Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-07 Thread Cesar Saez
All the shape work on Justin http://www.justinandtheknightsofvalour.comwas done in mixer (lots of shapes), we hadn't enough time to refine ICE workflows for nontechnical artist and not everyone on the team had a solid softimage background (this was 3 - 4 years ago). Mixer tends to be a bit messy,

Re: icecache zlib or gzip?

2013-06-16 Thread Cesar Saez
http://softimage.wiki.softimage.com/index.php?title=Icecache_File_Format

Re: bezier - nurbs

2013-06-19 Thread Cesar Saez
Did you try Curve - Fit on Curve? On Tue, Jun 18, 2013 at 4:08 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Its been so long since I’ve tried this in Soft I can’t remember… ** ** Is there any logic or formula that will allow you to replicate a Bezier Knot

Re: Named parameters on a long command

2013-07-03 Thread Cesar Saez
A handy python wrapper I have around on my library, perhaps it's usefull for you too :-) def pywrap(cmd_name, **kwds): cmd = Application.Commands(cmd_name) if not cmd: Application.LogMessage(cmd_name + doesnt found., 4) return for arg in cmd.Arguments: value

Re: This is driving me crazy...

2013-07-06 Thread Cesar Saez
Hey Nancy, Make sure you are using 'Portal Light (mia)' node (there are 2 portal_light nodes) and 'visible in render' (just below 'Tint') is turned off. Cheers! On Sat, Jul 6, 2013 at 4:17 AM, Nancy Jacobs illus...@mip.net wrote: Hey, sorry to bother you guys again so soon, but wondering if

Re: Open source json camera I/O platform

2013-07-10 Thread Cesar Saez
Sounds great! WebGL stuff doesn't have specs for json files? Perhaps we can work with that and keep it consistent.

Re: OT: Pacific Rim

2013-07-15 Thread Cesar Saez
Congrats to everyone involved! :D

Re: Maya Leap Plugin ( formerly; Why did I pay support?? ...)

2013-07-31 Thread Cesar Saez
Have you guys seen this review? http://arstechnica.com/gadgets/2013/07/hands-on-with-the-leap-motion-controller-cool-but-frustrating-as-hell/

Re: softimage.tv - Hello World!

2013-09-05 Thread Cesar Saez
Thx guys for submiting so many videos and help us to build this new site, the community response has been amazing :) Keep it up! Cheers

Re: softimage.tv - Hello World!

2013-09-06 Thread Cesar Saez
Hi Jeremie, Pressing the Gallery button you should be able to see a complete list (sorted by date). We are still trying to improve the layout and tweaking the site, so suggestions are always welcome :) Cheers!

Re: softimage.tv - Hello World!

2013-09-06 Thread Cesar Saez
2013 14:34, Cesar Saez cesa...@gmail.com wrote: Hi Jeremie, Pressing the Gallery button you should be able to see a complete list (sorted by date). We are still trying to improve the layout and tweaking the site, so suggestions are always welcome :) Cheers!

Re: Question regarding Bone Chains (Python)

2013-11-07 Thread Cesar Saez
Take advantage of python features (itertools, generators), write 'portable'/standard code and reduce overhead seem good reasons to me :-) BTW, the list thing saves/converts a snapshot of the collection (frozen their members), it comes handy when working with the selection or unwanted mutable

Re: Python cross platform problem

2013-11-15 Thread Cesar Saez
Or you can just cache the rigs (en everything else) before send them to the farm... just saying :-)

Re: Gear installation problem - python related maybe?

2013-12-04 Thread Cesar Saez
Hopefully gear_mc will have a better installer/packaging in the coming releases ;-)

Re: ICE deformation not rendering on the farm

2013-12-10 Thread Cesar Saez
Yes, it could be better... but most pipelines send caches to the render farm as a way to ensure the same evaluation of the shot (sort of WYSIWYG). It is not such a big deal IMHO. On Tue, Dec 10, 2013 at 12:27 PM, Morten Bartholdy x...@colorshopvfx.dkwrote: Thanks, I will try that. If this is

