Re: snow

2015-07-24 Thread amusic

Here is the link to russian forum:
http://softimage.ru/forums/index.php?showtopic=9380

i think he/she posted link to compound but you have to be 
registered...tried with google translate but got lost, maybe it will 
help you,


Alen

Dana 2015-07-24 06:16, Kris Rivel je napisao(la):

I saw this and could really use it!!! I don't see this compound on any
of the usual sources. Does anyone have this? Who is the author?

https://youtu.be/wU4t145Bn_M [1]

Kris


Links:
--
[1] https://youtu.be/wU4t145Bn_M


Re: snow

2015-07-24 Thread Toonafish
You can download it here, I hope whoever created this doesn't mind : 
https://dl.dropboxusercontent.com/u/4271217/Snow_V2_0.rar


-Ronald

On 7/24/2015 6:16, Kris Rivel wrote:
I saw this and could really use it!!! I don't see this compound on any 
of the usual sources. Does anyone have this? Who is the author?


https://youtu.be/wU4t145Bn_M

Kris





Friday Flashback #233

2015-07-24 Thread Stephen Blair
Softimage demo reel from 2003

Including Studio 4C, UVPhactory, Liga_01 Computerfilm GmbH,  Centre
National D'Animation et de Design, Vancouver Film School, Spontaneous
Combustion, ILM, Nintendo, Sega,  PsyOp,  Glassworks, Capcom, Buzz Image
Group, Topix, Christophe SCHINCO, la maison, Janimation, Dimension Films,
Microsoft Games Studios, Rising Sun Pictures, Konami, Studio AKA, Cinepix,
Framestore CFC, So! Animation, wotomoro, and others.

http://wp.me/powV4-3dB


Re: Simple question - Dorito setup

2015-07-24 Thread Pierre Schiller
Thanks Alan. I checked it (the last 7 minutes summarize it very well) the
problem seems to be the following :
1. I created (modeled the head), there are 2 cluster materials there.
2. I weighted to bones
3. I sculpted the shapes
4. I place the head under a model under a COG under a skeleton hierarchy,
(head is not child but weighted to bones and is inside
of the COG hierarchy
5. Finally I make the dorito setup. Every null offset is child of a Zero
transform null, child of the head bone (that way if the head bone rotates,
all of the nulls will also rotate; I know I should just use the global
position (once they´re object clustered) for rotation also (so there´s no
need to set up that extra zero transform null to pass it´s coordinates);
but I set it up so I can scale and do squash stretch simply by scaling that
null ///that´s another subject tho´ but I explain that part so that you can
know what´s going on the rig.

Then I move my model using the COG and weights on the cloned face are left
behind.

IN ADDITION:
All dorito approaches (videos) don´t live under a hierarchy, and also they
are not transformed from bone rotation (face rotation). So, Eric is
suggesting I´m doing the dorito workflow last, when it should be the first.
I´ll try that as soon as I can and report progress on this thread...

Long ago, I rigged that dorito approach with bones (scaled and changed it´s
view options so they look like spheres) it worked just fine, but that null
approach on doritos has a je ne sais pa on the animators side :)

Cheers.

On Thu, Jul 23, 2015 at 10:02 PM, Alan Fregtman alan.fregt...@gmail.com
wrote:

 Long ago I recorded a 20m tutorial/explanation about doritos for
 TDSurvival:
 https://vimeo.com/68359879

 I think it might help you. Let me know if anything is not clear.

 On Thu, Jul 23, 2015, 2:01 AM Eric Turman i.anima...@gmail.com wrote:

 I am way too tired to make a clean scene let alone a clean script, but
 this python script builds a very simple scene that has a dorito deforming
 a cloned mesh and being influenced by the driver mesh. The move null
 functions like a COG and everything plays nice:

 Application.CreatePrim(Sphere, MeshSurface, , )
 Application.GetPrim(Null, , , )
 Application.SetValue(null.Name, bottom, )
 Application.Translate(, 0, -4, 0, siRelative, siParent, siObj,
 siXYZ, , , , , , , , , , 0, )
 Application.SetValue(bottom.null.shadow_icon, 2, )
 Application.SetValue(bottom.null.shadow_scaleY, 0, )
 Application.SetValue(bottom.null.primary_icon, 0, )
 Application.SetValue(bottom.null.size, 3, )
 Application.Duplicate(bottom, , 2, 1, 1, 0, 0, 1, 0, 1, , , ,
 , , , , , , , 0)
 Application.Translate(, 0, 8, 0, siRelative, siParent, siObj,
 siXYZ, , , , , , , , , , 0, )
 Application.SetValue(bottom1.Name, top, )
 Application.SelectObj(sphere, , True)
 Application.Clone(, , 1, 1, 0, 0, 1, 0, 1, , , , , , ,
 , , , )
 Application.SelectObj(sphere, , )
 Application.SetValue(sphere.Name, driver, )
 Application.SelectObj(sphere1, , )
 Application.SetValue(sphere1.Name, clone, )
 Application.SelectObj(driver, , )
 Application.ApplyFlexEnv(driver;bottom,top, , 2)
 Application.GetPrim(Null, , , )
 Application.SetValue(null.Name, clusterConstrainedNull, )
 Application.GetPrim(Null, , , )
 Application.SetValue(null.Name, dorito, )
 Application.SetValue(dorito.null.primary_icon, 0, )
 Application.SetValue(dorito.null.shadow_icon, 8, )
 Application.SetValue(dorito.null.shadow_scaleX, 0, )
 Application.SelectObj(clusterConstrainedNull, , )
 Application.SelectObj(clone, , )
 Application.ToggleVisibility(, , )
 Application.SelectObj(clusterConstrainedNull, , )
 Application.ApplyCns(ObjectToCluster, clusterConstrainedNull,
 driver.pnt[19], )
 Application.SetValue(clusterConstrainedNull.kine.objclscns.tangent,
 True, )
 Application.SetValue(clusterConstrainedNull.kine.objclscns.upvct_active,
 True, )
 Application.SelectObj(dorito, , )
 Application.ParentObj(B:clusterConstrainedNull, dorito)
 Application.SelectObj(B:clusterConstrainedNull, , )
 Application.SelectObj(dorito, , )
 Application.ResetTransform(, siObj, siSRT, siXYZ)
 Application.GetPrim(Null, , , )
 Application.SetValue(null.Name, move, )
 Application.SetValue(move.null.primary_icon, 0, )
 Application.SetValue(move.null.shadow_icon, 2, )
 Application.SetValue(move.null.shadow_scaleY, 0, )
 Application.SetValue(move.null.size, 5, )
 Application.SelectObj(bottom, , )
 Application.ToggleSelection(top, , )
 Application.ParentObj(B:move, bottom,top)
 Application.SelectObj(B:move, , )
 Application.DeselectAll()
 Application.SelectObj(bottom, , )
 Application.SelectObj(bottom,top, , )
 Application.SetNeutralPose(, siSRT, )
 Application.SelectObj(move, , )
 Application.AddProp(Display Property, , , , )
 Application.SetValue(move.display.wirecolorr, 0.381, )
 Application.SetValue(move.display.wirecolorg, 0.381, )
 Application.SetValue(move.display.wirecolorb, 0.381, )
 Application.SetValue(move.display.wirecolorr, 0.76, )
 

OT: Jurassic World, Mad Max, Avengers Ultron ... money over story?

2015-07-24 Thread Pierre Schiller
From the moment is called FICTION, doesn´t hold on to reality. Unifying
some reality to the spectator is just a NARRATIVE resource. - P. Schiller

Based on that premise, all arguments about CG effects (good or bad to make
the story absurd or empty) are debunked. There´s only CGI as a resource for
the spectator.

Seems that these basic things are forgotten by a lot of cgi-movie critics.
The fact that the VFX/CGI industry has contribute to so much in digital
editing, doesn´t give those critics the right to make themselves into a
critic-director-technical-specialist on marketing-AND movie comentarist as
if they were in front of the orchesta.

Truly, ignorance is defiant. I wonder if football comentarist feel the
same, making themselves: investors-spectators-technical directors-fans and
commentarists.
So, I took just a simple example to know all of you guy´s points of view
about this: Making more money on the tickets make a better story? Probably
you´ve all read this article:
http://www.cracked.com/blog/6-reasons-expensive-films-end-up-with-crappy-special-effects_p2/


...and I´m taking notice of how bad news like this spread like wild fire
with no basis to blame the vfx industry. I´ve read the counter article
(here: http://bit.ly/1DCsfGH), and some others; so now I´m just continuing
the thoughts here on the list.

What are your thoughts?

Cheers.

