pdl, shader def,
> C++, ...)
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> Matt
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> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Stephan Woermann
> Sent: Friday, April 04, 2014 2:15 PM
> To: sof
...@listproc.autodesk.com] On Behalf Of Stephan Woermann
Sent: Friday, April 04, 2014 2:15 PM
To: softimage@listproc.autodesk.com
Subject: Gradient shader c++
Hi,
i try to write a shader with a gradient input.
Here is a part from the code which i have made and which is working:
Context ctxt( in_ctxt
Hi,
i try to write a shader with a gradient input.
Here is a part from the code which i have made and which is working:
Context ctxt( in_ctxt );
Application app;
ShaderDef sdef( ctxt.GetAttribute( L"Definition" ) );
sdef.AddShaderFamily( siShaderFamilyTexture, true );
// PARAM
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