Re: snow
Here is the link to russian forum: http://softimage.ru/forums/index.php?showtopic=9380 i think he/she posted link to compound but you have to be registered...tried with google translate but got lost, maybe it will help you, Alen Dana 2015-07-24 06:16, Kris Rivel je napisao(la): I saw this and could really use it!!! I don't see this compound on any of the usual sources. Does anyone have this? Who is the author? https://youtu.be/wU4t145Bn_M [1] Kris Links: -- [1] https://youtu.be/wU4t145Bn_M
Re: snow
You can download it here, I hope whoever created this doesn't mind : https://dl.dropboxusercontent.com/u/4271217/Snow_V2_0.rar -Ronald On 7/24/2015 6:16, Kris Rivel wrote: I saw this and could really use it!!! I don't see this compound on any of the usual sources. Does anyone have this? Who is the author? https://youtu.be/wU4t145Bn_M Kris
Friday Flashback #233
Softimage demo reel from 2003 Including Studio 4C, UVPhactory, Liga_01 Computerfilm GmbH, Centre National D'Animation et de Design, Vancouver Film School, Spontaneous Combustion, ILM, Nintendo, Sega, PsyOp, Glassworks, Capcom, Buzz Image Group, Topix, Christophe SCHINCO, la maison, Janimation, Dimension Films, Microsoft Games Studios, Rising Sun Pictures, Konami, Studio AKA, Cinepix, Framestore CFC, So! Animation, wotomoro, and others. http://wp.me/powV4-3dB
Re: Simple question - Dorito setup
Thanks Alan. I checked it (the last 7 minutes summarize it very well) the problem seems to be the following : 1. I created (modeled the head), there are 2 cluster materials there. 2. I weighted to bones 3. I sculpted the shapes 4. I place the head under a model under a COG under a skeleton hierarchy, (head is not child but weighted to bones and is inside of the COG hierarchy 5. Finally I make the dorito setup. Every null offset is child of a Zero transform null, child of the head bone (that way if the head bone rotates, all of the nulls will also rotate; I know I should just use the global position (once they´re object clustered) for rotation also (so there´s no need to set up that extra zero transform null to pass it´s coordinates); but I set it up so I can scale and do squash stretch simply by scaling that null ///that´s another subject tho´ but I explain that part so that you can know what´s going on the rig. Then I move my model using the COG and weights on the cloned face are left behind. IN ADDITION: All dorito approaches (videos) don´t live under a hierarchy, and also they are not transformed from bone rotation (face rotation). So, Eric is suggesting I´m doing the dorito workflow last, when it should be the first. I´ll try that as soon as I can and report progress on this thread... Long ago, I rigged that dorito approach with bones (scaled and changed it´s view options so they look like spheres) it worked just fine, but that null approach on doritos has a je ne sais pa on the animators side :) Cheers. On Thu, Jul 23, 2015 at 10:02 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Long ago I recorded a 20m tutorial/explanation about doritos for TDSurvival: https://vimeo.com/68359879 I think it might help you. Let me know if anything is not clear. On Thu, Jul 23, 2015, 2:01 AM Eric Turman i.anima...@gmail.com wrote: I am way too tired to make a clean scene let alone a clean script, but this python script builds a very simple scene that has a dorito deforming a cloned mesh and being influenced by the driver mesh. The move null functions like a COG and everything plays nice: Application.CreatePrim(Sphere, MeshSurface, , ) Application.GetPrim(Null, , , ) Application.SetValue(null.Name, bottom, ) Application.Translate(, 0, -4, 0, siRelative, siParent, siObj, siXYZ, , , , , , , , , , 0, ) Application.SetValue(bottom.null.shadow_icon, 2, ) Application.SetValue(bottom.null.shadow_scaleY, 0, ) Application.SetValue(bottom.null.primary_icon, 0, ) Application.SetValue(bottom.null.size, 3, ) Application.Duplicate(bottom, , 2, 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , , 0) Application.Translate(, 0, 8, 0, siRelative, siParent, siObj, siXYZ, , , , , , , , , , 0, ) Application.SetValue(bottom1.Name, top, ) Application.SelectObj(sphere, , True) Application.Clone(, , 