ySWCsajW_R9k3Jz11iGv5tqdK-E6LVX6XNuROr64&s=KDu-DEAtLcLicCn2pxG40EyLjR0zuOfFeI1wJ1IEuZo&e= > grahamdclark > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=PYzfW3IPj66xA_eMIVqDWM23dj0QZfHa62cLHUWbJJ4&s=a4tq_lW3stk1lhafVGxpRmVBcgj1pmp7M6hl58LzDv8&e=> > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=nd7ySWCsajW_R9k3Jz11iGv5tqdK-E6LVX6XNuROr64&s=82r3rrUmfPs9j7JKsX8mp0umSi9zyAgMYn_FMOnVCN4&e= > grahamclark > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=PYzfW3IPj66xA_eMIVqDWM23dj0QZfHa62cLHUWbJJ4&s=gHZGmBMLjoUFojxbv0S6mgmhf_4NxeS9jkwjUC-A_5o&e=> > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-request@listproc. autodesk.com > <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the > subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.
------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.