-- 
Portfolio 2013 http://be.net/3dcinetv
Cinema  TV production
Video Reel https://vimeo.com/3dcinetv/reel2012


Re: Custom Op : Dynamic port connected to float parameters

2015-07-24 Thread Luc-Eric Rousseau
that is probably the problem.

the point of port groups is that you create a group of multiple ports
and each port have a different filter to say what to connect to.
then you call connectToGroup with the object, and it will connect each
port in the group to the right thing on that object.

We call this making fat connection to an operator, i.e. a connection
that wraps multiple small ones.

On 23 July 2015 at 16:14, Jeremie Passerin gerem@gmail.com wrote:
 I did that too, but I then tried to connect another parameter by script and
 it crashed softimage.
 I actually think it might not be supported. I read somewhere in the doc that
 PortGroup can be used with Kinematics and Primitives.

 Dynamically Connecting To Groups

 The ConnectToGroup method allows you to add objects to a port group at any
 time after it is defined. However, this method can only be used on a port
 group containing a single port, and the object passed in the Object argument
 must be a specific node (that is, a KinematicState or Primitive rather than
 an X3DObject):


Re: snow

2015-07-24 Thread Kris Rivel
Fantastic...thanks so much guys!

Kris

On Fri, Jul 24, 2015 at 3:44 AM, Toonafish ron...@toonafish.nl wrote:

 You can download it here, I hope whoever created this doesn't mind :
 https://dl.dropboxusercontent.com/u/4271217/Snow_V2_0.rar

 -Ronald


 On 7/24/2015 6:16, Kris Rivel wrote:

 I saw this and could really use it!!! I don't see this compound on any of
 the usual sources. Does anyone have this? Who is the author?

 https://youtu.be/wU4t145Bn_M

 Kris






NATS data visualisation

2015-07-24 Thread Graham Bell
Hi all

 

The video link below shows a great visualisation of UK airspace over 24hrs.
https://vimeo.com/110348926

 

I'm pretty sure this has been posted before and someone mentioned that they
had worked on it, or knew who'd done it. 

I hope I didn't imagine this, so apologies in advance for spamming the list,
but if I didn't reply and/or message me off list. I had some questions about
it, as it came up in conversation recently.

 

Thx

 

Bellsey

 



Re: OT: Jurassic World, Mad Max, Avengers Ultron ... money over story?

2015-07-24 Thread Mathieu Leclaire

Oh boy... are you sure you want to open that can of worms?


There is this lets blame the CGI for ruining my experience trend going on 
right now and as a technical artist working so hard on these movies, I must 
admit, it's hard not to get offended. But let's face it, most people love to 
complain. They thrive on finding reasons to complain about, and with social 
medias all over the place, there are easy ways of verbalizing our feelings 
without fully digesting our emotions or thoroughly researching all the 
information to help us make an informed statement.


The human brain tends to generalize a lot of information so we can easily fit 
our ideas into neat little boxes in our head and label them. Also, our survival 
instincts encourages us to agree with the masses so we can more easily fit in. 
I have surprised myself many times in changing my opinion on a movie because I 
heard/read a lot of negative critics about it. I started noticing things that 
initially didn't bother me. All these critics changed the way I reflected back 
on that experience.


I say this because people got conditioned to point the finger at CGI as the 
first reason why these movies are not as good as they had hoped. Everyone else 
is saying it, so it must be true. 


I'm not sure where it started, but obviously there's been plenty of bad CG in 
the past to create this trend. It's usually due to producers who make bad calls 
that lead to bad CG. Since you can pretty much do what you want in CG, bad 
calls stand out so much more. It's even more frustrating when most people can't 
even notice what we've done when we do our job well. As long as there are bad 
calls from the clients, I think we are doomed to always get blamed for bad 
effect shots. It's like actors. We've seen a lot of terrible acting from really 
great actors that where simply misused. Good for you if you can find good 
clients, but most of us don't always have that luxury to chose who we work with.


Also, our job is to make the impossible look possible. People want to see new 
things they haven't seen before, but when you show them something they haven't 
seen yet, they have no point of reference to compare it too, so it tends to 
looks fake. It's the nature of our job and why we work so hard to figure out a 
way to make it look believable.


This might sound silly, but people who complain a lot are just people who want 
to help. They just don't know how to say it in a constructive helpful way. They 
believe old techniques are better then newer CGI based ones (and some times 
they are absolutely right). They hope that by complaining enough times, 
producers will take notice and revise the way they do things. Problem is, a lot 
of producers know as little as these people do and might force an approach that 
ain't quite the best way of doing such work. 