Re: rumor, Soft dead within the next year

2013-12-20 Thread Cesar Saez
Or sending them to softimage.tv :P On Fri, Dec 20, 2013 at 3:24 PM, Steven Caron car...@gmail.com wrote: start telling them it is proprietary software you use... then they will say... 'oooh, cool!' s On Fri, Dec 20, 2013 at 9:51 AM, adrian wyer adrian.w...@fluid-pictures.com wrote:

Re: rigging in xsi vs maya

2014-01-06 Thread Cesar Saez
I did something similar https://vimeo.com/6792010 in 2009 inspired by Blender's etch-a-ton. https://vimeo.com/album/39155 Just saying :-) On Mon, Jan 6, 2014 at 8:41 PM, Eric Turman i.anima...@gmail.com wrote: You mean like the one that inspired the Maya tool? ;)

Re: rigging in xsi vs maya

2014-01-09 Thread Cesar Saez
We worked out the default weighting for Justin using the lowpoly 'slices' of the mesh (we needed them anyway) and a bit of smoothing. Simple stuff, but with 2 clicks (a simple script) we were able to get a quite decent base to work on.

Re: PyQt install questions

2014-01-10 Thread Cesar Saez
I think installation instructions should be hosted by the project they belong to. I mean, other developers certainly should give links for the dependencies and also write down some basic instructions, but the usual thing is get installation instructions just below the download link or in a

Re: Krakatoa for XSI

2014-01-12 Thread Cesar Saez
There is an open source project by James Vecore that might be helpful. https://github.com/jamesvecore/KrakatoaForSoftimage

Re: asset library + version control

2014-01-30 Thread Cesar Saez
Issue filled, I will take a closer look :) On Wed, Jan 29, 2014 at 5:45 PM, Alan Fregtman alan.fregt...@gmail.comwrote: That is cool but it's regular git and will be pretty slow for large files as Helge pointed out. On Wed, Jan 29, 2014 at 1:50 PM, Angus Davidson

Re: scene and versioning plugin

2014-01-31 Thread Cesar Saez
I started a project called GitForSoftimagehttps://github.com/csaez/gitforsoftimagesome time ago, it's a sort of graphical git client for softimage projects (it runs within softimage). If you like the git ways give it a try, it's free and open :)

Re: Pose space deformation in ICE? i.e. how I maek posereaders?

2014-02-16 Thread Cesar Saez
Hi there, I did an ICE reader for riglab (I'm using it to drive riglab's spaces between behaviours for now), you can just rip the compound from here and it should work :) https://github.com/csaez/riglab/blob/develop/riglab/data/compounds/riglab__ConeReader.xsicompound Here's the python module

Re: how to obtain full script editor history

2014-02-17 Thread Cesar Saez
Just toggle the option to dump the log to a specified file. On Tue, Feb 18, 2014 at 1:54 AM, Matt Lind ml...@carbinestudios.com wrote: Softimage does have a preference for logging to a text file, but that text file is not accessible while Softimage is running. The only way to get access to

Re: Storing Plugins in a UserPath

2014-02-21 Thread Cesar Saez
Hey Andreas, I used to work with a similar setup until I discovered that there are real symbolic links in Windows since Vista (mklink in a prompt). Now I simply symlink plugin files to any location is needed keeping everything in sync by free. It works great :) Cheers

Re: GEar again

2014-02-23 Thread Cesar Saez
That's why I chose a different approach in riglab where you can choose different poses for deformation and rigging, the monolithic approach is not the way to go IMHO. Sorry for the lame self-plug, I just wanted to add my 2 cents.

Re: How to mirror a rig pose

2014-02-25 Thread Cesar Saez
If you're planning to roll your own thing, the difflib module (python std library) works great to create mapping tables, you can easily calc. the ratio between names instead of relying on some fixed naming convention :) from difflib import SequenceMatcher ratio = lambda x, y:

Re: ICE migration thread. no tears here )))

2014-02-28 Thread Cesar Saez
I will probably go with maya + FE, no visual programming but the api seems TD friendly. On Fri, Feb 28, 2014 at 9:00 PM, Peter Agg peter@googlemail.com wrote: Just to get the thread on track a bit (sort of) - would people share what it is they like/dislike about ICE (or any other visual

Re: Scrub timeline while mouse is in viewport?