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , ) Application.SelectObj(sphere, , ) Application.SetValue(sphere.Name, driver, ) Application.SelectObj(sphere1, , ) Application.SetValue(sphere1.Name, clone, ) Application.SelectObj(driver, , ) Application.ApplyFlexEnv(driver;bottom,top, , 2) Application.GetPrim(Null, , , ) Application.SetValue(null.Name, clusterConstrainedNull, ) Application.GetPrim(Null, , , ) Application.SetValue(null.Name, dorito, ) Application.SetValue(dorito.null.primary_icon, 0, ) Application.SetValue(dorito.null.shadow_icon, 8, ) Application.SetValue(dorito.null.shadow_scaleX, 0, ) Application.SelectObj(clusterConstrainedNull, , ) Application.SelectObj(clone, , ) Application.ToggleVisibility(, , ) Application.SelectObj(clusterConstrainedNull, , ) Application.ApplyCns(ObjectToCluster, clusterConstrainedNull, driver.pnt[19], ) Application.SetValue(clusterConstrainedNull.kine.objclscns.tangent, True, ) Application.SetValue(clusterConstrainedNull.kine.objclscns.upvct_active, True, ) Application.SelectObj(dorito, , ) Application.ParentObj(B:clusterConstrainedNull, dorito) Application.SelectObj(B:clusterConstrainedNull, , ) Application.SelectObj(dorito, , ) Application.ResetTransform(, siObj, siSRT, siXYZ) Application.GetPrim(Null, , , ) Application.SetValue(null.Name, move, ) Application.SetValue(move.null.primary_icon, 0, ) Application.SetValue(move.null.shadow_icon, 2, ) Application.SetValue(move.null.shadow_scaleY, 0, ) Application.SetValue(move.null.size, 5, ) Application.SelectObj(bottom, , ) Application.ToggleSelection(top, , ) Application.ParentObj(B:move, bottom,top) Application.SelectObj(B:move, , ) Application.DeselectAll() Application.SelectObj(bottom, , ) Application.SelectObj(bottom,top, , ) Application.SetNeutralPose(, siSRT, ) Application.SelectObj(move, , ) Application.AddProp(Display Property, , , , ) Application.SetValue(move.display.wirecolorr, 0.381, ) Application.SetValue(move.display.wirecolorg, 0.381, ) Application.SetValue(move.display.wirecolorb, 0.381, ) Application.SetValue(move.display.wirecolorr, 0.76, )
OT: Jurassic World, Mad Max, Avengers Ultron ... money over story?
From the moment is called FICTION, doesn´t hold on to reality. Unifying some reality to the spectator is just a NARRATIVE resource. - P. Schiller Based on that premise, all arguments about CG effects (good or bad to make the story absurd or empty) are debunked. There´s only CGI as a resource for the spectator. Seems that these basic things are forgotten by a lot of cgi-movie critics. The fact that the VFX/CGI industry has contribute to so much in digital editing, doesn´t give those critics the right to make themselves into a critic-director-technical-specialist on marketing-AND movie comentarist as if they were in front of the orchesta. Truly, ignorance is defiant. I wonder if football comentarist feel the same, making themselves: investors-spectators-technical directors-fans and commentarists. So, I took just a simple example to know all of you guy´s points of view about this: Making more money on the tickets make a better story? Probably you´ve all read this article: http://www.cracked.com/blog/6-reasons-expensive-films-end-up-with-crappy-special-effects_p2/ ...and I´m taking notice of how bad news like this spread like wild fire with no basis to blame the vfx industry. I´ve read the counter article (here: http://bit.ly/1DCsfGH), and some others; so now I´m just continuing the thoughts here on the list. What are your thoughts? Cheers. -- Portfolio 2013 http://be.net/3dcinetv Cinema TV production Video Reel https://vimeo.com/3dcinetv/reel2012
Re: Custom Op : Dynamic port connected to float parameters
that is probably the problem. the point of port groups is that you create a group of multiple ports and each port have a different filter to say what to connect to. then you call connectToGroup with the object, and it will connect each port in the group to the right thing on that object. We call this making fat connection to an operator, i.e. a connection that wraps multiple small ones. On 23 July 2015 at 16:14, Jeremie Passerin gerem@gmail.com wrote: I did that too, but I then tried to connect another parameter by script and it crashed softimage. I actually think it might not be supported. I read somewhere in the doc that PortGroup can be used with Kinematics and Primitives. Dynamically Connecting To Groups The ConnectToGroup method allows you to add objects to a port group at any time after it is defined. However, this method can only be used on a port group containing a single port, and the object passed in the Object argument must be a specific node (that is, a KinematicState or Primitive rather than an X3DObject):
