Oh I guess I have something to thank Maya for I relate to that "ctrl+s"
every 2 or 3 minutes symptom. Yes, specially with buggy Blender
(pre-alpha-dev-highly-experimental-nightly) builds I get on the repository,
and *still deliver a full work saved session* because of the "maya symptom"
I'm still completely amazed about how many crashes there will be in a
single session...I mean...especially during weight paint...its to a point
that is almost funny to me.
Now I'm using a technique I used while playing Tomb Raider on PC long time
ago, meaning that instead of the F5 quicksave, I
*this is where it begins*
https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3vg=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=W7nBLaJvbJc-e2INSJwoa6Tf9WZQKRSKN3Rx_eho9R4=z5_0lb9iWDgMTattkYvKRLtQLy181yta0RDes6-U-h8=
--
Softimage
I hope that this is cool to post this here.
The one that I am personally interested in receiving applicants for is:
Software Engineer:
I remember the mascot, it was to promote subdees in XSI. :)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, April 06, 2018 10:13 PM
To: Official Softimage Users Mailing List.
If you set up a free Shapeways account, you can test models by uploading
there. It'll automatically test your geometry and tell you where any
problems are. Accepts obj's too. They have lots of help files on how to
best build your geometry but I've found that if you're tidy with building
your
...walls aren't too thin
On 6 April 2018 at 10:05, Chris Marshall wrote:
> If you set up a free Shapeways account, you can test models by uploading
> there. It'll automatically test your geometry and tell you where any
> problems are. Accepts obj's too. They have
Shapeways is a pretty complete service which is a lot of fun. Price isn't
cheap but then again nothing is.
On 6 April 2018 at 15:40, Tenshi wrote:
> Shapeways, interesting.!
>
> Thanks guys, if i have any more troubles with this i´ll let you know.
>
> On Fri, Apr 6, 2018
Shapeways, interesting.!
Thanks guys, if i have any more troubles with this i´ll let you know.
On Fri, Apr 6, 2018 at 6:47 AM, Chris Marshall
wrote:
> ...walls aren't too thin
>
> On 6 April 2018 at 10:05, Chris Marshall
> wrote:
>
>>
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