2014-03-06 Thread Cesar Saez
Hi Siew, It's a bit of a hack but works ;) Application.SelectObj(Application) Application.SetMarking(PlayControl.Current) Application.VirtualSliderTool() Cheers!

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-15 Thread Cesar Saez
On a more constructive note: - Visual debugging tools, I really miss to be able to show values between connections (vectors, matrices). - Abstract types? it's kinda embarrasing have to use a plusMinusAverage node to emulate a vector constant in maya. - Basic math nodes? like trigonometric

Re: Why MAX is not option for me...

2014-03-17 Thread Cesar Saez
What's the big deal about plugins/scripts? I mean, I've been reading such comments A LOT lately and I honestly don't see the problem. What about softimage? fluid simulation, rendering, even rigging is often tackled through plugins (and scripts/compounds). I think it's not good for anyone go

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-20 Thread Cesar Saez
+1 Both mentions to FE tech are a bit surreal.

Re: A confession

2014-03-22 Thread Cesar Saez
The hyperrealmeshparent script does something similar, it average de vertices around the zone (trying to minimize flipping issues I guess), create a loft between the 2 closest parallel-ish edges and finally constraint the object to that surface. It's done in such a way that it never pass the

Re: OT: Pixar showing PRESTO

2014-03-28 Thread Cesar Saez
Does anyone noticed that every time he changed a pose the timeline was progressively updated? (caching to the GPU I guess), seems similar to bifrost workflow.

Re: SDK: finding parameters that are inputs to an expression

2014-04-11 Thread Cesar Saez
Hi Ciaran, You can parse the connection stack xml to get that info, here is a quick snippet: import xml.etree.ElementTree as ET from win32com.client import Dispatch si = Dispatch(XSI.Application) siut = Dispatch(XSI.Utils) def listConnections(obj, conn_type=out): result = list() data =

Re: humanize maya, SOFT top 5

2014-04-17 Thread Cesar Saez
ngSkinTools to the rescue! http://www.ngskintools.com/ On Wed, Apr 16, 2014 at 7:00 PM, Eric Turman i.anima...@gmail.com wrote: Agreed, point weighting in Maya is horrible. I'm doing some freelance Maya rigs now and bringing them into Softimage to point weight because Maya's point weighting

Re: Softimage Python versus Maya Python

2014-05-05 Thread Cesar Saez
I totally agree, when it comes to custom nodes just skip python, but for general purposes pymel is not that bad (actually python seems way faster on maya than in softimage). On Mon, May 5, 2014 at 6:41 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: My personal recommendation when it

Re: Delete all clusters

2014-06-05 Thread Cesar Saez
Application.DeleteObj(*.cls.*)

Re: Anyone seen that New Foundry Colorway Demo ?

2014-07-15 Thread Cesar Saez
More about Colorway and Colimo :( http://etereaestudios.com/blog/2014/07/about-colorway-colimo-chat-victor-feliz-motiva On Fri, Jul 11, 2014 at 9:10 AM, Vladimir Koylazov vl...@chaosgroup.com wrote: It is a start; however it looks they have more work to do - notice how reflections of the

Re: Cinema 4D an option?

2014-08-05 Thread Cesar Saez
Clement Vaucelle is a very talented rigger/technical-artist, his work at Wipix was an authentic point of reference for me back in the day :) On Tue, Aug 5, 2014 at 2:52 PM, w...@fiftyeight.com w...@fiftyeight.com wrote: have a look, nice rigging work https://vimeo.com/52969274

Re: Akeytsu. Ah that time line with timmings :)

2014-08-07 Thread Cesar Saez
They have a 'rig-less' approach, the workflow might be similar to motion builder (import your geometry+skeleton+weighting and apply their autorig). On Thu, Aug 7, 2014 at 11:11 AM, Cristobal Infante cgc...@gmail.com wrote: Interesting price structure... 500 euros per year. Can you rig in

Re: reload python modules

2014-09-01 Thread Cesar Saez
I've been doing this for years without issues, but use at your own risk ;) http://www.cesarsaez.me/2013/10/hard_reload.html

Re: Again on Maya: retarget FBX-BVH mocap to a different rig - AKA Motor in Maya?

