Vincent,
Another method, is keeping the fcurves the way they are, would be to use an
ice tree or script to define new user motion on the meshes. So the motion
blur is calculated properly.
On Wednesday, May 14, 2014, Vincent Ullmann
wrote:
> Hi again,
>
> here is another try, using ICE.
> Not t
- that should have been "far from the geometry". Think banana motionblur :/
MB
Den 15. maj 2014 kl. 15:19 skrev Morten Bartholdy :
> Thanks for reminding me Alok - I had forgotten that one. It only fixes the
> rotations though - I still get wonky motionblur with pivots fra from the
> geometry
Thanks for reminding me Alok - I had forgotten that one. It only fixes the
rotations though - I still get wonky motionblur with pivots fra from the
geometry.
Morten
Den 15. maj 2014 kl. 13:10 skrev Alok Gandhi :
> you plot continuous rotation (remove gimbals) by using
>
> make rotations con
you plot continuous rotation (remove gimbals) by using
make rotations continous in soft image
or euler filter in maya
please note that for soft 2014 and up the make rotations continous command
has been changed to euler filter as well a la maya.
On Thu, May 15, 2014 at 3:36 PM, Morten Bartholdy
Hi Morten,
i dont think its possible to solve this in ICE, becouse you cant change
the AnimationCurves
(While tipping this i actually have a Idea)
anyway
I found a little snipped in the Web to get the Objects COG in Global
Space (https://gist.github.com/yamahigashi/9309426)
Now I
I need to find a way to fix fcurves and pivots on a large number of objects
(tumbling boulders) RBD simulated in Realflow (don't ask). When they come
in they move correctly, but their pivots are way off from the geometry and
fcurves suffer from gimbal flipping, so motionblur obviously doesn't rende
6 matches
Mail list logo