nope, mixed up again... 2013 could in theory save a file knowing which
features 2012 doesn't support, but 2012 would need to radically change how
it loaded data from future (forward) versions and features it does not yet
know about. brent was talking about the latter.
On Tue, Apr 17, 2012 at 4:52
-eric says now :P
s
On Tue, Apr 17, 2012 at 5:00 PM, Eric Turman i.anima...@gmail.com wrote:
But I was originally suggesting the prior...the one that Luc-Eric said
that the team could conceivably consider.
On Tue, Apr 17, 2012 at 6:56 PM, Steven Caron car...@gmail.com wrote:
nope, mixed up
grumble...grunt... grrr
have fun guys.
On Thu, Apr 19, 2012 at 1:29 PM, Jason Brynford-Jones
jason.brynford-jo...@autodesk.com wrote:
Well like most others on the team who have posted, I too will be working
with them on something new. Softimage is mature enough now and in very
capable
stay calm, there are others still around... unless they are leaving too.
sean, marc-andre, yanick, brent... those are just off the top of my head.
dont forget all the support guys too! stephen, graham, siddarth, matthew..
i am sure i am missing someone...
s
On Thu, Apr 19, 2012 at 2:33 PM, Rob
thats just stefan... his heart moved on long ago ;)
On Thu, Apr 19, 2012 at 2:38 PM, Graham Bell graham.b...@autodesk.comwrote:
Jeez, com guys, these posts make for depressing reading.
Whilst some will see this as the ‘end’, it’s also the start of something
new. Everything has got to change
i know right. we made one for them... least they could do ;)
On Thu, Apr 19, 2012 at 2:59 PM, Greg Punchatz g...@janimation.com wrote:
and for the love of god give us a soft interaction model :)
i am not sure that is the proper way to track changes with the custom
renderer plugin.
the RendererContext provides an attribute called 'DirtyList' which is
available by default but one should also look at the Query callback and
read about 'siRenderQueryWantDirtyList'
On Mon, Apr 23, 2012 at
:47 PM, Steven Caron car...@gmail.com wrote:
i am not sure that is the proper way to track changes with the custom
renderer plugin.
the RendererContext provides an attribute called 'DirtyList' which is
available by default but one should also look at the Query callback and
read about
i still need to make that cmake softimage plugin development tutorial.
no need to start from a cmd prompt.
*written with my thumbs
On Apr 25, 2012, at 8:41 AM, Ahmidou Lyazidi ahmidou@gmail.com
wrote:
I finally got it working, I was starting MSVC++ with a .bat file
that looked like:
my obj drag and drop does this by exposing that custom preference. i
know that old version on the area is broken, but try looking on rray.de/xsi
or the softimageblog.com
*written with my thumbs
On Apr 25, 2012, at 10:24 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com
wrote:
of animations. I haven't had a chance to even prototype this yet so who
knows whether it will work as advertised :)
Cheers,
-Nicolas
On Wed, Apr 25, 2012 at 12:31 PM, Steven Caron car...@gmail.com wrote:
IsAnimated, which is available at many levels, should be what you want.
but i see
there was a 'memory leak'. i logged an issue about this mentioning they
should have provided a way to avoid the leak but maintain compatibility
with client code. i suggest you do the same so it will get some more
attention.
i wouldn't change siutils.py but instead put a try catch in your code
:\\Softimage\\whatever_name_I_use.
On my host machine, I have them in the same folder than Maya, D:\\Program
Files[(x64)]\\Autodesk\\.
I never had any troubles on both sides (work production as customization).
Something in mind or happened to you ?
jo
2012/4/27 Steven Caron car...@gmail.com
alan jones' find_softimage module already works on linux and windows, his
module is simple and is easy to maintain. i have no intentions to rewrite
this module. i also have no experience programming for the OS on linux and
very little with windows, i dont have access to a linux machine to test it.
great! thanks
On Fri, Apr 27, 2012 at 11:19 AM, Alok Gandhi alok.gan...@modusfx.comwrote:
In the defualt folders on windows C:\Program Files\Autodesk\Softimage
2012.SAP and I am guessing on linux would be \usr\local\
On 4/27/2012 2:10 PM, Steven Caron wrote:
alan jones
he is certainly with in his rights to do so, but then one could argue the
issues we have today with patents. joe's patent is actually causing other
small developers grief. yeti by peregrine labs has chosen not to sell its
product in the US. there are other plugins, ornatrix and hairfarm which are
to be hidden). Other than that using GUIDs as attribute
names isn't exactly user friendly, but it works.
