Re: ICE strand orientation trouble - again :/ now with images
Here are a couple of images showing what I am doing: http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg I just need to randomize of the geometrys y-rotation, and according to the docs and pointers given here earlier this should do the trick, but no go. Is there a magic step I might have missed to get it working? /Morten Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy x...@colorshopvfx.dk: I have a nice setup which creates lovely grass deforming geometry instances on strands so I can have turbulent wind moving the strands around. I am using Emit Strands for this, but I seem to be unable to randomize the instance y-orientation using a Randomize Rotation by Cone - they are unaffected by this. If I create a different setup using Emit from Geometry and Create Strands on that, I can control the y-rotation, but then the instances are upside down, and my non simulated turbulence does not work. How can I get to control instance y-rotation when using Emit Strands? MOrten
Strands instance orientation update - with images
Here are a couple of images showing what I am doing: http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg I just need to randomize of the geometrys y-rotation, and according to the docs and pointers given here earlier this should do the trick, but no go. Is there a magic step I might have missed to get it working? /Morten
Re: Strands instance orientation update - with images
Sorry for the doublepost noise - webmail client is acting up. /MB Den 15. maj 2012 kl. 13:50 skrev Morten Bartholdy x...@colorshopvfx.dk: Here are a couple of images showing what I am doing: http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg I just need to randomize of the geometrys y-rotation, and according to the docs and pointers given here earlier this should do the trick, but no go. Is there a magic step I might have missed to get it working? /Morten
Re: Another ICE workshop event in NYC
That is disgustingly awesome!! :D Can't wait to see how it was done in detail. On Tue, May 15, 2012 at 7:37 AM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: Hi Gang, here is a small sneak peak of one of the things that I presented at this event. Todd is preparing the recordings of the event so they can be uploaded for a wider audience. have fun: http://vimeo.com/42070208 cheers Vladimir On Sun, Apr 15, 2012 at 8:23 AM, tak...@earthlink.net wrote: Hi Guys - I know it's super-short notice but let's hope it's not too short... In the spirit of the excellent ICE workshop that Bradley Gabe did that was hosted by the Mill, we were hoping to try to keep the ball rolling by hosting a similar event at Psyop with different folks and of course different material. This time around Vladimir Jankijevic of Elefant Studios in Switzerland has agreed to head up the lineup and there's a couple of other out-of-towners in NY who've expressed interest in presenting material as well. I think the idea is to make this somewhat loosely-structured and organic event divided roughly in to halves or thirds (depending on the number of speakers). The date and time we're looking at is Satruday, the 21st April between 3 to 5pm. You can RSVP at the link below: http://new.evite.com/services/links/VYHUPE7S7A Due to size considerations we're probably going to have to cap the # of attendees at about 25 heads, on a first-come first-serve basis. Any people past that number will be added to a waiting list if it gets really crazy. Thanks, and hope to see people there! -Todd Akita -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch ---
Re: Moving polygonized mesh from Soft to Max?
Hmm, I think the Realflow plugin supports exporting meshes with dynamic topology. Try that? Alembic would be good for this, if Max supported it out of the box. On Tue, May 15, 2012 at 7:35 AM, Morten Bartholdy x...@colorshopvfx.dkwrote: ** We have a mesh created with Polygonizer in Soft which one of the guys would like to move to Max. Obj export fails as Max craps out, apparently because the geo is too heavy. We tried Crosswalk FBX export, but it seems to be one geometry and point cache files, so no changing mesh polycount per frame. Are there other ways to do this straight out of the box? Morten
Re: Another ICE workshop event in NYC
