Hi all,
is there any one who knows, how to get the option wich output is rendered
in the shaderball preview for multi output shades in c++?

I can get the shaderball options with:

*ShaderDef** sDef( Shader.GetShaderDef() );*
*ShaderballOptions options( sDef**.GetShaderballOptions() );*


With this i can get the default background (checkerboard,...), the model
(apple,...), the dimension and others, but not what i need.
What i need is the port from the shaderball render output, to see in the
image.

I think the *ShaderballOptions *are made for the floating shaderball
preview and not for the rendertree shaderball options.
Mabye anyone have a tip to get the value i need.

Thanks,
Stephan
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