On Mon, Apr 30, 2012 at 10:14 AM, Steven Caron car...@gmail.com wrote:
ugh. you told them that sucks right?
s
On Mon, Apr 30, 2012 at 9:55 AM, Nicolas Burtnyk
nico...@redshift3d.comwrote
can't you use the OperatorContext and use either GetOutputTarget ? or maybe
use GetSource to get the operator itself and navigate up?
i haven't tried it in c++ but a simple runtime SCOP with this in the Update
callback works...
Application.LogMessage(In_UpdateContext.Operator.Parent3DObject)
#
wouldn't you want to use it with multi threaded render be sure all threads
get shut down? this is just a guess as i have no experience with the abort
callback on a custom renderer, but i think halfdan wrote the example and i
personally think he is a pretty smart dood.
s
On Tue, May 1, 2012 at
sweet, i didn't know that either and was questioning it when reading your
code.
On Wed, May 2, 2012 at 11:00 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
ps: Friendly nod to Xavier for pointing out ** syntax does to the power
of so I don't need to use math.pow() in my code.
in a rendering context speed is paramount, keep up the good fight! and the
pressure on the autodesk to make the improvements you need.
On Thu, May 3, 2012 at 5:41 PM, Nicolas Burtnyk nico...@redshift3d.comwrote:
the on-the-fly construction of 2 ProjectItems to do the comparison is a
lot
have you tried... siOnCreateShader? i generated this event from the wizard
and it seems to log a lot of relevant info. also there is siOnConnectShader
*Question*: Can material assignment happen without this command being
run? In other words, is catching this command sufficient for monitoring
as well).
Thanks for the tip on material assignment via drag drop. Kind of a
shame that it ends up calling CopyPaste command but it should be simple
enough to monitor for that command as well.
-Nicolas
On Fri, May 4, 2012 at 4:54 PM, Steven Caron car...@gmail.com wrote:
have you tried
yes, we need improvements to the SDK to bring parity to the mental ray
integration in regards to scene graph changes.
On Mon, May 7, 2012 at 9:14 AM, Nicolas Burtnyk nico...@redshift3d.comwrote:
It's absolutely essential for the system to not miss anything - a false
negative will mean we're
, 2011 at 5:24 PM, Steven Caron car...@gmail.com wrote:
well for your reference, i am using Alan Jones' cmake softimage module.
it automates a lot of the process for creating softimage plugins with
cmake. it can be found in the src\CMake\Modules folder. its very handy :)
s
On Wed, Dec 7, 2011
, which are the
differences between them? Do they have the same features? (of course, from
the point of view of PyQt)
Thanks in advance and thanks to Steven Caron and Jo Benayoun for sharing
it.
see below...
On Tue, May 8, 2012 at 4:48 AM, Ana Gomez agomezalca...@gmail.com wrote:
Hello again!
My concern was if some features have been lost in the process of exposing
the pyqt implementation from the Blur tools.
the plugin is no longer related to blur tools, nothing is lost...
Or
thanks ana for your contributions, this is exactly what i hoped for by
putting this plugin on github.
On Wed, May 9, 2012 at 7:27 AM, Ana Gomez agomezalca...@gmail.com wrote:
Hello,
Steve, here you have the fork https://github.com/anuska/PyQtForSoftimageand I
have also sent you a pull
hey gang
i have hit a snag when scripting ICE compounds and setting the value of an
exposed reference string. i usually succumb to using 'SetValue' commands
but wanted to try to get an OM method for this. i looked around the
archives and besides traversing the nested graph i didn't see a way to
as i said, the plugin does not depend on any data persisted in a scene. if
the example plugins run without issue then its not the plugin's fault but
the gui/app they are trying to run.
s
On Thu, May 17, 2012 at 10:36 PM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za wrote:
Maybe there
Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
--
*From:* softimage-boun...@listproc.autodesk.com [
softimage-boun...@listproc.autodesk.com] on behalf of Steven Caron [
car...@gmail.com]
*Sent:* 18 May 2012 08:02
for each particle you need to look up closest locations on the surface...
you should be able to use an array of positions (StrandPosition)
s
On Fri, May 18, 2012 at 12:21 PM, Dominik d...@shedmtl.com wrote:
Hey list,
I hope some Ice master could help me with that.
