So simple - works a treat. Thanks Olivier :)
//Morten
> Den 21. juni 2016 klokken 14:37 skrev Olivier Jeannel
> :
>
>
> Morten,
> GetClosestLocationOnGeometry > PointNormal > Set Self.PointVelocity
>
> On Tue, Jun 21, 2016 at 2:21 PM, Morten Bartholdy
Morten,
GetClosestLocationOnGeometry > PointNormal > Set Self.PointVelocity
On Tue, Jun 21, 2016 at 2:21 PM, Morten Bartholdy
wrote:
> I have always wanted to be able to emit from volume and have particles
> moving in the direction of the closest surface normals :)
>
>
I have always wanted to be able to emit from volume and have particles moving
in the direction of the closest surface normals :)
//Morten
> Den 21. juni 2016 klokken 13:33 skrev Chris Marshall
> :
>
>
> OK I figured it out.
> nothing to see here
>
> On 21
OK I figured it out.
nothing to see here
On 21 June 2016 at 12:30, Chris Marshall wrote:
> Hi All,
> I'm going mad here as I can't believe I haven't experienced this before.
> If you set up the most basic of particle emission, from geometry, say a
> cube. With a
Hi All,
I'm going mad here as I can't believe I haven't experienced this before.
If you set up the most basic of particle emission, from geometry, say a
cube. With a simulate particles node attached. All particles fly off as
you'd expect.
If you switch emission type to volume, they don't move!
Am
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