I still believe that in the end, it comes down to who you are working for and 
how collaborative and flexible they are. Sadly, some of these decisions are 
made way before we are even involved. All we can do is give it our best effort, 
hope for the best, and ignore all the noise that comes with it.



Sorry for the long post. This has been on my mind for a while and it feels good 
to write it down. I guess it's the same reason these people write these type of 
articles and posts too.


-Math


-Original Message-
From: Pierre Schiller activemotionpictu...@gmail.com
To: softimage@listproc.autodesk.com
Date: 07/24/15 13:43
Subject: OT: Jurassic World, Mad Max, Avengers Ultron ... money over story?


From the moment is called FICTION, doesn´t hold on to reality. Unifying some 
reality to the spectator is just a NARRATIVE resource. - P. Schiller

Based on that premise, all arguments about CG effects (good or bad to make the 
story absurd or empty) are debunked. There´s only CGI as a resource for the 
spectator.

Seems that these basic things are forgotten by a lot of cgi-movie critics. The 
fact that the VFX/CGI industry has contribute to so much in digital editing, 
doesn´t give those critics the right to make themselves into a 
critic-director-technical-specialist on marketing-AND movie comentarist as if 
they were in front of the orchesta.

Truly, ignorance is defiant. I wonder if football comentarist feel the same, 
making themselves: investors-spectators-technical directors-fans and 
commentarists.
So, I took just a simple example to know all of you guy´s points of view about 
this: Making more money on the tickets make a better story? Probably you´ve all 
read this article:
http://www.cracked.com/blog/6-reasons-expensive-films-end-up-with-crappy-special-effects_p2/



...and I´m taking notice of how bad news like this spread like wild fire with 
no basis to blame the vfx industry. I´ve read the counter article (here: 
http://bit.ly/1DCsfGH), and some others; so now I´m just continuing the 
thoughts here on the list.


What are your thoughts?


Cheers.


--
Portfolio 2013
Cinema  TV production
Video Reel


Re: LAST CHANCE TO FIX STUFF

2015-07-24 Thread Jason S

  
  
I was about to post this scene from
  RRay.de, from the SI-Community resource dump, from Gustavo Eggert
  Boehs 
  but only to find out when narrowing down what made it crash, that
  it was the 'reinterpret' node in a compound.
  
  It doesn't necessarily crash on it's own, but it's in combination
  with other things, (in this case seems to be when getting and
  setting wheight maps)
  
  So here is the scene anyway if a repro scene that's sure to make
  it crash can help.
  
  Cheers
  
  
  On 07/21/15 13:25, Rob Chapman wrote:


  Hi Paul,


nice one, sorry for delay in response


was there a repro scene, I think Matt provided where it was
  demonstrated not working? I just tried a simple setup here and
  it works just fine in 2015 R2 which I think is the latest
  version that comes with 2016 Suite
  here is a link 
  
  
  https://drive.google.com/open?id=0B0WD7fSUkxAMNl9MaDFoTHZFU0E
  
  
  
  
  
  best
  
  
  Rob
  



  
  
  
  

  

  
  
On 20 July 2015 at 21:47, p...@bustykelp.com
  wrote:
  

  

  Ok so I have very
  good reason to believe we will get an SP2 for
  Softimage and the Reinterpret location to new
  Geometry Node will be fixed. 
  
  "As mentioned, your issue has been reported to our
  engineering department.
  
  Here is the logged issue with Development:
  
  BSPR-18973 The 'reinterpret Location to new
  Geometry' ICE node does not work properly
  
  
  No eta is determined for a fix date yet although I
  was told that they will look into integrating the
  fix on the next SP release."
  
  
  SO... this will be the last fix we get in all
  likelihood. 
  Time is running out. The reinterpret node was the
  only thing thats stopping me using 2015, so I'm
  delighted, but if there is anything else you guys
  really want fixing in 2015 then lets assemble a
  list and post it to them. ( complete with examples
  etc). I'm in direct communication with AD now so I
  can hopefully prompt them to give the list proper
  attention.
   
  

   
  
From: Matt Morris 
Sent: Tuesday, July 14, 2015 10:08
  AM
To: softimage@listproc.autodesk.com

Subject: Re: Fuzz trouble
  

 
  
  
Its the compounds that allow hair
  pointclouds to deform along with animated
  geometry, and it does use the reinterpret node.
  Unfortunately its something we used a lot!
   