I'm trying to deform
hey kamen
i haven't looked at the available attributes but have you tried using the
'View Attributes'? GetAttribute()/SetAttribute() with this View might allow
you to set that lock.
s
On Fri, May 18, 2012 at 8:33 AM, Kamen Lilov kamen.li...@chaosgroup.comwrote:
Hello,
I'm looking for an
i am using gmail and have got many (if not all) posts...
On Thu, May 24, 2012 at 10:07 AM, James G. Jones jgj...@comcast.net wrote:
Like some other folks, I hadn't received any posts since the 18th on my
GMail account.
So I subscribed to the list from one of my other email addresses
thats hilarious
On Fri, May 25, 2012 at 9:13 AM, Grahame Fuller grahame.ful...@autodesk.com
wrote:
XSI got a couple of things out of its development, including the Fold
operator and the Drag drop models at cursor location preference.
i am certainly not experiencing it, cause i would be pulling the fire alarm
in your work place if it was :)
On Tue, Jun 5, 2012 at 12:22 PM, Stephen Blair
stephen.bl...@autodesk.comwrote:
If either of you are having these problems and have a data set for
reproducing it, then please log it for
when i was at blur animators used animation layers extensively. there was a
lot of pains over the years but we got through a lot of them and they are
fixed now. referenced models and animation layers are a bit tricky, if you
nest models you are asking for lots of trouble. since the layers
http://rray.de/xsi/
type in voxel in the filter and you get like 5 of them... all without the
'mystical' sound track... silly :)
s
On Wed, Jun 6, 2012 at 12:00 PM, David Rivera
activemotionpictu...@yahoo.com wrote:
Hi, I just saw this video:
think last one was in 11? might be?
--
*De:* Steven Caron car...@gmail.com
*Para:* softimage@listproc.autodesk.com
*Enviado:* Martes, 5 de junio, 2012 16:29:01
*Asunto:* Re: Animation layers info
when i was at blur animators used animation layers extensively
you better deliver!
On Thu, Jun 7, 2012 at 9:10 AM, Sebastian Kowalski l...@sekow.com wrote:
btw. excpect some wicked imagery in the near future.. ;)
more real than the built in one?
On Fri, Jun 8, 2012 at 11:28 AM, Mário Domingos mdomingos.p...@gmail.comwrote:
Great plug, a real metaballs system.
https://vimeo.com/43686944
Mário
?
--
christian keller
visual effects|direction
m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com
Am 08.06.2012 um 20:54 schrieb Steven Caron car...@gmail.com:
yes, just wondering how Michele's is better? i recently did work and the
polygonizer had some artifacts close up that i
wrote:
More than a cue, a solution! J
** **
Thanks Steven!
** **
MatDuf
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
*Sent:* 13 juin 2012 13:04
*To:* softimage@listproc.autodesk.com
i believe he has been down this road already. its lacking...
On Mon, Jun 18, 2012 at 12:54 PM, Stephan Woermann
swoerman...@googlemail.com wrote:
There is a DirtyList attribute in the renderes context, maybe that helps a
little...
Stephan
i dont see that as an issue, they are blocking really low values which
might result in the split to actually be right on top of the boundary edge.
if you want a really really close edge use the ] key (split edge tool)
middle click and drag for a loop and left click and drag for a single point
s
also, can you just branch and set point position on those particles instead?
s
On Fri, Jun 22, 2012 at 11:30 AM, Grahame Fuller
grahame.ful...@autodesk.com wrote:
What sort of procedural animation? Can it not be expressed as a
simulation? Do you have an example of what you mean?
gray
absolutely! there are downsides to both but both are very capable. i would
prefer to use either over mental ray.
i have been using arnold and sitoa for a while now and really enjoy it, but
i think vray provides a better balance for a smaller studio or one without
a technical staff.
On Fri, Jun
post this to the sitoa list, include which version you are using.
On Fri, Jun 29, 2012 at 1:53 PM, Mitchell Lotierzo
mitchlotie...@gmail.comwrote:
Has anyone out there ever had problems getting strands to render in
Arnold? I get this error message when I draw a render region:
# WARNING :
yes, thanks everyone for sharing their time.
but was i the only one who wanted to take the mouse out of andy's hand!?
lol. zoom in and zoom out and then back in and out and on over and over.
s
On Mon, Jul 2, 2012 at 11:13 AM, Javier Vega javierelas...@gmail.comwrote:
Thanks for this. Very
is mario ucci still there? cause i think i see his hand in every
character... and all of the characters are awesome! (not just modeling,
animation, and shading too!)
