It works best if you leave it closed!
> Am 06.04.2018 um 22:11 schrieb Pierre Schiller > <activemotionpictu...@gmail.com>: > > Oh I guess I have something to thank Maya for.... I relate to that "ctrl+s" > every 2 or 3 minutes symptom. Yes, specially with buggy Blender > (pre-alpha-dev-highly-experimental-nightly) builds I get on the repository, > and still deliver a full work saved session because of the "maya symptom" > (saving constantly due to a nervous breakdown of crash session-loss of work). > Never thought of this, but "THANKS maya". > > www.3dcinetv.com - 3D.VFX.Post - Click on socials: > > > >> On Fri, Apr 6, 2018 at 2:36 PM, Enter Reality <3dv...@gmail.com> wrote: >> I'm still completely amazed about how many crashes there will be in a single >> session...I mean...especially during weight paint...its to a point that is >> almost funny to me. >> Now I'm using a technique I used while playing Tomb Raider on PC long time >> ago, meaning that instead of the F5 quicksave, I just Ctrl+s every 5-10 >> minutes, but sometimes I still forgot to do that, and I loose 20-30 minutes >> of work, because the crashes happen that often. >> >> I still rely on Maya for rigging and now also modeling, but its a real >> nightmare every time I open Maya >> >> 2018-03-31 14:48 GMT+02:00 Ben Barker <ben.bar...@gmail.com>: >>> This thread is hilarious. >>> I just wanted to say that if you are having really bad scene load times in >>> Maya and it's not file I/O (perhaps from references) then it's often long >>> init times for certain nodes. Thinking of the wrap deformer specifically. >>> Wraps init on scene load and they can be terrible on dense meshes. It was >>> so bad on one scene at Blizzard that Cameron Chrisman completely rewrote a >>> wrap deformer that stored the bind information in an attribute instead. Our >>> scenes were 1GB but they loaded fast. We still had to eat the long bind >>> time but only once. >>> >>> You can try decreasing wrap distance to as small as possible as a >>> workaround or even go low res->bones riding on surface -> skin deformer or >>> some other such hackery. Maya. >>> >>>> On Fri, Mar 30, 2018 at 6:59 AM, Mirko Jankovic >>>> <mirkoj.anima...@gmail.com> wrote: >>>> - select, obj in the scene, move it, crash maya. repeat >>>> >>>> - try to got o time in timeline, wait a bit... crash.. repeat >>>> >>>> - press F, view port goes completely black. try on couple scenes and even >>>> blank scene with cube.. same thing. see online that there are others with >>>> same issue and you need ot reset all preferences.. do that and hope same >>>> crap won;t happen again for who knows what reason. >>>> >>>> - waste half day waiting for relatively simple scene to even load... move >>>> project to SSD... loading time identical as from NAS over network.. go >>>> back to waiting and wasting time... >>>> >>>> - waste a week on stupid retarded errors in rendering, props disappearing >>>> and appearing randomly in frames, render done but frames not written >>>> out.,.. at the end reinstall maya from 2018.2 back to 2018. sort out some >>>> of those things.. get back others ... >>>> >>>> I will never understand how people manage to complete anything in normal >>>> time frame with this piece of crap. >>>> Actually I do understand.. they never complete in time... >>>> >>>>> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable >>>>> <sixsi_l...@imagefront.de> wrote: >>>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot on, >>>>> it's kinda terrifiyng. lol >>>>> >>>>> >>>>> >>>>> From: softimage-boun...@listproc.autodesk.com >>>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Anto >>>>> Matkovic >>>>> Sent: Thursday, March 29, 2018 10:47 AM >>>>> To: Official Softimage Users Mailing List. >>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=s6T3imFl6RWz6TFHEvNphEch3b9UvuPSW21z-ljAgHs&s=XGXs-N5eO_Dyqvysds9pkq754_WeBxAn9i9M-oYcE-g&e= >>>>> Subject: Re: The Maya Chronicles - or how retarded that software is... >>>>> >>>>> >>>>> >>>>> It always been like that. I think my first responsibility in 3d world >>>>> could be described as ''hypershade boy'' :), it was a Maya class where I >>>>> had to start earlier, to launch Mayas and Hypershade windows, so other >>>>> students would be able to use them before end of class (or something like >>>>> that). More or less, that 'position' is possible today. >>>>> >>>>> >>>>> >>>>> Anyway I heard great news, there is a new principal developer in Maya >>>>> team, who already have experiences all over industry. While we don't know >>>>> for details of his actual engagement, here's what he did for Microsoft >>>>> and Valve: >>>>> >>>>> >>>>> >>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=s6T3imFl6RWz6TFHEvNphEch3b9UvuPSW21z-ljAgHs&s=DL1f_fW4TEZm_8o2Jq-6pmsVf4dyqqPKgiRBSB_CESA&e= >>>>> >>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=s6T3imFl6RWz6TFHEvNphEch3b9UvuPSW21z-ljAgHs&s=Na7mnJ2nzjKhyAlJENFPP9IjojQMJM0tyBZDsczFkqI&e= >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> From: Morten Bartholdy <x...@colorshopvfx.dk> >>>>> To: "Userlist, Softimage" <softimage@listproc.autodesk.com> >>>>> Sent: Monday, March 26, 2018 1:25 PM >>>>> Subject: The Maya Chronicles - or how retarded that software is... >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> The Hypershade is slow to update A: when there are many materials (I >>>>> guess updating shaderballs) and even slower when the selected object has >>>>> many polygons. Horrible waste of the users time. WWTT??? (which is short >>>>> for "What Were They Thinking") >>>>> >>>>> >>>>> >>>>> --------------------------------------------------------------------------------------------- >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> Softimage Mailing List. >>>>> >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>>> >>>> >>>> -- >>>> Mirko Jankovic >>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=s6T3imFl6RWz6TFHEvNphEch3b9UvuPSW21z-ljAgHs&s=u-Ep2QT3VnEHmSTPHLsBbPCH5mefJhZTywkNy9c5qt0&e= >>>> >>>> Need to find freelancers fast? >>>> www.cgfolio.com >>>> >>>> Need some help with rendering an Redshift project? >>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=s6T3imFl6RWz6TFHEvNphEch3b9UvuPSW21z-ljAgHs&s=2B5gEqhHb5ymk1xUbVX6bQJo7A9pv0fJ_GB26ZW7Ysw&e= >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >>> "unsubscribe" in the subject, and reply to confirm. >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.
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