Re: building asset tools

2013-01-29 Thread David Barosin
Barosin *Sent:* Tuesday, 29 January 2013 2:41 AM *To:* xsi *Subject:* Re: building asset tools ** ** We're currently using alembic from soft to soft here. Using reference models with pre existing envelopes that attach on the fly to our rigs. Alembic is basically used for point caching

Re: building asset tools

2013-01-28 Thread Michal Doniec
*I would say, the most important is to make the right difference between the asset and the file on disk.* *The asset is just a concept, often just an entry in whatever storage unit you choose with metadatas and bind to a file on dis*k. I can only second that. The most common design mistake I see

Re: building asset tools

2013-01-28 Thread Guillaume Laforge
As far as technicalities go, I'd go for FBX for storing hierarchies of objects. Hierarchies can be saved using Alembic too. It is a format to bake scenes after all :). FBX advantages are that you don't bake the meshes as they keeps their envelope and use the DCC specific code to do the

Re: building asset tools

2013-01-28 Thread Stefan Andersson
Does anyone here on the list knows if you can envelope an alembic file? regards stefan On Mon, Jan 28, 2013 at 2:22 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: As far as technicalities go, I'd go for FBX for storing hierarchies of objects. Hierarchies can be saved using

Re: building asset tools

2013-01-28 Thread Guillaume Laforge
You can't 'out the box', but you could store all the envelope weights and static pauses using some Alembic properties. The main problem would be that you would need to interpret those new properties in every DCCs alembic plugin too... So, in short the answer is no :). Guillaume On Mon, Jan 28,

Re: building asset tools

2013-01-28 Thread Ciaran Moloney
I suppose you could probably attach custom float and string data to the Alembic geometry description. But you'd then need to do some work to tell the DCC to rebuild an envelope from that. On Mon, Jan 28, 2013 at 2:07 PM, Stefan Andersson sander...@gmail.comwrote: Does anyone here on the list

Re: building asset tools

2013-01-28 Thread Eric Turman
a static pause could be technically correct though ;) On Mon, Jan 28, 2013 at 8:32 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: static pauses static poses... (long time since I did my last character pose I guess) On Mon, Jan 28, 2013 at 9:31 AM, Guillaume Laforge

Re: building asset tools

2013-01-28 Thread Guillaume Laforge
:) On Mon, Jan 28, 2013 at 9:36 AM, Eric Turman i.anima...@gmail.com wrote: a static pause could be technically correct though ;) On Mon, Jan 28, 2013 at 8:32 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: static pauses static poses... (long time since I did my last

RE: building asset tools

2013-01-28 Thread Sandy Sutherland
asset tools Does anyone here on the list knows if you can envelope an alembic file? regards stefan On Mon, Jan 28, 2013 at 2:22 PM, Guillaume Laforge guillaume.laforge...@gmail.commailto:guillaume.laforge...@gmail.com wrote: As far as technicalities go, I'd go for FBX for storing hierarchies

Re: building asset tools

2013-01-28 Thread David Barosin
We're currently using alembic from soft to soft here. Using reference models with pre existing envelopes that attach on the fly to our rigs. Alembic is basically used for point caching. Alembic has also been used here for sharing data between Soft, Max, Maya and Houdini quite nicely (cameras,

Re: building asset tools

2013-01-27 Thread jo benayoun
hey Stefan I would say, the most important is to make the right difference between the asset and the file on disk. The asset is just a concept, often just an entry in whatever storage unit you choose with metadatas and bind to a file on disk. So to keep things simple, why not considering your