  If you try opening this model in 2014 it
should be fine, open in 2015 and instant lock
up:
   
  https://app.box.com/s/vpctkz2k1xnxxhbc1dgglhr022gkc7sh
  
   
   


   
  On 14 July 2015 at 09:17,
p...@bustykelp.com
wrote:

  

  
Do you know which ones? It may be
  that they are using the ‘reinterpret’
  node too. It would be good to collate
  any other 2015 issues for a final fix
  push to AD.
 
As to why some people on here are
  trying to influence me to not bother.
  It seems a very odd and defeatist
  

Re: LAST CHANCE TO FIX STUFF

2015-07-24 Thread Jason S

  
  
Oops!...  forgot to attach scene, but
  it's way beyond list size limit, so here is the the link from the
  Si-Comm post 
  https://dl.dropboxusercontent.com/u/39280733/mFlow.scn
  
  and to the post itself..
  Shallow

water simulation coupled with lagoa multiphysics
  
  Cheers!
  
  On 07/25/15 0:33, Jason S wrote:


  
  I was about to post this scene from
RRay.de, from the SI-Community resource dump, from Gustavo
Eggert Boehs 
but only to find out when narrowing down what made it crash,
that it was the 'reinterpret' node in a compound.

It doesn't necessarily crash on it's own, but it's in
combination with other things, (in this case seems to be when
getting and setting wheight maps)

So here is the scene anyway if a repro scene that's sure to make
it crash can help.

Cheers


On 07/21/15 13:25, Rob Chapman wrote:
  
  
Hi Paul,
  
  
  nice one, sorry for delay in response
  
  
  was there a repro scene, I think Matt provided where it
was demonstrated not working? I just tried a simple setup
here and it works just fine in 2015 R2 which I think is the
latest version that comes with 2016 Suite
here is a link 


https://drive.google.com/open?id=0B0WD7fSUkxAMNl9MaDFoTHZFU0E





best


Rob

  
  
  




  

  


  On 20 July 2015 at 21:47, p...@bustykelp.com
wrote:

  

  
Ok so I have very
good reason to believe we will get an SP2 for
Softimage and the Reinterpret location to new
Geometry Node will be fixed. 

"As mentioned, your issue has been reported to
our engineering department.

Here is the logged issue with Development:

BSPR-18973 The 'reinterpret Location to new
Geometry' ICE node does not work properly


No eta is determined for a fix date yet although
I was told that they will look into integrating
the fix on the next SP release."


SO... this will be the last fix we get in all
likelihood. 
Time is running out. The reinterpret node was
the only thing thats stopping me using 2015, so
I'm delighted, but if there is anything else you
guys really want fixing in 2015 then lets
assemble a list and post it to them. ( complete
with examples etc). I'm in direct communication
with AD now so I can hopefully prompt them to
give the list proper attention.
 

  
 

  From: Matt Morris 
  Sent: Tuesday, July 14, 2015 10:08
AM
  To: softimage@listproc.autodesk.com
  
  Subject: Re: Fuzz trouble

  
   


  Its the compounds that allow hair
pointclouds to deform along with animated
geometry, and it does use the reinterpret node.
Unfortunately its something we used a lot!
 
If you try opening this model in 2014 it
  should be fine, open in 2015 and instant lock
  up:
 
https://app.box.com/s/vpctkz2k1xnxxhbc1dgglhr022gkc7sh

 
 
  
  
 
On 14 July 2015 at
  09:17, p...@bustykelp.com
  wrote:
  

   

Re: Siggraph dinner

2015-07-24 Thread Tim Crowson

I won't be arriving until Monday morning... Sorry I'll miss this!

-Tim C.

On 7/23/2015 6:20 PM, Matt Lind wrote:
I have arranged a Siggraph dinner for most of the past 15 years, 
usually on Sunday evening to kick off the week as it has the fewest 
conflicts with other Siggraph activities. It’s a time to put a face to 
a name, share war stories from the studio, and make new connections to 
build your network. While most attendees are Softimage users, it’s not 
strictly the case.  I encourage students and other guests come along.  
The dinner is casual, and everyone pays his/her own way.
I typically rotate restaurants each time and pick somewhere nice.  The 
exception being the past few times Siggraph was in Los Angeles with 
dinner at Trader Vic’s. Well, Trader Vic’s is no more (in LA) Sad 
smile.  I have a few replacements in mind, but wanted an idea of who 
would be interested in meeting as head count determines whether I have 
to leave deposits, use fixed menus, and so forth.  I would like ball 
park figures on those details to more quickly rule in/out possible 
restaurants.  Preliminary thinking is someplace in the LA Live 
district immediately north of the convention center, but it only has 
chain restaurants and closes a little earlier being a Sunday. 
Alternate choice is the Pacific Dining Car on 6th street which is 
built in a converted railroad car and a tad pricey (tourist 
attraction), but is open 24 hours and food is rated as very good.

