RE: Evaluating ice weight map gen per frame

2012-04-27 Thread Grahame Fuller
inverse of the transpose. I wrote it wrong below. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Friday, April 27, 2012 01:53 PM To: softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen pe

RE: Evaluating ice weight map gen per frame

2012-04-27 Thread Simon Van de Lagemaat
: April-27-12 8:34 AM To: softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame I just realized you can get away with a lot fewer calculations if you just convert the null's position to the sphere's reference frame. You just need to multiply null.kine.globa

RE: Evaluating ice weight map gen per frame

2012-04-27 Thread Grahame Fuller
softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Thursday, April 26, 2012 07:47 PM To: softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame I'm sure I'll be calling you again

RE: Evaluating ice weight map gen per frame

2012-04-26 Thread Simon Van de Lagemaat
m [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: April-26-12 4:36 PM To: softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame Glad to help :) From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.

RE: Evaluating ice weight map gen per frame

2012-04-26 Thread Grahame Fuller
Glad to help :) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Thursday, April 26, 2012 07:33 PM To: softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame That did the trick

RE: Evaluating ice weight map gen per frame

2012-04-26 Thread Simon Van de Lagemaat
That did the trick good sir! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: April-26-12 4:06 PM To: softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame I suspected there might be

RE: Evaluating ice weight map gen per frame

2012-04-26 Thread Grahame Fuller
com] On Behalf Of Simon Van de Lagemaat Sent: Thursday, April 26, 2012 06:39 PM To: softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame I kludged this together from wathcing a tutorial on something unrelated to weight map gen but it seems to work :-) I'm in

RE: Evaluating ice weight map gen per frame

2012-04-26 Thread Grahame Fuller
todesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: April-26-12 2:42 PM To: softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame Use Multiply Vector by Matrix to multiply sphere.PointPosition by sphere.kine.global first. Then calcula

RE: Evaluating ice weight map gen per frame

2012-04-26 Thread Simon Van de Lagemaat
image-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: April-26-12 2:42 PM To: softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame Use Multiply Vector by Matrix to multiply sphere.PointPosition by sphere.kine.global first. Then calculate the dot product. Wh

RE: Evaluating ice weight map gen per frame

2012-04-26 Thread Grahame Fuller
Use Multiply Vector by Matrix to multiply sphere.PointPosition by sphere.kine.global first. Then calculate the dot product. When you get attributes like Sphere.PointPosition by explicit reference (i.e. not reading at locations), you get the raw values, which are expressed relative to the object