That sounds great Eric!
Thanks for the comparison numbers.
/Jens
On Thu, Dec 5, 2013 at 12:53 PM, Eric Mootz e...@mootzoid.com wrote:
The memory consumption of emPolygonizer4 can grow quite fast. The more
input particles and the higher the level of detail the more memory it will
consume.
Just bought Topolizer, can't wait to play with it :)
/Jens
On Fri, Dec 6, 2013 at 10:06 AM, Jens Lindgren
jens.lindgren@gmail.comwrote:
That sounds great Eric!
Thanks for the comparison numbers.
/Jens
On Thu, Dec 5, 2013 at 12:53 PM, Eric Mootz e...@mootzoid.com wrote:
The memory
Much appreciated, Jens, thank you :)
I am currently making a further demo scene for emTopolizer2, sort of an attempt
of a Borgmannesque-Effect.
Will let you know when is finished and available for download.
PS: don't hesitate to request demo scenes if you need some help. emTopolizer2
can be a
Apart from being incredibly powerful it is unnervingly fast!
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren
Sent: Friday, 6 December 2013 9:28 PM
To: softimage@listproc.autodesk.com
Subject: Re: emPolygonizer4 v.4.250
Okay, there is a new emTopolizer2 demo scene called Clothy_FX1.
It is really not that great (i.e. my plan to make something à la Tim Borgmann
failed), but hopefully it will give you some ideas.
How does the two plugins compare speed and memory wise when it comes to
meshing a heavy fluid?
/Jens
On Tue, Dec 3, 2013 at 1:05 PM, Thomas Volkmann li...@thomasvolkmann.comwrote:
Thanks Eric,
so I was on the right track about it. Looking forward to the new video!
Und einen schönen
The memory consumption of emPolygonizer4 can grow quite fast. The more input
particles and the higher the level of detail the more memory it will consume.
emTopolizer2 however meshes things bit by bit which results in neglectable
memory consumption no matter how your level of detail might look.
PS: emPolygonizer4 works well for most setups! It is just that it has its
limits when working with very heavy inputs and extreme level of details.
Very neat stuff Eric!
Do you have any plans to support OpenVDB with Polygonizer in the future?
On 5 December 2013 13:56, Eric Mootz e...@mootzoid.com wrote:
PS: emPolygonizer4 works well for most setups! It is just that it has
its limits when working with very heavy inputs and extreme level
Ah thats cool news - can`t wait for emfluid 5!
I was interested because OpenVDB does very fast meshing of pointclouds to
levelsets ect.
http://www.openvdb.org/about/ Check the conversion tools.
On 5 December 2013 14:03, Eric Mootz e...@mootzoid.com wrote:
I already support OpenVDB in my (not
Hasn't Steven already done this?
On Thu, Dec 5, 2013 at 2:11 PM, Juhani Karlsson
juhani.karls...@talvi.comwrote:
Ah thats cool news - can`t wait for emfluid 5!
I was interested because OpenVDB does very fast meshing of pointclouds to
levelsets ect.
http://www.openvdb.org/about/ Check the
not quite, my work on the openvdb plugin for softimage is far from
complete. i haven't implemented particles to levelset functionality yet...
it wont be hard actually, just need the time to do it.
On Thu, Dec 5, 2013 at 4:42 AM, Dan Yargici danyarg...@gmail.com wrote:
Hasn't Steven already
Hey XSI list,
There is an update of emPolygonizer4 available.
It is version 4.250 and it has a new feature called Create ICE Data from
internal Representation.
If you belong to that group of people who like ICE and enjoy screwing around
with ICE data then you might like this new feature ;)
And Eric said unto them, go forth and Polygonize... ; )
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Eric Mootz
[e...@mootzoid.com]
Sent: 03 December 2013 19:03
To: Softimage List
Subject: emPolygonizer4 v
...@listproc.autodesk.com] on behalf of Eric Mootz [
e...@mootzoid.com]
*Sent:* 03 December 2013 19:03
*To:* Softimage List
*Subject:* emPolygonizer4 v.4.250
Hey XSI list,
There is an update of emPolygonizer4 available.
It is version 4.250 and it has a new feature called Create ICE Data from
Hey Thomas,
Yes, that is more or less correct, but only if we talk about polygonizing
stuff, in which case both plugins serve the same purpose with emPolygonizer4
being the artist-version and emTopolizer2 the TD-version.
But it must be noted that emTopolizer2 can do so much more than just
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