On Tue, Jul 3, 2012 at 2:32 PM, Ciaran Moloney moloney.cia...@gmail.comwrote:
Yeah, Autodesk should have them do a case study or
oh yes, i didn't mean to single out mario. great work all the way around
guys!
s
On Tue, Jul 3, 2012 at 2:56 PM, Amaan Akram xsil...@warpedspace.org wrote:
congrats Mario, Rick, Ciaran, Sajjad, Jamie and everybody else who was
involved in this. Amazing.
On 3 July 2012 22:37, Steven Caron
i dont think enough time was spent by softimage devs to really performance
test it and make a informed decision about how the customer's should use
it. a shame i know... in fact i didn't spend near as much time with it as i
wanted to (many factors, but one being the ICE kine changed through out
what type of improvements are you suggesting?
while i dont have Connect methods for ports, adding new Ports to nodes, or
any control over where the node shows in the gui, the rest seems ok to me.
s
On Tue, Jul 3, 2012 at 8:59 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
+1000 it's such a
i believe that is vs 2008.
i also think softimage 2013 switched to using vs 2010.
s
On Fri, Jul 6, 2012 at 12:16 PM, Nicolas Burtnyk nico...@redshift3d.comwrote:
Is the VC++ version associated with each version of Softimage documented
somewhere?
E.g. what VC++ version should be used for
/viewtopic.php?f=15t=1579
** **
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
*Sent:* 11 juillet 2012 13:45
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Freeze ICE tree to geometry
.
Cheers,
Guillaume Laforge
On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron car...@gmail.com wrote:
yes, but it was already linked :)
leo's issue with this compound was that it worked with only one instance
master.
On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau
marc-andre.carbonn
the embarrassing part to me is not taking advantage of the benefits of
being distributed on the web and the fact the search/index seems to get
screwed up every iteration.
i would expect the docs to be updated incrementally between releases, and a
'last updated date' on the bottom or top of the
18, 2012 at 1:55 PM, Steven Caron car...@gmail.com wrote:
the embarrassing part to me is not taking advantage of the benefits of
being
distributed on the web and the fact the search/index seems to get
screwed up
every iteration.
i would expect the docs to be updated incrementally between
it. :)
** **
** **
** **
*From:* softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven
Caron
*Sent:* Thursday, July 19, 2012 4:18
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Leviathan using ICE
** **
screw ICE
hey guys... (read brent)
i am trying to cache the PickBuffer each time the user activates this
custom tool (this happens on camera navigation, which is my primary
concern) but not having much luck. the doc suggests if i pass an empty
region i will get the whole view but any subsequent calls i am
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 30 July 2012 04:43
To: softimage@listproc.autodesk.com
Subject: SDK : caching the tool context pick buffer
hey guys... (read brent)
i am trying to cache
removed the PickBuffer calls and just called Snap.
--
Brent
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 30 July 2012 18:45
To: softimage@listproc.autodesk.com
Subject: Re: SDK : caching the tool context pick
well the CGeometryAccessor is a dump of everything too, but its just
float/long data arrays instead of full fledged classes. at least i could
cache this data easily without loops...
should be a fun exercise, which is available here for anyone who is
interested...
@brent, can i use softimage's fps counter to do speed testing? does that
counter represent the entire ogl rendering pipeline?
no biggie if not, i just didn't want to have to make my own profiling/fps
counter.
s
On Mon, Jul 30, 2012 at 3:09 PM, Steven Caron car...@gmail.com wrote:
well
hey piotrek
i was avoiding setting up point locators thinking they would be slower but
i will be attempting to implement a few different methods and compare
performance.
s
On Tue, Jul 31, 2012 at 11:41 PM, piotrek marczak piotrek.marc...@gmail.com
wrote:
There are raycast methods in xsisdk
.
being able to use a external format to store data like this and so it can
be updated without interacting with a live simulation is key.
s
On Wed, Aug 1, 2012 at 7:12 AM, Guillaume Laforge
guillaume.lafo...@autodesk.com wrote:
Hello Julian,
It sounds like a known bug reported by Steven Caron about
-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 31 July 2012 21:39
To: softimage@listproc.autodesk.com
Subject: Re: SDK : caching the tool context pick buffer
thanks, i am going to use the fps counter for now ...