Date:
Sunday August 9, 2015
Time
Meet and greet: 6:00 pm – closed
Seated for dinner at roughly 7:15 pm
Anybody can show up for meet and greet, but only those who 
RSVP will be seated for dinner.

Where:
TBD based on response.
if you’re interested in attending, send an email to 
matt(dot)lind(at)mantom(dot)net mailto:matt.lind@mantom%28dot%29net 
with subject “Siggraph dinner 2015”.  Please include the following 
information with your RSVP:

- your name
- number of guests (including yourself)
- any special needs (food allergies, dietary needs, handicap 
access, etc...)

- most reliable contact info you can be reached (email/phone/text/...)
(think in terms of when you’re in Los Angeles)
Please only RSVP if you’re sure you want to and can attend.  Late 
comers are OK (to attend technical papers fast forward, for example) 
as long as you notify me in advance. Whatever you do, don’t RSVP and 
then not show up.  That leaves me and others on the hook for anything 
reserved and not used.  Don’t be that guy.

thanks,
Matt


--
Signature




RE: Siggraph dinner

2015-07-24 Thread Mike Donovan
I was lucky enough to attend a couple of these in the early days ... you guys 
have to line up and take a photo 'last supper' style. =)

M

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson 
[tim.crow...@magneticdreams.com]
Sent: Friday, July 24, 2015 9:28 AM
To: softimage@listproc.autodesk.com
Subject: Re: Siggraph dinner

I won't be arriving until Monday morning... Sorry I'll miss this!

-Tim C.

On 7/23/2015 6:20 PM, Matt Lind wrote:
I have arranged a Siggraph dinner for most of the past 15 years, usually on 
Sunday evening to kick off the week as it has the fewest conflicts with other 
Siggraph activities.  It’s a time to put a face to a name, share war stories 
from the studio, and make new connections to build your network.  While most 
attendees are Softimage users, it’s not strictly the case.  I encourage 
students and other guests come along.  The dinner is casual, and everyone pays 
his/her own way.

I typically rotate restaurants each time and pick somewhere nice.  The 
exception being the past few times Siggraph was in Los Angeles with dinner at 
Trader Vic’s.  Well, Trader Vic’s is no more (in LA) [Sad smile] .  I have a 
few replacements in mind, but wanted an idea of who would be interested in 
meeting as head count determines whether I have to leave deposits, use fixed 
menus, and so forth.  I would like ball park figures on those details to more 
quickly rule in/out possible restaurants.  Preliminary thinking is someplace in 
the LA Live district immediately north of the convention center, but it only 
has chain restaurants and closes a little earlier being a Sunday.  Alternate 
choice is the Pacific Dining Car on 6th street which is built in a converted 
railroad car and a tad pricey (tourist attraction), but is open 24 hours and 
food is rated as very good.

Date:
Sunday August 9, 2015

Time
Meet and greet: 6:00 pm – closed
Seated for dinner at roughly 7:15 pm

Anybody can show up for meet and greet, but only those who RSVP will be 
seated for dinner.

Where:
TBD based on response.

if you’re interested in attending, send an email to 
matt(dot)lind(at)mantom(dot)netmailto:matt.lind@mantom%28dot%29net with 
subject “Siggraph dinner 2015”.  Please include the following information with 
your RSVP:

- your name
- number of guests (including yourself)
- any special needs (food allergies, dietary needs, handicap access, etc...)
- most reliable contact info you can be reached (email/phone/text/...)
(think in terms of when you’re in Los Angeles)

Please only RSVP if you’re sure you want to and can attend.  Late comers are OK 
(to attend technical papers fast forward, for example) as long as you notify me 
in advance.  Whatever you do, don’t RSVP and then not show up.  That leaves me 
and others on the hook for anything reserved and not used.  Don’t be that guy.

thanks,

Matt



--





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