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represent the opinions of NASA or any other party.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian
Gotzinger
Sent: Wednesday, September 04, 2013 12:15 PM
To: softimage@listproc.autodesk.com
Subject: Re: scale relative to
You'll have to adjust for the shift from the camera center. Instead of
using the camera-to-object distance as your multiplier, you should use (I
haven't tried it, so hopefully the math is right):
(cosine alpha) * (distance camera-to-object)
alpha is the angle between your "camera-to-object-vector"
Hello,
I have a situation where I would like an object to remain the same size
relative to the camera. Think in terms of "pixel width" for example. I managed
to accomplish this through ICE by using the distance between the camera and the
object to manage the scale for the object.
The problem i
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