I see you.
On Sat, May 19, 2012 at 1:57 AM, Nicolas Burtnyk wrote:
> Not getting any emails from the mailing list since this morning. Also I
> replied to someone and the reply didn't make it to google groups.
--
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studi
Another thing.
Did you notice that you can directly rendermap to another UV space?
E.g. shader using the huge projection and only a snippet of the UV space
rendermapped directly to a new 0-1 UV space.
This should even work for cases where you moved a tile segment to another
world grid location,
hey list.
having an hard time to figure out how i can retrieve the edge indicies
along the slice plane, when slicing polygons with ice.
any hints in that direction?
thanks
sebastian
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