2014-09-04 Thread Cesar Saez
https://www.youtube.com/watch?v=l1hV8BqsCEA On Thu, Sep 4, 2014 at 8:18 AM, Nicolas Esposito 3dv...@gmail.com wrote: Hi guys, I have roughly 100 animations downloaded from Mixamo website ( I'm currently working as animator on a game related project ). All the animations are in FBX and some

Re: Again on Maya: retarget FBX-BVH mocap to a different rig - AKA Motor in Maya?

2014-09-04 Thread Cesar Saez
The previous video doesn't show how to retarget animation to a custom rig, my bad, sorry. This is the one: http://youtu.be/eBwYi8FeK3I?t=3m22s On Thu, Sep 4, 2014 at 9:34 AM, Cesar Saez cesa...@gmail.com wrote: https://www.youtube.com/watch?v=l1hV8BqsCEA On Thu, Sep 4, 2014 at 8:18 AM

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Cesar Saez
And there we go again... Don't you guys get bored of having the same conversation over and over again?

Re: Delta Mush

2014-09-25 Thread Cesar Saez
Hans Godard version (second link) seems particularly interesting as he is using the mush deformations to get the skin/envelope weighting (as close as possible). It's a mix of the mush deformer and this papers: http://graphics.cs.uh.edu/ble/papers/2012sa-ssdr and

Re: subscription for maya on linux

2014-10-16 Thread Cesar Saez
You can register a brand new student/mentor license in linux without issues, it just works, there might be issues when transferring/reactivating an existing license though (and no one at support seems to know how their licensing system works in linux, ie request code vs long_code xml file and so

Re: Merging Meshes Transferring Weights takes forever

2014-10-27 Thread Cesar Saez
Hi Eric, A couple of things to keep in mind (I'm sure you already went over these, but just in case): - Merge is expensive, make sure to merge your groups at once instead of add part by part through multiple merge operations. - Transfer weights from a single cage mesh works way better than from

Re: EDU Maintenance

2014-10-29 Thread Cesar Saez
The new licensing policy is great, kudos to Autodesk... the only missing piece is add Linux support, seems a bit embarrassing that their software works fine on linux but the licensing system is not figured out yet. On Wed, Oct 29, 2014 at 5:29 PM, Angus Davidson angus.david...@wits.ac.za wrote:

Re: Equivalent of XSI's Pick Session via pure Python/Qt?

2014-11-05 Thread Cesar Saez
Hi Tim, Do you mean in a standalone program? If so, you have to compare the state of the selection in a while loop until there's a change, the tricky thing of this is that you would have to use threads in order to keep your software responsive during the loop. If your Qt tool is running within

Re: more maya......

2014-12-02 Thread Cesar Saez
This one-liner expressions (MEL) should do the trick ;) // match transform delete `parentConstraint`; // match translation delete `pointConstraint`; // match rotation delete `orientConstraint`; // match scale delete `scaleConstraint`;

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Cesar Saez
If you right click on a command in the script editor you will find the link to the command documentation... Quick help is also very helpful in this regard. On Tue, Dec 2, 2014 at 2:02 PM, Eric Turman i.anima...@gmail.com wrote: Not being able to highlight a command in Maya and hit F1 like you

Re: more maya......

2014-12-03 Thread Cesar Saez
Hey Adam, It doesn't work because you're using the wrong quotation marks, *parentConstraint* should be enclosed by backticks / backquotes / ` (it's an imperative form of eval... sort of).

Re: more maya......

2014-12-04 Thread Cesar Saez
Yes, it's deleting the result of the parentConstraint command (which returns the name of the constraint node itself). On Thu, Dec 4, 2014 at 9:43 AM, Cristobal Infante cgc...@gmail.com wrote: Hi Adam, we are using Maya 2015 (not ext), but it must be what Cesar says. Just out of curiosity,

Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Cesar Saez
Man, I would love to use Houdini in production (rigger here)... I hope changes in UX help animators to give it a try.

