Re: ICE particles emitted from geometry / volume don't move

2016-06-21 Thread Morten Bartholdy
So simple - works a treat. Thanks Olivier :) //Morten > Den 21. juni 2016 klokken 14:37 skrev Olivier Jeannel > : > > > Morten, > GetClosestLocationOnGeometry > PointNormal > Set Self.PointVelocity > > On Tue, Jun 21, 2016 at 2:21 PM, Morten Bartholdy

Re: ICE particles emitted from geometry / volume don't move

2016-06-21 Thread Olivier Jeannel
Morten, GetClosestLocationOnGeometry > PointNormal > Set Self.PointVelocity On Tue, Jun 21, 2016 at 2:21 PM, Morten Bartholdy wrote: > I have always wanted to be able to emit from volume and have particles > moving in the direction of the closest surface normals :) > >

Re: ICE particles emitted from geometry / volume don't move

2016-06-21 Thread Morten Bartholdy
I have always wanted to be able to emit from volume and have particles moving in the direction of the closest surface normals :) //Morten > Den 21. juni 2016 klokken 13:33 skrev Chris Marshall > : > > > OK I figured it out. > nothing to see here > > On 21

Re: ICE particles emitted from geometry / volume don't move

2016-06-21 Thread Chris Marshall
OK I figured it out. nothing to see here On 21 June 2016 at 12:30, Chris Marshall wrote: > Hi All, > I'm going mad here as I can't believe I haven't experienced this before. > If you set up the most basic of particle emission, from geometry, say a > cube. With a

ICE particles emitted from geometry / volume don't move

2016-06-21 Thread Chris Marshall
Hi All, I'm going mad here as I can't believe I haven't experienced this before. If you set up the most basic of particle emission, from geometry, say a cube. With a simulate particles node attached. All particles fly off as you'd expect. If you switch emission type to volume, they don't move! Am