Yeah that's what the docs seem to suggest

"OnBeginSceneSaveAs event identifier. Fired when a scene is saved using File > 
Save As. Fired after the scene is loaded"

Will look into OnBeginCommand 

cheers


-----Original Message-----
From: softimage-boun...@listproc.autodesk.com on behalf of Martin Chatterjee
Sent: Wed 30/01/2013 12:54
To: softimage@listproc.autodesk.com
Subject: Re: siOnBeginSceneSaveAs
 
Oh, just to clarify:

in my experience the *siOnBeginSceneSaveAs *event fires BEFORE the actual
save but AFTER the user interaction with a fileBrowser dialog.

Cheers, Martin
--
       Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Wed, Jan 30, 2013 at 1:53 PM, Martin Chatterjee <
martin.chatterjee.li...@googlemail.com> wrote:

> Hmm, my guess is that this is not a bug.
>
> The siOnBeginSceneSaveAs event has access to the FilePath via the Context
> Attributes - and this FilePath can only be present AFTER the user
> interaction with the file browser.
>
> However I'd also love be able to catch/trap/replace the factory SaveAs
> command.
>
> Never thought of using OnBeginCommand - good call, I'll give that a try.
>
>
> Cheers, Martin
>
> --
>        Martin Chatterjee
>
> [ Freelance Technical Director ]
> [   http://www.chatterjee.de   ]
> [ https://vimeo.com/chatterjee ]
>
>
> On Wed, Jan 30, 2013 at 1:48 PM, Marc-Andre Belzile <
> marc-andre.belz...@autodesk.com> wrote:
>
>> That's probably a bug. You could also set an OnBeginCommand event for the
>> SceneSaveAs command.
>>
>> -mab
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Gareth Bell
>> Sent: Wednesday, January 30, 2013 7:38 AM
>> To: softimage@listproc.autodesk.com
>> Subject: siOnBeginSceneSaveAs
>>
>>
>>
>> Hi all,
>>
>> Is it possible to trigger an event as soon as the Save As is clicked like
>> with siOnBeginSceneSave - from my experience of using siOnBeginSceneSaveAs
>> it is triggered after the scene is saved.
>>
>> Basically I run a check for some information and then want a message box
>> to appear before the filebrowser dialog appears. As it currently stands it
>> will appear after the scene has been saved
>>
>> cheers
>>
>> g
>>
>
>

<<winmail.dat>>

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