Re: snow
Fantastic...thanks so much guys! Kris On Fri, Jul 24, 2015 at 3:44 AM, Toonafish ron...@toonafish.nl wrote: You can download it here, I hope whoever created this doesn't mind : https://dl.dropboxusercontent.com/u/4271217/Snow_V2_0.rar -Ronald On 7/24/2015 6:16, Kris Rivel wrote: I saw this and could really use it!!! I don't see this compound on any of the usual sources. Does anyone have this? Who is the author? https://youtu.be/wU4t145Bn_M Kris
NATS data visualisation
Hi all The video link below shows a great visualisation of UK airspace over 24hrs. https://vimeo.com/110348926 I'm pretty sure this has been posted before and someone mentioned that they had worked on it, or knew who'd done it. I hope I didn't imagine this, so apologies in advance for spamming the list, but if I didn't reply and/or message me off list. I had some questions about it, as it came up in conversation recently. Thx Bellsey
Re: OT: Jurassic World, Mad Max, Avengers Ultron ... money over story?
Oh boy... are you sure you want to open that can of worms? There is this lets blame the CGI for ruining my experience trend going on right now and as a technical artist working so hard on these movies, I must admit, it's hard not to get offended. But let's face it, most people love to complain. They thrive on finding reasons to complain about, and with social medias all over the place, there are easy ways of verbalizing our feelings without fully digesting our emotions or thoroughly researching all the information to help us make an informed statement. The human brain tends to generalize a lot of information so we can easily fit our ideas into neat little boxes in our head and label them. Also, our survival instincts encourages us to agree with the masses so we can more easily fit in. I have surprised myself many times in changing my opinion on a movie because I heard/read a lot of negative critics about it. I started noticing things that initially didn't bother me. All these critics changed the way I reflected back on that experience. I say this because people got conditioned to point the finger at CGI as the first reason why these movies are not as good as they had hoped. Everyone else is saying it, so it must be true. I'm not sure where it started, but obviously there's been plenty of bad CG in the past to create this trend. It's usually due to producers who make bad calls that lead to bad CG. Since you can pretty much do what you want in CG, bad calls stand out so much more. It's even more frustrating when most people can't even notice what we've done when we do our job well. As long as there are bad calls from the clients, I think we are doomed to always get blamed for bad effect shots. It's like actors. We've seen a lot of terrible acting from really great actors that where simply misused. Good for you if you can find good clients, but most of us don't always have that luxury to chose who we work with. Also, our job is to make the impossible look possible. People want to see new things they haven't seen before, but when you show them something they haven't seen yet, they have no point of reference to compare it too, so it tends to looks fake. It's the nature of our job and why we work so hard to figure out a way to make it look believable. This might sound silly, but people who complain a lot are just people who want to help. They just don't know how to say it in a constructive helpful way. They believe old techniques are better then newer CGI based ones (and some times they are absolutely right). They hope that by complaining enough times, producers will take notice and revise the way they do things. Problem is, a lot of producers know as little as these people do and might force an approach that ain't quite the best way of doing such work. I still believe that in the end, it comes down to who you are working for and how collaborative and flexible they are. Sadly, some of these decisions are made way before we are even involved. All we can do is give it our best effort, hope for the best, and ignore all the noise that comes with it. Sorry for the long post. This has been on my mind for a while and it feels good to write it down. I guess it's the same reason these people write these type of articles and posts too. -Math -Original Message- From: Pierre Schiller activemotionpictu...