Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Rob Chapman
So, lets try and reach some logical clarity then, for I am still somewhat confused and in a dilemma over this brash move with the development of my application of choice. Is Autodesk implying here that as an existing Softimage customer I should:- a) Stick with Softimage even though the entire

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Rob Chapman
பட்டியலில் வரவேற்பு ! I hope I said it right :D On 19 April 2012 11:59, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** ** ** hello from rainy London.. ** ** judging by the amount of games industry related new faces, are we to read anything into this? more

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Rob Chapman
incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously?

Re: clean human walk cycle in .fbx or softimage format?

2012-04-17 Thread Rob Chapman
yup theres tons of mocap free already with softimage with motor, set your skeleton up for motor or use one of the canned characters to preview then do Tools Motor load motion point to C:\[Softimage Location[\Data\XSI_SAMPLES\Actions enjoy! On 17 April 2012 15:59, Ed Manning

Re: Softimage development

2012-04-17 Thread Rob Chapman
a classic case of divide and conquer, oof! On 17 April 2012 18:49, Xavier Lapointe xl.mailingl...@gmail.com wrote: Lol, nha, Support is! (Waving my hand at Stephen)

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