Re: 2013 save scene = no load in 2012?

2012-04-17 Thread Steven Caron
nope, mixed up again... 2013 could in theory save a file knowing which features 2012 doesn't support, but 2012 would need to radically change how it loaded data from future (forward) versions and features it does not yet know about. brent was talking about the latter. On Tue, Apr 17, 2012 at 4:52

Re: 2013 save scene = no load in 2012?

2012-04-17 Thread Steven Caron
-eric says now :P s On Tue, Apr 17, 2012 at 5:00 PM, Eric Turman i.anima...@gmail.com wrote: But I was originally suggesting the prior...the one that Luc-Eric said that the team could conceivably consider. On Tue, Apr 17, 2012 at 6:56 PM, Steven Caron car...@gmail.com wrote: nope, mixed up

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steven Caron
grumble...grunt... grrr have fun guys. On Thu, Apr 19, 2012 at 1:29 PM, Jason Brynford-Jones jason.brynford-jo...@autodesk.com wrote: Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steven Caron
stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steven Caron
thats just stefan... his heart moved on long ago ;) On Thu, Apr 19, 2012 at 2:38 PM, Graham Bell graham.b...@autodesk.comwrote: Jeez, com guys, these posts make for depressing reading. Whilst some will see this as the ‘end’, it’s also the start of something new. Everything has got to change

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steven Caron
i know right. we made one for them... least they could do ;) On Thu, Apr 19, 2012 at 2:59 PM, Greg Punchatz g...@janimation.com wrote: and for the love of god give us a soft interaction model :)

Re: Tracking changes to the scene

2012-04-23 Thread Steven Caron
i am not sure that is the proper way to track changes with the custom renderer plugin. the RendererContext provides an attribute called 'DirtyList' which is available by default but one should also look at the Query callback and read about 'siRenderQueryWantDirtyList' On Mon, Apr 23, 2012 at

Re: Tracking changes to the scene

2012-04-24 Thread Steven Caron
:47 PM, Steven Caron car...@gmail.com wrote: i am not sure that is the proper way to track changes with the custom renderer plugin. the RendererContext provides an attribute called 'DirtyList' which is available by default but one should also look at the Query callback and read about

Re: MS Visual C++ 2010 problem

2012-04-25 Thread Steven Caron
i still need to make that cmake softimage plugin development tutorial. no need to start from a cmd prompt. *written with my thumbs On Apr 25, 2012, at 8:41 AM, Ahmidou Lyazidi ahmidou@gmail.com wrote: I finally got it working, I was starting MSVC++ with a .bat file that looked like:

Re: Anybody has a multiple OBJ file importer script or plugin?

2012-04-25 Thread Steven Caron
my obj drag and drop does this by exposing that custom preference. i know that old version on the area is broken, but try looking on rray.de/xsi or the softimageblog.com *written with my thumbs On Apr 25, 2012, at 10:24 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote:

Re: Tracking changes to the scene

2012-04-25 Thread Steven Caron
of animations. I haven't had a chance to even prototype this yet so who knows whether it will work as advertised :) Cheers, -Nicolas On Wed, Apr 25, 2012 at 12:31 PM, Steven Caron car...@gmail.com wrote: IsAnimated, which is available at many levels, should be what you want. but i see

Re: siutils.py changes in 2013? why?

2012-04-26 Thread Steven Caron
there was a 'memory leak'. i logged an issue about this mentioning they should have provided a way to avoid the leak but maintain compatibility with client code. i suggest you do the same so it will get some more attention. i wouldn't change siutils.py but instead put a try catch in your code

Re: install directories

2012-04-27 Thread Steven Caron
:\\Softimage\\whatever_name_I_use. On my host machine, I have them in the same folder than Maya, D:\\Program Files[(x64)]\\Autodesk\\. I never had any troubles on both sides (work production as customization). Something in mind or happened to you ? jo 2012/4/27 Steven Caron car...@gmail.com

Re: install directories

2012-04-27 Thread Steven Caron
alan jones' find_softimage module already works on linux and windows, his module is simple and is easy to maintain. i have no intentions to rewrite this module. i also have no experience programming for the OS on linux and very little with windows, i dont have access to a linux machine to test it.

