Re: Porting to Maya

2017-10-10 Thread Martin Yara
ssions do you need most? > > > 7. How much time does it take you to finish your work after it is imported > into Maya from Softimage? Minutes? Hours? Days? > > Matt > > > > > Date: Mon, 9 Oct 2017 13:30:34 +0900 > From: Martin Yara <furik...@gmail.com> >

Re: Porting to Maya

2017-10-10 Thread Matt Lind
? Minutes? Hours? Days? Matt Date: Mon, 9 Oct 2017 13:30:34 +0900 From: Martin Yara <furik...@gmail.com> Subject: Re: Porting to Maya To: "Official Softimage Users Mailing List. I've been using that workflow for a few years. Softimage to Maya, Maya to Softimage. Mainly for charact

Re: Porting to Maya

2017-10-08 Thread Martin Yara
I've been using that workflow for a few years. Softimage to Maya, Maya to Softimage. Mainly for character modeling and animation, shape animation. I scripted most of it. Softimage Script -> FBX -> Maya batch with a Maya Script. Works pretty fine, but it has to be a little customized depending on

Porting to Maya

2017-10-08 Thread Matt Lind
I'm curious to know how many other people are still using Softimage and porting their work to Maya via .fbx or another route? 1) What kind of work are you doing in this workflow? (character rigging? environment modeling? motion graphics?, ...) 2) Which features can you not get across (or not