Thanks for sharing! Regards, Chris Chia On 15 May, 2012, at 7:38 PM, Vladimir Jankijevic vladi...@elefantstudios.chmailto:vladi...@elefantstudios.ch wrote: Hi Gang, here is a small sneak peak of one of the things that I presented at this event. Todd is preparing the recordings of the event so they can be uploaded for a wider audience. have fun: http://vimeo.com/42070208 cheers Vladimir On Sun, Apr 15, 2012 at 8:23 AM, tak...@earthlink.netmailto:tak...@earthlink.net wrote: Hi Guys - I know it's super-short notice but let's hope it's not too short... In the spirit of the excellent ICE workshop that Bradley Gabe did that was hosted by the Mill, we were hoping to try to keep the ball rolling by hosting a similar event at Psyop with different folks and of course different material. This time around Vladimir Jankijevic of Elefant Studios in Switzerland has agreed to head up the lineup and there's a couple of other out-of-towners in NY who've expressed interest in presenting material as well. I think the idea is to make this somewhat loosely-structured and organic event divided roughly in to halves or thirds (depending on the number of speakers). The date and time we're looking at is Satruday, the 21st April between 3 to 5pm. You can RSVP at the link below: http://new.evite.com/services/links/VYHUPE7S7A Due to size considerations we're probably going to have to cap the # of attendees at about 25 heads, on a first-come first-serve basis. Any people past that number will be added to a waiting list if it gets really crazy. Thanks, and hope to see people there! -Todd Akita -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.chhttp://www.elefantstudios.ch --- attachment: winmail.dat
RE: loft instances on melena strands
Chris - please look at the sphere scene included - i just grabbed the whole folder, so there is likely to be some redundant stuff in there! Cheers S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Chris Johnson [chr...@topixfx.com] Sent: 15 May 2012 16:45 To: softimage@listproc.autodesk.com Subject: Re: loft instances on melena strands Wow...quite a library...thanks. I'll be digging into his shortly! OK have put a zip file - here - https://docs.google.com/open?id=0B8MfxqvWZh32dXd5ZnV5ZFpEWnM It is the compounds we use here, and a sphere with a fur setup to show how it is linked up! NB - it needs melena installed, as it used the melena base to create the curves off the softimage fur. PLEASE ALSO NOTE - this is not a software release of any kind and is not at all supported by us, it is to help out anyone who might need to go in this direction. If it breaks something on your side - sorry, but we are in no way liable for that. Cheers Sandy _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] on behalf of Sandy Sutherland [sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za] Sent: 27 April 2012 20:48 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: loft instances on melena strands OK - will have a discussion on Wednesday (we have a public holiday on tuesday so monday also off) with the powers and let you know. Cheers S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi [hneg...@gmail.commailto:hneg...@gmail.com] Sent: 27 April 2012 20:28 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: loft instances on melena strands Hello Sandy and thanks for the answer. Of course we're stil interested, please keep us posted. Cheers, H. On Fri, Apr 27, 2012 at 7:51 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za wrote: Hello - sorry for the delay - we are actually doing just this on our current movie - using Melena as a base to build on our own further system to do fur and now feathers! I have been trying to see if the powers that be will be happy to provide compounds and help - it should be possible, as we are going to try and release lots of our development stuff to the community, as the community has always been a huge help to us! As soon as I have the OK I will send on stuff to you if you still want? PLEASE NOTE this will never be supported stuff, we can answer questions, but once you have the compounds and they do not do what you expected/needed, we can not be liable. Cheers S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi [hneg...@gmail.commailto:hneg...@gmail.com] Sent: 23 April 2012 18:55 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: loft instances on melena strands Hi List, We are trying to make feather instances loft along strands from melena, any chance any of you already went through this ? Another way would be to be able to feed a factory CreateStrandsFromCurves compound with subcurves to avoid having one single curve object per strand. Thank you, H.
Re: goZ for softimage