Re: install directories

2012-04-27 Thread Steven Caron
great! thanks On Fri, Apr 27, 2012 at 11:19 AM, Alok Gandhi alok.gan...@modusfx.comwrote: In the defualt folders on windows C:\Program Files\Autodesk\Softimage 2012.SAP and I am guessing on linux would be \usr\local\ On 4/27/2012 2:10 PM, Steven Caron wrote: alan jones

Re: Nodes galore II (not ICE)

2012-04-29 Thread Steven Caron
he is certainly with in his rights to do so, but then one could argue the issues we have today with patents. joe's patent is actually causing other small developers grief. yeti by peregrine labs has chosen not to sell its product in the US. there are other plugins, ornatrix and hairfarm which are

Re: Equivalent to 'ui mapping' for plugin-based custom shaders?

2012-04-30 Thread Steven Caron
to be hidden). Other than that using GUIDs as attribute names isn't exactly user friendly, but it works. On Mon, Apr 30, 2012 at 10:14 AM, Steven Caron car...@gmail.com wrote: ugh. you told them that sucks right? s On Mon, Apr 30, 2012 at 9:55 AM, Nicolas Burtnyk nico...@redshift3d.comwrote

Re: [C++][CustomOp]

2012-05-01 Thread Steven Caron
can't you use the OperatorContext and use either GetOutputTarget ? or maybe use GetSource to get the operator itself and navigate up? i haven't tried it in c++ but a simple runtime SCOP with this in the Update callback works... Application.LogMessage(In_UpdateContext.Operator.Parent3DObject) #

Re: Custom Renderer Abort Callback

2012-05-01 Thread Steven Caron
wouldn't you want to use it with multi threaded render be sure all threads get shut down? this is just a guess as i have no experience with the abort callback on a custom renderer, but i think halfdan wrote the example and i personally think he is a pretty smart dood. s On Tue, May 1, 2012 at

Re: Scripting: Closest Point On a Point Cloud?

2012-05-02 Thread Steven Caron
sweet, i didn't know that either and was questioning it when reading your code. On Wed, May 2, 2012 at 11:00 AM, Alan Fregtman alan.fregt...@gmail.comwrote: ps: Friendly nod to Xavier for pointing out ** syntax does to the power of so I don't need to use math.pow() in my code.

Re: Why is Material::operator private?

2012-05-03 Thread Steven Caron
in a rendering context speed is paramount, keep up the good fight! and the pressure on the autodesk to make the improvements you need. On Thu, May 3, 2012 at 5:41 PM, Nicolas Burtnyk nico...@redshift3d.comwrote: the on-the-fly construction of 2 ProjectItems to do the comparison is a lot

Re: Getting the objects to which a material was assigned in siOnEndCommand

2012-05-04 Thread Steven Caron
have you tried... siOnCreateShader? i generated this event from the wizard and it seems to log a lot of relevant info. also there is siOnConnectShader *Question*: Can material assignment happen without this command being run? In other words, is catching this command sufficient for monitoring

Re: Getting the objects to which a material was assigned in siOnEndCommand

2012-05-04 Thread Steven Caron
as well). Thanks for the tip on material assignment via drag drop. Kind of a shame that it ends up calling CopyPaste command but it should be simple enough to monitor for that command as well. -Nicolas On Fri, May 4, 2012 at 4:54 PM, Steven Caron car...@gmail.com wrote: have you tried

Re: Getting the objects to which a material was assigned in siOnEndCommand

2012-05-07 Thread Steven Caron
yes, we need improvements to the SDK to bring parity to the mental ray integration in regards to scene graph changes. On Mon, May 7, 2012 at 9:14 AM, Nicolas Burtnyk nico...@redshift3d.comwrote: It's absolutely essential for the system to not miss anything - a false negative will mean we're

