Re: thickness - avoiding self intersections

2016-12-13 Thread Fabricio Chamon
oh that is really neat Cristobal, thanks for the screenshot and explanation! going to use that right now! 2016-12-13 21:58 GMT-02:00 Cristobal Infante : > Another option would have been to ray the original geo to the converted > vdb geo. Using vdb reshape for the erode, and

Re: thickness - avoiding self intersections

2016-12-13 Thread Jonathan Moore
> > doh..sorry I misspelled your name. Jonathan =) No worries. I often misspell it myself - when I've been a tad too greedy with the vino the night before. ;) On 13 December 2016 at 22:08, Fabricio Chamon wrote: > doh..sorry I misspelled your name. Jonathan =) > >

Re: thickness - avoiding self intersections

2016-12-13 Thread Fabricio Chamon
doh..sorry I misspelled your name. Jonathan =) 2016-12-13 20:07 GMT-02:00 Fabricio Chamon : > yeah Johnatan me to, not super addicted to the voronoi stuff...that > straight edges are terrible... I like to use the iterative shatter in > IFX...to be honest IFX is a super tool

Re: thickness - avoiding self intersections

2016-12-13 Thread Fabricio Chamon
yeah Johnatan me to, not super addicted to the voronoi stuff...that straight edges are terrible... I like to use the iterative shatter in IFX...to be honest IFX is a super tool for shattering, but it crashes often with complex geometry (or skips the operator), which makes it unsuable

Re: thickness - avoiding self intersections

2016-12-13 Thread Jonathan Moore
> > hey thanks everyone for the feedback. I tried meshmixer, but houdini > actually does the job better and faster (of course because it is more > biased in terms of workflow choices), so I'll stick to that ultimately. The > attribute transfer SOP was what I needed. yayy =) Had a little play

Re: thickness - avoiding self intersections

2016-12-13 Thread Fabricio Chamon
hey thanks everyone for the feedback. I tried meshmixer, but houdini actually does the job better and faster (of course because it is more biased in terms of workflow choices), so I'll stick to that ultimately. The attribute transfer SOP was what I needed. yayy =) 2016-12-12 19:10 GMT-02:00

Re: thickness - avoiding self intersections

2016-12-12 Thread Jonathan Moore
> > you could try Meshmixer, it’s free and used for 3D printing but has a > “hollowing” feature that might work. > > -Ronald Interesting. Meshmixer works in a similar manner to the VDB tools in Houdini (it's solidifying and hollowing tools are based on voxels). I can see how it's useful for

Re: thickness - avoiding self intersections

2016-12-12 Thread Cristobal Infante
Once you use vdb, than all the uv data is gone so as Christopher is saying you must attribute Transfer those uv back to your new Mesh. Depending how much your topology changed this operation will work nicely or not. Send me a hip file if you want :) On Mon, 12 Dec 2016 at 15:57, Jonathan Moore

Re: thickness - avoiding self intersections

2016-12-12 Thread Jonathan Moore
I find QuickThickness (on rray) to be pretty reliable. You'll need to flip the normals on the inside surface but it avoids self intersections and remains parallel (as long as you're not adding too much thickness for the topological layout of the points).

Re: thickness - avoiding self intersections

2016-12-12 Thread Christopher Crouzet
Have you tried using `AttribTransfer SOP` to transfer the UVs from the original mesh onto the output of the node 'polyreduce1', and then merging? On 12 December 2016 at 22:41, toonafish wrote: > you could try Meshmixer, it’s free and used for 3D printing but has a >

Re: thickness - avoiding self intersections

2016-12-12 Thread toonafish
you could try Meshmixer, it’s free and used for 3D printing but has a “hollowing” feature that might work. -Ronald > On 12 Dec 2016, at 16:25, Fabricio Chamon wrote: > > ...well and minutes after writing the e-mail I found a really reliable > solution in houdini, that