And the official GoZ is now out! http://www.pixologic.com/blog/2012/05/goz-for-softimage/ On Wed, Apr 11, 2012 at 3:50 PM, Eric Thivierge ethivie...@gmail.comwrote: The search feature at the top works quite well too. Eric Thivierge http://www.ethivierge.com On Wed, Apr 11, 2012 at 11:40 PM, Gerbrand Nel g...@cannonballbunny.comwrote: Thanks guys I keep forgetting that rray.de only loads the first few plugins. I looked there initially, but only found it now after scrolling down the page. G On 2012/04/11 02:45 PM, Szabolcs Matefy wrote: I wrote the lite version J ** ** There is a better one, on the rray.de xGoZ I think that’s the name ** ** I prefer mine, because I do the export on the current level, not just the base, but this other one exports textures and so on so it’s useful also** ** ** ** ** ** ** ** Szabolcs ** ** *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Simon Reeves *Sent:* Wednesday, April 11, 2012 2:19 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: goZ for softimage ** ** I don't use it myself but it is on http://rray.de/xsi/ - always worth checking there. Simon Reeves Freelance 3D VFX Artist ** ** London, UK *email: si...@simonreeves.com* *website: http://www.simonreeves.com* ** ** On 11 April 2012 13:13, Gerbrand Nel g...@cannonballbunny.com wrote: Hey guys. I saw a post somewhere that one of you smart guys have written a goZ plug-in for zbrush. Now of course I cant seem to find it. please help :) I'm using goZlite at the moment, but if there is a better one out, I'd like to try. Thanks guys G ** ** No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2411/4927 - Release Date: 04/10/12 -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
RE: goZ for softimage
Wow. Was that the XSI 7 splash screen?! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren Sent: Tuesday, May 15, 2012 12:19 PM To: softimage@listproc.autodesk.com Subject: Re: goZ for softimage And the official GoZ is now out! http://www.pixologic.com/blog/2012/05/goz-for-softimage/ On Wed, Apr 11, 2012 at 3:50 PM, Eric Thivierge ethivie...@gmail.commailto:ethivie...@gmail.com wrote: The search feature at the top works quite well too. Eric Thivierge http://www.ethivierge.com On Wed, Apr 11, 2012 at 11:40 PM, Gerbrand Nel g...@cannonballbunny.commailto:g...@cannonballbunny.com wrote: Thanks guys I keep forgetting that rray.dehttp://rray.de only loads the first few plugins. I looked there initially, but only found it now after scrolling down the page. G On 2012/04/11 02:45 PM, Szabolcs Matefy wrote: I wrote the lite version :) There is a better one, on the rray.dehttp://rray.de xGoZ I think that's the name I prefer mine, because I do the export on the current level, not just the base, but this other one exports textures and so on so it's useful also Szabolcs From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Reeves Sent: Wednesday, April 11, 2012 2:19 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: goZ for softimage I don't use it myself but it is on http://rray.de/xsi/ - always worth checking there. Simon Reeves Freelance 3D VFX Artist London, UK email: si...@simonreeves.commailto:si...@simonreeves.com website: http://www.simonreeves.com On 11 April 2012 13:13, Gerbrand Nel g...@cannonballbunny.commailto:g...@cannonballbunny.com wrote: Hey guys. I saw a post somewhere that one of you smart guys have written a goZ plug-in for zbrush. Now of course I cant seem to find it. please help :) I'm using goZlite at the moment, but if there is a better one out, I'd like to try. Thanks guys G No virus found in this message. Checked by AVG - www.avg.comhttp://www.avg.com Version: 2012.0.1913 / Virus Database: 2411/4927 - Release Date: 04/10/12 -- Jens Lindgren -- Lead Technical Director Magoo 3D Studioshttp://www.magoo3dstudios.com/
Re: Another ICE workshop event in NYC
Very beautiful!! Inspiring... On Tue, 15 May 2012 13:37:45 +0200, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: Hi Gang, here is a small sneak peak of one of the things that I presented at this event. Todd is preparing the recordings of the event so they can be uploaded for a wider audience. have fun: http://vimeo.com/42070208 cheers Vladimir On Sun, Apr 15, 2012 at 8:23 AM, tak...@earthlink.net wrote: Hi Guys - I know it's super-short notice but let's hope it's not too short... In the spirit of the excellent ICE workshop that Bradley Gabe did that was hosted by the Mill, we were hoping to try to keep the ball rolling by hosting a similar event at Psyop with different folks and of course different material. This time around Vladimir Jankijevic of Elefant Studios in Switzerland has agreed to head up the lineup and there's a couple of other out-of-towners in NY who've expressed interest in presenting material as well. I think the idea is to make this somewhat loosely-structured and organic event divided roughly in to halves or thirds (depending on the number of speakers). The date and time we're looking at is Satruday, the 21st April between 3 to 5pm. You can RSVP at the link below: http://new.evite.com/services/links/VYHUPE7S7A Due to size considerations we're probably going to have to cap the # of attendees at about 25 heads, on a first-come first-serve basis. Any people past that number will be added to a waiting list if it gets really crazy. Thanks, and hope to see people there! -Todd Akita
Melena - multiple grooms?