Re: PyQt For Softimage

2012-05-07 Thread Steven Caron
, 2011 at 5:24 PM, Steven Caron car...@gmail.com wrote: well for your reference, i am using Alan Jones' cmake softimage module. it automates a lot of the process for creating softimage plugins with cmake. it can be found in the src\CMake\Modules folder. its very handy :) s On Wed, Dec 7, 2011

Re: PyQtForSoftimage vs Blur-dev

2012-05-07 Thread Steven Caron
, which are the differences between them? Do they have the same features? (of course, from the point of view of PyQt) Thanks in advance and thanks to Steven Caron and Jo Benayoun for sharing it.

Re: PyQtForSoftimage vs Blur-dev

2012-05-08 Thread Steven Caron
see below... On Tue, May 8, 2012 at 4:48 AM, Ana Gomez agomezalca...@gmail.com wrote: Hello again! My concern was if some features have been lost in the process of exposing the pyqt implementation from the Blur tools. the plugin is no longer related to blur tools, nothing is lost... Or

Re: PyQtForSoftimage vs Blur-dev

2012-05-09 Thread Steven Caron
thanks ana for your contributions, this is exactly what i hoped for by putting this plugin on github. On Wed, May 9, 2012 at 7:27 AM, Ana Gomez agomezalca...@gmail.com wrote: Hello, Steve, here you have the fork https://github.com/anuska/PyQtForSoftimageand I have also sent you a pull

ICE : scripting reference ports

2012-05-17 Thread Steven Caron
hey gang i have hit a snag when scripting ICE compounds and setting the value of an exposed reference string. i usually succumb to using 'SetValue' commands but wanted to try to get an OM method for this. i looked around the archives and besides traversing the nested graph i didn't see a way to

Re: Merging Scene Fixes qtSoftimage plugin error why?

2012-05-18 Thread Steven Caron
as i said, the plugin does not depend on any data persisted in a scene. if the example plugins run without issue then its not the plugin's fault but the gui/app they are trying to run. s On Thu, May 17, 2012 at 10:36 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: Maybe there

Re: Merging Scene Fixes qtSoftimage plugin error why?

2012-05-18 Thread Steven Caron
Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Steven Caron [ car...@gmail.com] *Sent:* 18 May 2012 08:02

Re: Strands deform by vector flow?

2012-05-18 Thread Steven Caron
for each particle you need to look up closest locations on the surface... you should be able to use an array of positions (StrandPosition) s On Fri, May 18, 2012 at 12:21 PM, Dominik d...@shedmtl.com wrote: Hey list, I hope some Ice master could help me with that. I'm trying to deform

Re: Pause render updates (preview Lock button)

2012-05-21 Thread Steven Caron
hey kamen i haven't looked at the available attributes but have you tried using the 'View Attributes'? GetAttribute()/SetAttribute() with this View might allow you to set that lock. s On Fri, May 18, 2012 at 8:33 AM, Kamen Lilov kamen.li...@chaosgroup.comwrote: Hello, I'm looking for an

Re: test, maybe a solution for those not receiving?

2012-05-24 Thread Steven Caron
i am using gmail and have got many (if not all) posts... On Thu, May 24, 2012 at 10:07 AM, James G. Jones jgj...@comcast.net wrote: Like some other folks, I hadn't received any posts since the 18th on my GMail account. So I subscribed to the list from one of my other email addresses

Re: Friday Flashback

2012-05-25 Thread Steven Caron
thats hilarious On Fri, May 25, 2012 at 9:13 AM, Grahame Fuller grahame.ful...@autodesk.com wrote: XSI got a couple of things out of its development, including the Fold operator and the Drag drop models at cursor location preference.