@gmail.com To: softimage@listproc.autodesk.com Date: 07/24/15 13:43 Subject: OT: Jurassic World, Mad Max, Avengers Ultron ... money over story? From the moment is called FICTION, doesn´t hold on to reality. Unifying some reality to the spectator is just a NARRATIVE resource. - P. Schiller Based on that premise, all arguments about CG effects (good or bad to make the story absurd or empty) are debunked. There´s only CGI as a resource for the spectator. Seems that these basic things are forgotten by a lot of cgi-movie critics. The fact that the VFX/CGI industry has contribute to so much in digital editing, doesn´t give those critics the right to make themselves into a critic-director-technical-specialist on marketing-AND movie comentarist as if they were in front of the orchesta. Truly, ignorance is defiant. I wonder if football comentarist feel the same, making themselves: investors-spectators-technical directors-fans and commentarists. So, I took just a simple example to know all of you guy´s points of view about this: Making more money on the tickets make a better story? Probably you´ve all read this article: http://www.cracked.com/blog/6-reasons-expensive-films-end-up-with-crappy-special-effects_p2/ ...and I´m taking notice of how bad news like this spread like wild fire with no basis to blame the vfx industry. I´ve read the counter article (here: http://bit.ly/1DCsfGH), and some others; so now I´m just continuing the thoughts here on the list. What are your thoughts? Cheers. -- Portfolio 2013 Cinema TV production Video Reel
Re: LAST CHANCE TO FIX STUFF
I was about to post this scene from RRay.de, from the SI-Community resource dump, from Gustavo Eggert Boehs but only to find out when narrowing down what made it crash, that it was the 'reinterpret' node in a compound. It doesn't necessarily crash on it's own, but it's in combination with other things, (in this case seems to be when getting and setting wheight maps) So here is the scene anyway if a repro scene that's sure to make it crash can help. Cheers On 07/21/15 13:25, Rob Chapman wrote: Hi Paul, nice one, sorry for delay in response was there a repro scene, I think Matt provided where it was demonstrated not working? I just tried a simple setup here and it works just fine in 2015 R2 which I think is the latest version that comes with 2016 Suite here is a link https://drive.google.com/open?id=0B0WD7fSUkxAMNl9MaDFoTHZFU0E best Rob On 20 July 2015 at 21:47, p...@bustykelp.com wrote: Ok so I have very good reason to believe we will get an SP2 for Softimage and the Reinterpret location to new Geometry Node will be fixed. "As mentioned, your issue has been reported to our engineering department. Here is the logged issue with Development: BSPR-18973 The 'reinterpret Location to new Geometry' ICE node does not work properly No eta is determined for a fix date yet although I was told that they will look into integrating the fix on the next SP release." SO... this will be the last fix we get in all likelihood. Time is running out. The reinterpret node was the only thing thats stopping me using 2015, so I'm delighted, but if there is anything else you guys really want fixing in 2015 then lets assemble a list and post it to them. ( complete with examples etc). I'm in direct communication with AD now so I can hopefully prompt them to give the list proper attention. From: Matt Morris Sent: Tuesday, July 14, 2015 10:08 AM To: softimage@listproc.autodesk.com Subject: Re: Fuzz trouble Its the compounds that allow hair pointclouds to deform along with animated geometry, and it does use the reinterpret node. Unfortunately its something we used a lot! If you try opening this model in 2014 it should be fine, open in 2015 and instant lock up: https://app.box.com/s/vpctkz2k1xnxxhbc1dgglhr022gkc7sh On 14 July 2015 at 09:17, p...@bustykelp.com wrote: Do you know which ones? It may be that they are using the ‘reinterpret’ node too. It would be good to collate any other 2015 issues for a final fix push to AD. As to why some people on here are trying to influence me to not bother. It seems a very odd and defeatist