Re: OT : Release a free uitility Nb Code Lines

2015-01-15 Thread Cesar Saez
It looks nice, thanks! I've been using git-loc http://brokestream.com/git-loc.html for a while (love the svg output) but I will give a chance to yours ASAP :) Cheers! On Thu, Jan 15, 2015 at 7:36 AM, Alok Gandhi alok.gandhi2...@gmail.com wrote: Hi All, I have released a new utility app Nb

Re: Nulls used in Maya.....thoughts?

2015-02-18 Thread Cesar Saez
Have the ability to write scripts is not a bad thing at all! Just do it once (graphically, by pointing and clicking), copy the log into your script editor and drag it to a shelf (or you can invest on yourself by understanding and cleaning up the log). On Thu, Feb 19, 2015 at 2:43 AM, john

Re: Maya, sheesh!

2015-02-12 Thread Cesar Saez
What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like Maya and I've been frustrated using it as much as any softimage user out there, but hey! it's time to get over it

Re: [PLUG] mGear Teaser

2015-01-28 Thread Cesar Saez
This is great! Looks promising, thanks Miquel! On Wed, Jan 28, 2015 at 2:37 PM, Jeremie Passerin gerem@gmail.com wrote: I think I had that in the mGear beta, but it was crap and crashing with big geometries. Miquel ? On 28 January 2015 at 09:29, Mario Reitbauer cont...@marioreitbauer.at

Re: OT maya random/linear in channel box

2015-03-09 Thread Cesar Saez
Perhaps generalizing xgen expressions http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-AFB8F7F3-DCCC-414A-9EC3-83B97FCC8C30.htm ? On Mon, Mar 9, 2015 at 10:51 PM, a...@andynicholas.com a...@andynicholas.com wrote: The functionality is great and overrides any concerns I

Re: OT maya random/linear in channel box

2015-03-06 Thread Cesar Saez
Before someone jump in saying that maya is the worst thing in the universe because of scripting and so on... 4 lines of code. from maya import cmds from random import random for each in cmds.ls(sl=True, l=True): cmds.setAttr(each + .translateX, random() * 500) Is it better than Softimage?

Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Cesar Saez
Shape nodes are not equivalent to operators but the primitive itself (the parent of the operator stack with a P icon on the explorer). In the Softimage SDK we have access the primitive of an object by calling obj.ActivePrimitive, I guess the initial idea was to implement more than one primitive

Re: akeytsu animation software demo

2015-03-04 Thread Cesar Saez
I agree, rigging as an specialization will be replaced by tools in the next 5-10 years (and riggers will move to development or other disciplines). We have already seen several algorithms to create armatures based on the mesh shape, there are tools to convert delta mush like deformations to

Re: akeytsu animation software demo

2015-03-04 Thread Cesar Saez
I agree, rigging as an specialization will be replaced by tools in the next 5-10 years (and riggers will move to development or other disciplines). We have already seen several algorithms to create armatures based on the mesh shape, there are tools to convert delta mush like deformations to

Re: Grease pencil for Softimage

2015-02-25 Thread Cesar Saez
/02/2015 9:20 am, Eugene Flormata eug...@flormata.com wrote: how's the non-linear rigging in blender? kinda like XSI's stacks? or like maya's? On Tue, Feb 24, 2015 at 12:09 AM, Cesar Saez cesa...@gmail.com wrote: Honestly, Blender's grease pencil is way better. Depending on your needs I'd

Re: akeytsu animation software demo

2015-02-22 Thread Cesar Saez
I'm a bit disappointed on this one. I was expecting a new approach on animation/rigging instead of a safe bet in a manipulators system. On Mon, Feb 23, 2015 at 3:33 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: one thng that I would like to see is workflow in case of changes to mesh with

Re: akeytsu animation software demo

2015-02-23 Thread Cesar Saez
AFAIK there's no hidden rig, they are keying bones/joints directly. The only rig-like reference is the IK effector, they can't really stick with the manipulator approach because of IK pinning between keyframes. It's not difficult to code as long as you have access to manipulators (and users don't

Re: Maya Facial Rigging - advise pretty please!