Re: disconnected shaders on ref models - still happening in 2013

2012-06-05 Thread Steven Caron
i am certainly not experiencing it, cause i would be pulling the fire alarm in your work place if it was :) On Tue, Jun 5, 2012 at 12:22 PM, Stephen Blair stephen.bl...@autodesk.comwrote: If either of you are having these problems and have a data set for reproducing it, then please log it for

Re: Animation layers info

2012-06-05 Thread Steven Caron
when i was at blur animators used animation layers extensively. there was a lot of pains over the years but we got through a lot of them and they are fixed now. referenced models and animation layers are a bit tricky, if you nest models you are asking for lots of trouble. since the layers

Re: Voxelizer for 3dsMax, in softimage Ice is...?

2012-06-06 Thread Steven Caron
http://rray.de/xsi/ type in voxel in the filter and you get like 5 of them... all without the 'mystical' sound track... silly :) s On Wed, Jun 6, 2012 at 12:00 PM, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I just saw this video:

Re: Animation layers info

2012-06-06 Thread Steven Caron
think last one was in 11? might be? -- *De:* Steven Caron car...@gmail.com *Para:* softimage@listproc.autodesk.com *Enviado:* Martes, 5 de junio, 2012 16:29:01 *Asunto:* Re: Animation layers info when i was at blur animators used animation layers extensively

Re: memory not flushed after caching

2012-06-07 Thread Steven Caron
you better deliver! On Thu, Jun 7, 2012 at 9:10 AM, Sebastian Kowalski l...@sekow.com wrote: btw. excpect some wicked imagery in the near future.. ;)

Re: Anyone tried threesixty's Metaballs?

2012-06-08 Thread Steven Caron
more real than the built in one? On Fri, Jun 8, 2012 at 11:28 AM, Mário Domingos mdomingos.p...@gmail.comwrote: Great plug, a real metaballs system. https://vimeo.com/43686944 Mário

Re: Anyone tried threesixty's Metaballs?

2012-06-11 Thread Steven Caron
? -- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 chris3...@me.com Am 08.06.2012 um 20:54 schrieb Steven Caron car...@gmail.com: yes, just wondering how Michele's is better? i recently did work and the polygonizer had some artifacts close up that i

Re: Quick Arnold question

2012-06-13 Thread Steven Caron
wrote: More than a cue, a solution! J ** ** Thanks Steven! ** ** MatDuf ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron *Sent:* 13 juin 2012 13:04 *To:* softimage@listproc.autodesk.com

Re: Heads up to plugin developers regarding CRef

2012-06-18 Thread Steven Caron
i believe he has been down this road already. its lacking... On Mon, Jun 18, 2012 at 12:54 PM, Stephan Woermann swoerman...@googlemail.com wrote: There is a DirtyList attribute in the renderes context, maybe that helps a little... Stephan

Re: SI2013SP1

2012-06-19 Thread Steven Caron
i dont see that as an issue, they are blocking really low values which might result in the split to actually be right on top of the boundary edge. if you want a really really close edge use the ] key (split edge tool) middle click and drag for a loop and left click and drag for a single point s

Re: Evalution outside simulation

2012-06-22 Thread Steven Caron
also, can you just branch and set point position on those particles instead? s On Fri, Jun 22, 2012 at 11:30 AM, Grahame Fuller grahame.ful...@autodesk.com wrote: What sort of procedural animation? Can it not be expressed as a simulation? Do you have an example of what you mean? gray

Re: Who has switched to Vray and loves it?

2012-06-22 Thread Steven Caron
absolutely! there are downsides to both but both are very capable. i would prefer to use either over mental ray. i have been using arnold and sitoa for a while now and really enjoy it, but i think vray provides a better balance for a smaller studio or one without a technical staff. On Fri, Jun

Re: ICE | Arnold Render Errors With Strands

2012-06-29 Thread Steven Caron
post this to the sitoa list, include which version you are using. On Fri, Jun 29, 2012 at 1:53 PM, Mitchell Lotierzo mitchlotie...@gmail.comwrote: Has anyone out there ever had problems getting strands to render in Arnold? I get this error message when I draw a render region: # WARNING :