Re: LAST CHANCE TO FIX STUFF
Oops!... forgot to attach scene, but it's way beyond list size limit, so here is the the link from the Si-Comm post https://dl.dropboxusercontent.com/u/39280733/mFlow.scn and to the post itself.. Shallow water simulation coupled with lagoa multiphysics Cheers! On 07/25/15 0:33, Jason S wrote: I was about to post this scene from RRay.de, from the SI-Community resource dump, from Gustavo Eggert Boehs but only to find out when narrowing down what made it crash, that it was the 'reinterpret' node in a compound. It doesn't necessarily crash on it's own, but it's in combination with other things, (in this case seems to be when getting and setting wheight maps) So here is the scene anyway if a repro scene that's sure to make it crash can help. Cheers On 07/21/15 13:25, Rob Chapman wrote: Hi Paul, nice one, sorry for delay in response was there a repro scene, I think Matt provided where it was demonstrated not working? I just tried a simple setup here and it works just fine in 2015 R2 which I think is the latest version that comes with 2016 Suite here is a link https://drive.google.com/open?id=0B0WD7fSUkxAMNl9MaDFoTHZFU0E best Rob On 20 July 2015 at 21:47, p...@bustykelp.com wrote: Ok so I have very good reason to believe we will get an SP2 for Softimage and the Reinterpret location to new Geometry Node will be fixed. "As mentioned, your issue has been reported to our engineering department. Here is the logged issue with Development: BSPR-18973 The 'reinterpret Location to new Geometry' ICE node does not work properly No eta is determined for a fix date yet although I was told that they will look into integrating the fix on the next SP release." SO... this will be the last fix we get in all likelihood. Time is running out. The reinterpret node was the only thing thats stopping me using 2015, so I'm delighted, but if there is anything else you guys really want fixing in 2015 then lets assemble a list and post it to them. ( complete with examples etc). I'm in direct communication with AD now so I can hopefully prompt them to give the list proper attention. From: Matt Morris Sent: Tuesday, July 14, 2015 10:08 AM To: softimage@listproc.autodesk.com Subject: Re: Fuzz trouble Its the compounds that allow hair pointclouds to deform along with animated geometry, and it does use the reinterpret node. Unfortunately its something we used a lot! If you try opening this model in 2014 it should be fine, open in 2015 and instant lock up: https://app.box.com/s/vpctkz2k1xnxxhbc1dgglhr022gkc7sh On 14 July 2015 at 09:17, p...@bustykelp.com wrote:
Re: Siggraph dinner
I won't be arriving until Monday morning... Sorry I'll miss this! -Tim C. On 7/23/2015 6:20 PM, Matt Lind wrote: I have arranged a Siggraph dinner for most of the past 15 years, usually on Sunday evening to kick off the week as it has the fewest conflicts with other Siggraph activities. It’s a time to put a face to a name, share war stories from the studio, and make new connections to build your network. While most attendees are Softimage users, it’s not strictly the case. I encourage students and other guests come along. The dinner is casual, and everyone pays his/her own way. I typically rotate restaurants each time and pick somewhere nice. The exception being the past few times Siggraph was in Los Angeles with dinner at Trader Vic’s. Well, Trader Vic’s is no more (in LA) Sad smile. I have a few replacements in mind, but wanted an idea of who would be interested in meeting as head count determines whether I have to leave deposits, use fixed menus, and so forth. I would like ball park figures on those details to more quickly rule in/out possible restaurants. Preliminary thinking is someplace in the LA Live district immediately north of the convention center, but it only has chain restaurants and closes a little earlier being a Sunday. Alternate choice is the Pacific Dining Car on 6th street which is built in a converted railroad car and a tad pricey (tourist attraction), but is open 24 hours and food is rated as very good. Date: Sunday August 9, 2015 Time Meet and greet: 6:00 pm – closed Seated for dinner at roughly 