2015-02-23 Thread Cesar Saez
Have you tried tweak mode on the move tool preferences? it's not as complete as Softimage tweak tool but helps (you can access the move marking menu pressing w + LMB). Another useful trick is use shift+MMB to get the axis depending on the stroke (like softimage MMB). Regards, Cesar On Mon, Feb

Re: Grease pencil for Softimage

2015-02-24 Thread Cesar Saez
Honestly, Blender's grease pencil is way better. Depending on your needs I'd consider adding Blender to the pipeline: it's free, portable, lightweight and the python API is not that bad. On Tue, Feb 24, 2015 at 6:44 PM, Stephan Haitz sha...@3d-agenten.de wrote: Hi Pierre, look here:

Re: Maya thinks they're clever....and that's the problem

2015-02-25 Thread Cesar Saez
In all fairness, Maya GUI is much more customizable than Softimage's one... just saying. On Thu, Feb 26, 2015 at 11:01 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: I'm not talking about zone marking menus. Custom marking menus can be created and there are a handful

Re: Semi OT: Maya Quick Select Sets

2015-04-24 Thread Cesar Saez
What about storing a repr of the selection and select the eval? The whole thing shouldnt take more than 5 lines of python. On 24 Apr 2015 5:58 pm, Morten Bartholdy x...@colorshopvfx.dk wrote: This is a question to those who are ForcedXSI2MayaConvertsThatSuffer: If I cretate a Quick Select Set

Re: Scripting making geoapproximation local?

2015-04-27 Thread Cesar Saez
You can add a brand new geo approximation property and it will replace the shared one making it unique. I don't have softimage on front of me, but it should be something like: for each in Application.Selection: each.AddProperty('geomapprox') Cheers

Re: OT: Lab for 3DSMax

2015-04-13 Thread Cesar Saez
There's no need to trash 3dsmax, this new version finally bring something interesting for their users. Of course there's a long way to go yet, but this is definitely a step forward.

Re: Linux GUI weirdness

2015-04-04 Thread Cesar Saez
Fonts are a PITA on Linux, not because of technical reasons but the licensing of wide spread fonts and the poor choices of developers (availability vs licensing, fortunately it's getting better now). There are good quality open source equivalents for almost all proprietary fonts, but you'll have

Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Cesar Saez
What are you talking about? You are totally missing the point, this is not a beauty contest, we are professionals discussing on a video about the history of modeling tools.

Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread Cesar Saez
I think you guys are missing the point, the talk is not necessarily about maya but the evolution of modeling tools and where new developments are going to. On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Frankenstein with bunch of parts that doesn't work really

Re: Query scene for geo intersection (raycast)

2015-11-11 Thread Cesar Saez
I did this waaay back in the day, I'm not sure if it still works (who knows!?) but sounds similar to what you're after... please feel free to do whatever you want with it. http://www.creativecrash.com/xsi/script/csglue https://vimeo.com/3485620 Regards, Cesar

Re: ICE - text file & string manipulation

2015-11-11 Thread Cesar Saez
Hi, I would parse the file and generate an icecache by scripting, so you can move the data easily through different ICETrees/scenes. Maybe some of this might is still be relevant (shameless plug) http://www.cesarsaez.me/2013/11/scan-files.html Cheers! On Wed, Nov 11, 2015 at 5:48 AM, Gustavo

Re: Please explain Maya pivot points to a Softimage thinker

2015-11-06 Thread Cesar Saez
It's super useful! There are plenty of times on rigging where you need to keep position fcurves orthogonal to the world/origin (in a way that forward or up is defined by an unique fcurve) while the neutral/bind pose is non-orthogonal (typically IK limbs... but the concept is applicable to

Re: SP2???

2015-09-24 Thread Cesar Saez
Prepare yourself to read people complaining about the lack of new features/bugfixes on SP2... Tough crowd :)

Re: Malcom Rig 2.0 For Softimage

2016-01-01 Thread Cesar Saez
Is it even worth building and maintaining a Softimage rig? Schools have to teach using tools available to their students... Dave Gallagher is a great guy and I'm pretty sure he'd love to help, but nobody is in a position to demand anything here. Malcolm is a freebie! Best regards, Cesar

Re: Gator Mirroring shapes - Duplicated meshes?