Re: NY ICE workshop videos live

2012-07-02 Thread Steven Caron
yes, thanks everyone for sharing their time. but was i the only one who wanted to take the mouse out of andy's hand!? lol. zoom in and zoom out and then back in and out and on over and over. s On Mon, Jul 2, 2012 at 11:13 AM, Javier Vega javierelas...@gmail.comwrote: Thanks for this. Very

Re: bbc olympics titles

2012-07-03 Thread Steven Caron
is mario ucci still there? cause i think i see his hand in every character... and all of the characters are awesome! (not just modeling, animation, and shading too!) On Tue, Jul 3, 2012 at 2:32 PM, Ciaran Moloney moloney.cia...@gmail.comwrote: Yeah, Autodesk should have them do a case study or

Re: bbc olympics titles

2012-07-03 Thread Steven Caron
oh yes, i didn't mean to single out mario. great work all the way around guys! s On Tue, Jul 3, 2012 at 2:56 PM, Amaan Akram xsil...@warpedspace.org wrote: congrats Mario, Rick, Ciaran, Sajjad, Jamie and everybody else who was involved in this. Amazing. On 3 July 2012 22:37, Steven Caron

Re: ICE kineamtics performances ?

2012-07-03 Thread Steven Caron
i dont think enough time was spent by softimage devs to really performance test it and make a informed decision about how the customer's should use it. a shame i know... in fact i didn't spend near as much time with it as i wanted to (many factors, but one being the ICE kine changed through out

Re: ICE kineamtics performances ?

2012-07-03 Thread Steven Caron
what type of improvements are you suggesting? while i dont have Connect methods for ports, adding new Ports to nodes, or any control over where the node shows in the gui, the rest seems ok to me. s On Tue, Jul 3, 2012 at 8:59 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote: +1000 it's such a

Re: Logging to the history window from a custom renderer

2012-07-06 Thread Steven Caron
i believe that is vs 2008. i also think softimage 2013 switched to using vs 2010. s On Fri, Jul 6, 2012 at 12:16 PM, Nicolas Burtnyk nico...@redshift3d.comwrote: Is the VC++ version associated with each version of Softimage documented somewhere? E.g. what VC++ version should be used for

Re: Freeze ICE tree to geometry?

2012-07-11 Thread Steven Caron
/viewtopic.php?f=15t=1579 ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron *Sent:* 11 juillet 2012 13:45 *To:* softimage@listproc.autodesk.com *Subject:* Re: Freeze ICE tree to geometry

Re: Freeze ICE tree to geometry?

2012-07-11 Thread Steven Caron
. Cheers, Guillaume Laforge On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron car...@gmail.com wrote: yes, but it was already linked :) leo's issue with this compound was that it worked with only one instance master. On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau marc-andre.carbonn

Re: ICE modeling

2012-07-18 Thread Steven Caron
the embarrassing part to me is not taking advantage of the benefits of being distributed on the web and the fact the search/index seems to get screwed up every iteration. i would expect the docs to be updated incrementally between releases, and a 'last updated date' on the bottom or top of the

Re: ICE modeling

2012-07-18 Thread Steven Caron
18, 2012 at 1:55 PM, Steven Caron car...@gmail.com wrote: the embarrassing part to me is not taking advantage of the benefits of being distributed on the web and the fact the search/index seems to get screwed up every iteration. i would expect the docs to be updated incrementally between

Re: Leviathan using ICE

2012-07-18 Thread Steven Caron
it. :) ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron *Sent:* Thursday, July 19, 2012 4:18 *To:* softimage@listproc.autodesk.com *Subject:* Re: Leviathan using ICE ** ** screw ICE

SDK : caching the tool context pick buffer

2012-07-29 Thread Steven Caron
hey guys... (read brent) i am trying to cache the PickBuffer each time the user activates this custom tool (this happens on camera navigation, which is my primary concern) but not having much luck. the doc suggests if i pass an empty region i will get the whole view but any subsequent calls i am

