Hi all, is there any one who knows, how to get the option wich output is rendered in the shaderball preview for multi output shades in c++?
I can get the shaderball options with: *ShaderDef** sDef( Shader.GetShaderDef() );* *ShaderballOptions options( sDef**.GetShaderballOptions() );* With this i can get the default background (checkerboard,...), the model (apple,...), the dimension and others, but not what i need. What i need is the port from the shaderball render output, to see in the image. I think the *ShaderballOptions *are made for the floating shaderball preview and not for the rendertree shaderball options. Mabye anyone have a tip to get the value i need. Thanks, Stephan
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