inverse of the transpose. I wrote it wrong below.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de
Lagemaat
Sent: Friday, April 27, 2012 01:53 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen pe
: April-27-12 8:34 AM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame
I just realized you can get away with a lot fewer calculations if you just
convert the null's position to the sphere's reference frame. You just need to
multiply null.kine.globa
softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de
Lagemaat
Sent: Thursday, April 26, 2012 07:47 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame
I'm sure I'll be calling you again
m
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 4:36 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame
Glad to help :)
From:
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.
Glad to help :)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de
Lagemaat
Sent: Thursday, April 26, 2012 07:33 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame
That did the trick
That did the trick good sir!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 4:06 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame
I suspected there might be
com] On Behalf Of Simon Van de
Lagemaat
Sent: Thursday, April 26, 2012 06:39 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame
I kludged this together from wathcing a tutorial on something unrelated to
weight map gen but it seems to work :-) I'm in
todesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 2:42 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame
Use Multiply Vector by Matrix to multiply sphere.PointPosition by
sphere.kine.global first. Then calcula
image-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 2:42 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame
Use Multiply Vector by Matrix to multiply sphere.PointPosition by
sphere.kine.global first. Then calculate the dot product.
Wh
Use Multiply Vector by Matrix to multiply sphere.PointPosition by
sphere.kine.global first. Then calculate the dot product.
When you get attributes like Sphere.PointPosition by explicit reference (i.e.
not reading at locations), you get the raw values, which are expressed relative
to the object
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