Re: SDK : caching the tool context pick buffer

2012-07-30 Thread Steven Caron
From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 30 July 2012 04:43 To: softimage@listproc.autodesk.com Subject: SDK : caching the tool context pick buffer hey guys... (read brent) i am trying to cache

Re: SDK : caching the tool context pick buffer

2012-07-30 Thread Steven Caron
removed the PickBuffer calls and just called Snap. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 30 July 2012 18:45 To: softimage@listproc.autodesk.com Subject: Re: SDK : caching the tool context pick

Re: SDK : caching the tool context pick buffer

2012-07-30 Thread Steven Caron
well the CGeometryAccessor is a dump of everything too, but its just float/long data arrays instead of full fledged classes. at least i could cache this data easily without loops... should be a fun exercise, which is available here for anyone who is interested...

Re: SDK : caching the tool context pick buffer

2012-07-31 Thread Steven Caron
@brent, can i use softimage's fps counter to do speed testing? does that counter represent the entire ogl rendering pipeline? no biggie if not, i just didn't want to have to make my own profiling/fps counter. s On Mon, Jul 30, 2012 at 3:09 PM, Steven Caron car...@gmail.com wrote: well

Re: caching the tool context pick buffer

2012-08-01 Thread Steven Caron
hey piotrek i was avoiding setting up point locators thinking they would be slower but i will be attempting to implement a few different methods and compare performance. s On Tue, Jul 31, 2012 at 11:41 PM, piotrek marczak piotrek.marc...@gmail.com wrote: There are raycast methods in xsisdk

Re: Crowd FX Help

2012-08-01 Thread Steven Caron
. being able to use a external format to store data like this and so it can be updated without interacting with a live simulation is key. s On Wed, Aug 1, 2012 at 7:12 AM, Guillaume Laforge guillaume.lafo...@autodesk.com wrote: Hello Julian, It sounds like a known bug reported by Steven Caron about

Re: SDK : caching the tool context pick buffer

2012-08-01 Thread Steven Caron
-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 31 July 2012 21:39 To: softimage@listproc.autodesk.com Subject: Re: SDK : caching the tool context pick buffer thanks, i am going to use the fps counter for now ... i made some progress last night... i am caching the pickbuffer

Re: SDK : caching the tool context pick buffer

2012-08-01 Thread Steven Caron
of which don't seem to be very efficient) -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 01 August 2012 18:18 To: softimage@listproc.autodesk.com Subject: Re: SDK : caching the tool context pick buffer i

Re: Crowd FX Help

2012-08-01 Thread Steven Caron
1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM ** ** prenez note que mon nouveau courriel est le: l...@shedmtl.com ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron *Sent:* August-01-12 2:21 PM

Re: Crowd FX Help

2012-08-01 Thread Steven Caron
...@listproc.autodesk.com] *On Behalf Of *Steven Caron *Sent:* August-01-12 3:08 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Crowd FX Help ** ** i finished all my shots with crowdfx even with the issues. your actor geo and rig might be more complex then the pedestrian so i would

Re: Crowd FX Help

2012-08-01 Thread Steven Caron
...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Wednesday, August 01, 2012 12:42 PM To: softimage@listproc.autodesk.com Subject: Re: Crowd FX Help its not a current feature, its a suggestion i have sent to softimage but also was going to be the basis for my own customizations

SDK : using vertex arrays in a custom tool?

2012-08-02 Thread Steven Caron
hey brent! i was reading about vertex arrays... http://www.songho.ca/opengl/gl_vertexarray.html i tried to implement this and got crashes, before i investigate further are these even usable? or is custom tools restricted to immediate mode? how about VBOs and display lists? any restrictions with

Re: SDK : using vertex arrays in a custom tool?