i made some progress last night... i am caching the pickbuffer
of which don't seem to be very
efficient)
--
Brent
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 01 August 2012 18:18
To: softimage@listproc.autodesk.com
Subject: Re: SDK : caching the tool context pick buffer
i
1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM
** **
prenez note que mon nouveau courriel est le: l...@shedmtl.com
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
*Sent:* August-01-12 2:21 PM
...@listproc.autodesk.com] *On Behalf Of *Steven Caron
*Sent:* August-01-12 3:08 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Crowd FX Help
** **
i finished all my shots with crowdfx even with the issues. your actor geo
and rig might be more complex then the pedestrian so i would
...@listproc.autodesk.com] On Behalf Of Steven
Caron
Sent: Wednesday, August 01, 2012 12:42 PM
To: softimage@listproc.autodesk.com
Subject: Re: Crowd FX Help
its not a current feature, its a suggestion i have sent to softimage
but also was going to be the basis for my own customizations
hey brent!
i was reading about vertex arrays...
http://www.songho.ca/opengl/gl_vertexarray.html
i tried to implement this and got crashes, before i investigate further are
these even usable? or is custom tools restricted to immediate mode?
how about VBOs and display lists? any restrictions with
are working, tested on stanford models within custom
tool...
check attachment
*From:* Steven Caron car...@gmail.com
*Sent:* Thursday, August 02, 2012 6:59 PM
*To:* softimage@listproc.autodesk.com
*Subject:* SDK : using vertex arrays in a custom tool?
hey brent!
i was reading about vertex arrays
i VERY much like arnold renderer, but i think you might find arnold to be
problematic with some interior shots. vray and mental ray's caching options
can go a long way for arch vis.
@sandy, have you read any of the threads on the sitoa mailing list
regarding interiors?
On Thu, Aug 2, 2012 at
has anyone tried to use a matrix44 input type on a custom shader? how do
you set the default values?
i tried an 4 by 4 array of floats without luck. ideas?
s
probably a single dimension array with 16 indices.
** **
** **
Matt
** **
** **
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
*Sent:* Monday, August 13, 2012 2:58 PM
*To:* softimage
maya is a great 'platform' with an already massive installed user base. i
dont expect an autodesk executive to back softimage, lets just hang in
there and continue to use our secret weapon.
s
On Tue, Aug 14, 2012 at 9:50 AM, Eugen Sares softim...@keyvis.at wrote:
If that's what AD is going to
come on guys softimage is still going, lets not have another one of these
doom and gloom prediction threads.
again, this is our secret weapon...
On Tue, Aug 14, 2012 at 10:44 AM, Rob Chapman tekano@gmail.com wrote:
yeah I know right! sadly we live in depressing times, if only there was
hey brent
GAP related question... are you guys internally using your nearest
neighbor/point locator to get points within the brush radius? say for
weight painting?
s
On Wed, Aug 1, 2012 at 11:06 AM, Steven Caron car...@gmail.com wrote:
cheers!
s
On Wed, Aug 1, 2012 at 10:26 AM, Brent
whats the behavior for two RT views open?
lets say i have one open, locked, for reference. does that refresh?
*written with my thumbs
On Aug 18, 2012, at 12:03 AM, Eugen Sares softim...@keyvis.at wrote:
As always, when people have different needs - checkbox in the RT
preferences.
Am
what dont you like about that? i dont see many other ways to handle this
and if i were to implement this tomorrow i would use an event
s
On Mon, Aug 20, 2012 at 8:41 AM, Ana Gomez agomezalca...@gmail.com wrote:
I was thinking of modifying the PyQtForSoftimage addon to register another
event,
i have never tried to do such a thing but i think you have the right idea,
at least thats what i gather from reading the CMeshBuilder class
documentation. i would be weary of the clusters on the new mesh... maybe
purge clusters before rebuilding?
On Mon, Aug 20, 2012 at 8:52 AM, Kamen Lilov
cluster/per face materials?
On Tue, Aug 21, 2012 at 8:48 AM, Kamen Lilov kamen.li...@chaosgroup.comwrote:
On 8/20/2012 10:29 PM, Steven Caron wrote:
i have never tried to do such a thing but i think you have the right
idea, at least thats what i gather from reading the CMeshBuilder class
could you use your own operator which sits at the bottom of the stack?
