Re: BRDF Anisotropic CD Shader

2014-10-15 Thread Ed Manning
Been a while since I had to do in MR, but I seem to remember that the T2S approach works with the mia_arch shader or Felix Geremus's mia_advanced shader if you jump through a couple hoops of vector coordinate conversion. Maybe -- get intersection point, convert from camera to world, then world to o

Re: BRDF Anisotropic CD Shader

2014-10-15 Thread Ed Schiffer
you also have an example within the Arnold documentation :: https://support.solidangle.com/display/AFMUG/Specular#Specular-Anisotropy On Wed, Oct 15, 2014 at 4:19 PM, Jason S wrote: > XSI passes are also very old but.. :) > > I think it's also RRay but see attachment. > > > On 10/15/14 14:17,

Re: BRDF Anisotropic CD Shader

2014-10-15 Thread Jason S
XSI passes are also very old but.. :) I think it's also RRay but see attachment. On 10/15/14 14:17, Vladimir Jankijevic wrote: oh my, that's old :) a lot of memories streaming in :) On Wed, Oct 15, 2014 at 2:03 PM, Rob

Re: BRDF Anisotropic CD Shader

2014-10-15 Thread Vladimir Jankijevic
oh my, that's old :) a lot of memories streaming in :) On Wed, Oct 15, 2014 at 2:03 PM, Rob Chapman wrote: > mr Jankin to the rescue again..? > > http://xsi.jankin.com/anisotropic_patterns/ > > > > On 15 October 2014 18:28, olivier jeannel wrote: > >> Hi guys, >> Back in the days with a Tek2Sho

Re: BRDF Anisotropic CD Shader

2014-10-15 Thread Rob Chapman
mr Jankin to the rescue again..? http://xsi.jankin.com/anisotropic_patterns/ On 15 October 2014 18:28, olivier jeannel wrote: > Hi guys, > Back in the days with a Tek2Shoot shader it was possible to achieve a > CD-like or brushed metal (with rounds) shader. > > How would I do that nowaday ? >

BRDF Anisotropic CD Shader

2014-10-15 Thread olivier jeannel
Hi guys, Back in the days with a Tek2Shoot shader it was possible to achieve a CD-like or brushed metal (with rounds) shader. How would I do that nowaday ?