Re: How to fix crappy fcurves and pivots on imported Realflow RBD geometry?

2014-05-15 Thread jentzen mooney
Vincent, Another method, is keeping the fcurves the way they are, would be to use an ice tree or script to define new user motion on the meshes. So the motion blur is calculated properly. On Wednesday, May 14, 2014, Vincent Ullmann wrote: > Hi again, > > here is another try, using ICE. > Not t

Re: How to fix crappy fcurves and pivots on imported Realflow RBD geometry?

2014-05-15 Thread Morten Bartholdy
- that should have been "far from the geometry". Think banana motionblur :/ MB Den 15. maj 2014 kl. 15:19 skrev Morten Bartholdy : > Thanks for reminding me Alok - I had forgotten that one. It only fixes the > rotations though - I still get wonky motionblur with pivots fra from the > geometry

Re: How to fix crappy fcurves and pivots on imported Realflow RBD geometry?

2014-05-15 Thread Morten Bartholdy
Thanks for reminding me Alok - I had forgotten that one. It only fixes the rotations though - I still get wonky motionblur with pivots fra from the geometry. Morten Den 15. maj 2014 kl. 13:10 skrev Alok Gandhi : > you plot continuous rotation (remove gimbals) by using > > make rotations con

Re: How to fix crappy fcurves and pivots on imported Realflow RBD geometry?

2014-05-15 Thread Alok Gandhi
you plot continuous rotation (remove gimbals) by using make rotations continous in soft image or euler filter in maya please note that for soft 2014 and up the make rotations continous command has been changed to euler filter as well a la maya. On Thu, May 15, 2014 at 3:36 PM, Morten Bartholdy

Re: How to fix crappy fcurves and pivots on imported Realflow RBD geometry?

2014-05-14 Thread Vincent Ullmann
Hi Morten, i dont think its possible to solve this in ICE, becouse you cant change the AnimationCurves (While tipping this i actually have a Idea) anyway I found a little snipped in the Web to get the Objects COG in Global Space (https://gist.github.com/yamahigashi/9309426) Now I

How to fix crappy fcurves and pivots on imported Realflow RBD geometry?

2014-05-14 Thread Morten Bartholdy
I need to find a way to fix fcurves and pivots on a large number of objects (tumbling boulders) RBD simulated in Realflow (don't ask). When they come in they move correctly, but their pivots are way off from the geometry and fcurves suffer from gimbal flipping, so motionblur obviously doesn't rende