On Tue, Aug 21, 2012 at 10:25 AM, Kamen Lilov kamen.li...@chaosgroup.comwrote:
I control both the old data and the new geom data. We are building a
preview mesh for a piece of external geometry, a.k.a. VRay Proxy / Arnold
list comp is awesome but sometimes they just get unreadable and hard to
maintain, simply put abuse of an awesome feature
On Tue, Aug 21, 2012 at 1:51 PM, Alok alok.gan...@modusfx.com wrote:
oLightNulls = [mdl for mdl in oModel.FindChildren2(
,c.siNullPrimType,,True) if lamp in mdl.Name or
that was nice! very high quality and believable!
s
On Tue, Aug 21, 2012 at 6:22 PM, Edy Susanto Lim edysusant...@gmail.comwrote:
Hi.
I could take a look.
The latest bird rig I did is for this commercial :
http://www.youtube.com/watch?feature=player_embeddedv=6J4GH9AXAAo
great! thanks for the contribution back.. i actually need to commit some
changes i made to the events files. lets hope there isn't too much merging
issues.
On Wed, Aug 22, 2012 at 10:04 AM, Ana Gomez agomezalca...@gmail.com wrote:
After all, I've created the signals for undo and redo in my
did you know the factor weight map generator has that already? but it could
be handy to provide arbitrary world start/end points for the grad or more
than just a linear grad.
On Thu, Aug 23, 2012 at 6:32 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
A gradient generator would be cool too.
this generator you speak of?
On Thu, Aug 23, 2012 at 12:43 PM, Steven Caron car...@gmail.com wrote:
did you know the factor weight map generator has that already? but it
could be handy to provide arbitrary world start/end points for the grad or
more than just a linear grad.
On Thu, Aug 23
1) you can launch softimage code from a pyqt app, so use a normal
pickelement, pickobject, or pickposition. then process the return values in
your python code.
2) i haven't done enough development using uic files so i haven't the
experience with this but could you instead use the pyqt_example.py
this is only at generation so a new set of tools for doing gradients still
is relevant, like on existing weightmaps or one that takes arbitrary start
and end positions.
On Thu, Aug 23, 2012 at 4:40 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Thanks. I was over-thinking it. I'm aware of the
one, yeah, that seems like a good way to go.
Good to know about the Pick Session stuff. Thanks!
-Tim
On 8/23/2012 6:13 PM, Steven Caron wrote:
1) you can launch softimage code from a pyqt app, so use a normal
pickelement, pickobject, or pickposition. then process the return values
great news!
i dont get to use the pyqt interfaces as much as i want to (yet) and i want
to hear more from the community on the ups and downs of jo's and my plugin.
i also am hoping some people could start sharing their examples? maybe some
tutorials? wink wink
s
On Fri, Aug 24, 2012 at 1:31
just to add some context... the duplicate pass menu item was added because
Ctrl+D can break the pass. on one of my first jobs users were duplicating
passes and they wouldn't appear. through scripting they were there but not
in the explorer. after some research we found that if the duplicate
an image clip should always show the source!
often i will click the 'plug' icon when navigating a material's render
tree. i will navigate down to the image node then the clip and i dont see
the source.
s
her example i dont believe was complete... if you find an instance you need
to return the class then .show(). right?
s
On Mon, Aug 27, 2012 at 10:59 AM, Tim Crowson
tim.crow...@magneticdreams.com wrote:
Ana,
- Your method for preventing multiple windows seems to work, but once I
close the
thanks tim!
once this is 'finished' it would be great to see it on rray.de/xsi and link
on the github page as projects using the plugin. a great, simple example.
s
On Mon, Aug 27, 2012 at 11:55 AM, Miquel Campos miquel.cam...@gmail.comwrote:
Thank you Tim for share your code :)
take your time!
On Mon, Aug 27, 2012 at 12:10 PM, Tim Crowson
tim.crow...@magneticdreams.com wrote:
Right on. Still two things that need smoothing out, although they're
strictly cosmetic:
1) the funky FileBrowser
2) the teeny tiny 'Ok' button in the 'About' dialog. I still don't know
these are only exposed to the cpp api right? so i need to expose this to
scripting in the QtSoftimage plugin...
s
On Mon, Aug 27, 2012 at 12:55 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
If Softimage is changing the look of the controls in your dialog box in an
unpleasant way, use the
oh nice... thanks luc-eric!
@tim, give this a shot?
On Mon, Aug 27, 2012 at 1:28 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Mon, Aug 27, 2012 at 4:02 PM, Steven Caron car...@gmail.com wrote:
these are only exposed to the cpp api right? so i need to expose this to
scripting
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