2016-06-28 Thread Cesar Saez
What about freezing the gator op? -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: So.. Maya rigging is still a thing...

2016-01-26 Thread Cesar Saez
That's the attitude... What happened to this list? It used to be so good :( On 27 Jan 2016 7:09 am, "Sebastien Sterling" wrote: > "Ctrl/Alt/S will automatically increment and save. It’s a really useful > feature." > > > Same as Mudbox, yes i know. > > > > "I also

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-13 Thread Cesar Saez
Hi, I think you are mixing up the U coordinate, also known as the "time" of the cubic equation (or whatever you choose to go with) used under the hood, with a linearly distributed points on a curve (basically a post process done after the initial interpolation, length based instead of "time"

Re: Weight Tools

2016-04-09 Thread Cesar Saez
Hi Martin, That's great! here are a few relevant links on licensing. tl;dr:Legal - PySide (LGPL v2.1) - PyQt (GPL v3) . There's also a

Re: Weight Tools

2016-03-22 Thread Cesar Saez
You should be able to reuse the GUI as it is through PyQtForSoftimage (it's a pretty lightweight implementation, kudos to the people involved), but it requires the user to install the plugin + pyqt 4.8.x (I don't think the plugin is compatible with recent versions of qt as there are a lot of

Re: Changed ICE Orientation attribute access from sdk?

2016-05-03 Thread Cesar Saez
I hope you are not converting the array once per axis like in the snippet :) It's way better to get all the data in one call and manage the data re-shuffling on your own (i.e. python/jscript/vbscript/whatwever native types), Softimage's calls are relatively expensive as there's a round trip

Re: No -seriously, why don´t we GUMROAD for Softimage?

2017-01-25 Thread Cesar Saez
Hi there, Going back to the original post, most of what you describe is not doable by individual developers working as freelancers (I'm assuming you are referring to integrating open source technologies like USD, OpenSubD, PTex and so on). These tasks are big and fairly involved, it's like asking

Re: Define components which i can't see

2017-02-18 Thread Cesar Saez
reference. Good luck! C. On Sun, Feb 19, 2017 at 4:09 PM, Cesar Saez <cesa...@gmail.com> wrote: > I would check the angle between the normal of the selected face component > and the camera direction, if the angle turns out to be greater than 90 deg > it's most likely not visible.

Re: Define components which i can't see

2017-02-18 Thread Cesar Saez
I would check the angle between the normal of the selected face component and the camera direction, if the angle turns out to be greater than 90 deg it's most likely not visible. On Sat, Feb 18, 2017 at 11:37 PM, Andrew Prostrelov wrote: > Google translate power >) > > How

Re: OT: "Hollywood greatest trick" - Documentary

2017-02-27 Thread Cesar Saez
I have to agree with Morgan and Iker on twitter , you cannot complain about work conditions and show off your Porshe. It's an important issue to discuss, but I don't think that particular video/documentary did a great job framing the

Re: pop up property page

2016-10-24 Thread Cesar Saez
It has been a long time, but I think Application.InspectObj() opens a pgg, one of the arguments allows to pin it and so on. Cheers! On Mon, Oct 24, 2016 at 7:15 AM, Michael Amasio wrote: > Hey all... > > How do I force the property page to update to a certain ice node

Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Cesar Saez
The gap between the needs of big and small studios is getting bigger and bigger, making it trickier to tackle by a single software.​ -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: animation

2017-05-09 Thread Cesar Saez
Oscar Medina (and many others) have been playing with the idea for many years now. https://vimeo.com/150705593 Personally, I think it's one of those things that look great on a techreel but it doesn't work so well in production, I mean, look at any of the tutorials on MokaStudio's vimeo channel,

Re: Any Dinosaurs Still Lurking?

2018-05-15 Thread Cesar Saez
Not sure I qualify as a dinasour, but I'm still around. Although just like Alan, I moved to software development/pipeline. By the way, we are still using Softimage on Lego movies at Animal Logic (rigging, layout and animation), we have moved away on other IPs but lego stuff is still on the legacy