7:15 pm Anybody can show up for meet and greet, but only those who RSVP will be seated for dinner. Where: TBD based on response. if you’re interested in attending, send an email to matt(dot)lind(at)mantom(dot)net mailto:matt.lind@mantom%28dot%29net with subject “Siggraph dinner 2015”. Please include the following information with your RSVP: - your name - number of guests (including yourself) - any special needs (food allergies, dietary needs, handicap access, etc...) - most reliable contact info you can be reached (email/phone/text/...) (think in terms of when you’re in Los Angeles) Please only RSVP if you’re sure you want to and can attend. Late comers are OK (to attend technical papers fast forward, for example) as long as you notify me in advance. Whatever you do, don’t RSVP and then not show up. That leaves me and others on the hook for anything reserved and not used. Don’t be that guy. thanks, Matt -- Signature
RE: Siggraph dinner
I was lucky enough to attend a couple of these in the early days ... you guys have to line up and take a photo 'last supper' style. =) M From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson [tim.crow...@magneticdreams.com] Sent: Friday, July 24, 2015 9:28 AM To: softimage@listproc.autodesk.com Subject: Re: Siggraph dinner I won't be arriving until Monday morning... Sorry I'll miss this! -Tim C. On 7/23/2015 6:20 PM, Matt Lind wrote: I have arranged a Siggraph dinner for most of the past 15 years, usually on Sunday evening to kick off the week as it has the fewest conflicts with other Siggraph activities. It’s a time to put a face to a name, share war stories from the studio, and make new connections to build your network. While most attendees are Softimage users, it’s not strictly the case. I encourage students and other guests come along. The dinner is casual, and everyone pays his/her own way. I typically rotate restaurants each time and pick somewhere nice. The exception being the past few times Siggraph was in Los Angeles with dinner at Trader Vic’s. Well, Trader Vic’s is no more (in LA) [Sad smile] . I have a few replacements in mind, but wanted an idea of who would be interested in meeting as head count determines whether I have to leave deposits, use fixed menus, and so forth. I would like ball park figures on those details to more quickly rule in/out possible restaurants. Preliminary thinking is someplace in the LA Live district immediately north of the convention center, but it only has chain restaurants and closes a little earlier being a Sunday. Alternate choice is the Pacific Dining Car on 6th street which is built in a converted railroad car and a tad pricey (tourist attraction), but is open 24 hours and food is rated as very good. Date: Sunday August 9, 2015 Time Meet and greet: 6:00 pm – closed Seated for dinner at roughly 7:15 pm Anybody can show up for meet and greet, but only those who RSVP will be seated for dinner. Where: TBD based on response. if you’re interested in attending, send an email to matt(dot)lind(at)mantom(dot)netmailto:matt.lind@mantom%28dot%29net with subject “Siggraph dinner 2015”. Please include the following information with your RSVP: - your name - number of guests (including yourself) - any special needs (food allergies, dietary needs, handicap access, etc...) - most reliable contact info you can be reached (email/phone/text/...) (think in terms of when you’re in Los Angeles) Please only RSVP if you’re sure you want to and can attend. Late comers are OK (to attend technical papers fast forward, for example) as long as you notify me in advance. Whatever you do, don’t RSVP and then not show up. That leaves me and others on the hook for anything reserved and not used. Don’t be that guy. thanks, Matt -- GOGREEN Climate Protection with DHL: please consider your environmental responsibility before printing this email. This email is intended exclusively for the individual or entity to which it is addressed. This communication may contain information that is proprietary, privileged or confidential. If you are not the named addressee, you are not authorized to read, print, retain, copy or disseminate this message or any part of it. If you have received this message in error, please notify the sender immediately by email and delete all copies of the message.