Hey guys, Anyone done multiple StrandGrooms with Melena? If I have 2 hairstyles based on Classic Hair with equal details, just different grooming, I'd like to blend my strands grooming between the two. Anybody know the correct way to approach this? It's been a while since I played with Melena. I can set my strandgroom, duplicate and freeze the cloud and use it remotely but surely there is more elegant way to do it? Any help appreciated. Cheers, -- Alan
Re: NURBS import
I tried most of the things suggested and appreciate all the tips and help. A colleague was in today with his machine and copy of 3DS Max. It was able to read the files and output polygons with correct normals. Curiously, the file sizes for the resulting FBX was much smaller than from Rhino or Maya. On Tue, May 15, 2012 at 3:48 AM, Tim Leydecker bauero...@gmx.de wrote: Hi Byron, I´d like to suggest you take the time to clean up the object in Maya. The advantage is that your Normalpass will output useful information, all shaders computing refraction or transparency, subsurface scattering and last but not least reflection will give reliable output... I know, it´s a pita but shadinglightingcomp will be far less error prone. Personally, I´d look into converting to polygons and merging to useful shells. Rhino, MOI, Maya´s convert to polygons. The reason why I suggest to do the clean up/conversion in Maya is that it gives you more options to edit Normals. Just make sure that User Normals and Geometry Normals point into the same direction... Once the geometry is in XSI, nuke the user normals and live with the 30-35° smoothing... Cheers, tim On 14.05.2012 22:50, Matt Lind wrote: Attached is a self installing selection filter to identify NURBS Surfaces whose surface normals have been inverted. This filter does not check for inverted UserNormals. INSTALLATION: 1)Extract ML_NURBSSurfaceInverted.js from .zip archive. 2)Copy ML_NURBSSurfaceInverted.js into the “Plugins” folder of any workgroup 3)Restart Softimage USAGE: 1)Deselect all, then set selection filter on MCP to ML_NURBSSurfaceInverted 2)Select suspected NURBS surfaces in scene (or press CTRL+A on keyboard to quickly select all) 3)If anything appears in the selection, Model [Modify] Surf.Mesh Invert Normals. NOTE: will throw error if any selected surface is inside a reference model. Matt *From:*softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto: softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash *Sent:* Monday, May 14, 2012 11:18 AM *To:* softimage@listproc.autodesk.**com softimage@listproc.autodesk.com *Subject:* Re: NURBS import I'm trying the ICE unify normals but I think it choked on my object. It's been chugging for over an hour. On Mon, May 14, 2012 at 2:09 PM, Matt Lind ml...@carbinestudios.commailto: mlind@carbinestudios.**com ml...@carbinestudios.com wrote: That’s my script. It was designed for polygon meshes only. Matt *From:*softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.commailto: softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com mailto:softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman *Sent:* Monday, May 14, 2012 10:56 AM *To:* softimage@listproc.autodesk.**com softimage@listproc.autodesk.commailto: softimage@listproc.**autodesk.com softimage@listproc.autodesk.com *Subject:* Re: NURBS import I have a hunch it only works for polys. I don't know if this one does NURBS but it's worth a shot: http://area.autodesk.com/**downloads/scripts/ml_unify_**normalshttp://area.autodesk.com/downloads/scripts/ml_unify_normals (I've attached the addon to this email for those who don't care to register on The Area.) On Mon, May 14, 2012 at 12:29 PM, Daniel Rajcic daniel.raj...@gmail.commailto: daniel.rajcic@gmail.**com daniel.raj...@gmail.com wrote: Hey Byron Did you try the unify normal compound by Christian Gotzinger yet? Maybe it can help to solve the flipped normal issues after you imported the iges into Soft. Have a look: http://vimeo.com/groups/ice/**videos/36614302http://vimeo.com/groups/ice/videos/36614302 cheers, Daniel *From:*Byron Nash mailto:byronn...@gmail.com *Sent:*Tuesday, May 15, 2012 12:13 AM *To:*softimage@listproc.**autodesk.com softimage@listproc.autodesk.commailto: softimage@listproc.**autodesk.com softimage@listproc.autodesk.com *Subject:*Re: NURBS import Vladimir, you called it. They look jacked in Maya as well when I turn the two-sided lighting off. It still renders clean though. If Soft would render clean I'd be in business. On Mon, May 14, 2012 at 12:10 PM, Vladimir Jankijevic vladi...@elefantstudios.ch mailto:vladimir@**elefantstudios.chvladi...@elefantstudios.ch wrote: you have to disable the two sided lighting crap in maya to see the normals right on the polygons On Mon, May 14, 2012 at 6:04 PM, Christian Gotzinger cgo...@googlemail.com mailto:cgo...@googlemail.com** wrote: Are you sure the normals are ok in Maya? This kind of data often has pretty random normals, and I don't believe Maya shows you bad normals in black like Softimage, so there'd be no way for you to tell