Getting pre-fabricated shake-and-bake tools is also worth something,
especially since they remain procedural. C4D could surely can need more
of those.
Just like with ICE. I use the thickness op, and it's a blessing to have
it, but I have not much of an idea how it works.
Assuming that geometry
The real mind bending starts when you import a HE digital asset that in turn
has dependencies on Fabric Emgine :-)
Written with my thumbs...
On Apr 23, 2014, at 17:04, Eugen Sares sof...@mail.sprit.org wrote:
Getting pre-fabricated shake-and-bake tools is also worth something,
especially
2 matches
Mail list logo