implosia would only work with multiple meshes, as far as I know
On Wed, Nov 27, 2013 at 3:27 PM, olivier jeannel olivier.jean...@noos.frwrote:
Still no access to Momentum and Implosia ?
Le 27/11/2013 16:00, Chris Marshall a écrit :
Hi All,
After managing to get a frozen poly mesh from
reason ?
Thanks,
Benoit Delaunay
@Matt Sorry I oversimplified for the sake of the example,
I did have position parameters at the end and it doesn't work here.
2014 sp2
If you remember anything specific Eric I am interested too. Always good to
know
Hi Olvivier,
one quick fix would be to multiply the camera fov by 1.1 (1.2 if you mean
10% more on each side of the frame)
Then multiply your render resolution by the same number if you actually
want more pixels.
This way your persp doesn't change
Benoit
Are refmodels a bit buggy ?
On Mon, Dec 9, 2013 at 4:00 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Are you using refmodels?
On Mon, Dec 9, 2013 at 10:58 AM, Morten Bartholdy x...@colorshopvfx.dkwrote:
I have a weird problem, which might have a simple fix, but I don't
know what.
Eric, I don't think it would work if the mesh is animated with an enveloppe
or another deformer.
Byron I had the exact same problem a few weeks ago and fixed it with the
xocean compound. Voronoi noise is quite nice :)
You already have theses nodes in your ice tree as they are plugged in the
closest location compound. Maybe you can plug the 'out name' of your
geometry nodes in the 'in name' of your set data nodes ? (1 for each
geometry)
Hi Jakob,
great work ! I am doing some research on silhouettes too but with a
map-driven approach. I am curious as to how you could have temporal
consistency with Ice. Any idea at the moment ?
Hi list,
How do you get to a parameter to change its value ? Or even better, is
there a way to return a list of all the parameters ? For instance, I want
to set the 'Path %age' value of a path constrain. In the expression editor
it seems to be 'perc' but I cannot get it to work.
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