2012-08-02 Thread Steven Caron
are working, tested on stanford models within custom tool... check attachment *From:* Steven Caron car...@gmail.com *Sent:* Thursday, August 02, 2012 6:59 PM *To:* softimage@listproc.autodesk.com *Subject:* SDK : using vertex arrays in a custom tool? hey brent! i was reading about vertex arrays

Re: render flavor for architecture rendering

2012-08-02 Thread Steven Caron
i VERY much like arnold renderer, but i think you might find arnold to be problematic with some interior shots. vray and mental ray's caching options can go a long way for arch vis. @sandy, have you read any of the threads on the sitoa mailing list regarding interiors? On Thu, Aug 2, 2012 at

SDK : ShaderDefOptions default value, matrix

2012-08-13 Thread Steven Caron
has anyone tried to use a matrix44 input type on a custom shader? how do you set the default values? i tried an 4 by 4 array of floats without luck. ideas? s

Re: SDK : ShaderDefOptions default value, matrix

2012-08-13 Thread Steven Caron
probably a single dimension array with 16 indices. ** ** ** ** Matt ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron *Sent:* Monday, August 13, 2012 2:58 PM *To:* softimage

Re: Autodesk aquires Naiad

2012-08-14 Thread Steven Caron
maya is a great 'platform' with an already massive installed user base. i dont expect an autodesk executive to back softimage, lets just hang in there and continue to use our secret weapon. s On Tue, Aug 14, 2012 at 9:50 AM, Eugen Sares softim...@keyvis.at wrote: If that's what AD is going to

Re: Autodesk aquires Naiad

2012-08-14 Thread Steven Caron
come on guys softimage is still going, lets not have another one of these doom and gloom prediction threads. again, this is our secret weapon... On Tue, Aug 14, 2012 at 10:44 AM, Rob Chapman tekano@gmail.com wrote: yeah I know right! sadly we live in depressing times, if only there was

Re: SDK : caching the tool context pick buffer

2012-08-15 Thread Steven Caron
hey brent GAP related question... are you guys internally using your nearest neighbor/point locator to get points within the brush radius? say for weight painting? s On Wed, Aug 1, 2012 at 11:06 AM, Steven Caron car...@gmail.com wrote: cheers! s On Wed, Aug 1, 2012 at 10:26 AM, Brent

Re: Small Annoying Things

2012-08-18 Thread Steven Caron
whats the behavior for two RT views open? lets say i have one open, locked, for reference. does that refresh? *written with my thumbs On Aug 18, 2012, at 12:03 AM, Eugen Sares softim...@keyvis.at wrote: As always, when people have different needs - checkbox in the RT preferences. Am

Re: undo event??!!

2012-08-20 Thread Steven Caron
what dont you like about that? i dont see many other ways to handle this and if i were to implement this tomorrow i would use an event s On Mon, Aug 20, 2012 at 8:41 AM, Ana Gomez agomezalca...@gmail.com wrote: I was thinking of modifying the PyQtForSoftimage addon to register another event,

Re: Replace a geometry on an existing SI object via CMeshBuilder

2012-08-20 Thread Steven Caron
i have never tried to do such a thing but i think you have the right idea, at least thats what i gather from reading the CMeshBuilder class documentation. i would be weary of the clusters on the new mesh... maybe purge clusters before rebuilding? On Mon, Aug 20, 2012 at 8:52 AM, Kamen Lilov

Re: Replace a geometry on an existing SI object via CMeshBuilder

2012-08-21 Thread Steven Caron
cluster/per face materials? On Tue, Aug 21, 2012 at 8:48 AM, Kamen Lilov kamen.li...@chaosgroup.comwrote: On 8/20/2012 10:29 PM, Steven Caron wrote: i have never tried to do such a thing but i think you have the right idea, at least thats what i gather from reading the CMeshBuilder class

Re: Replace a geometry on an existing SI object via CMeshBuilder

2012-08-21 Thread Steven Caron
could you use your own operator which sits at the bottom of the stack? On Tue, Aug 21, 2012 at 10:25 AM, Kamen Lilov kamen.li...@chaosgroup.comwrote: I control both the old data and the new geom data. We are building a preview mesh for a piece of external geometry, a.k.a. VRay Proxy / Arnold

Re: FindChildren2 with multiple search strings

2012-08-21 Thread Steven Caron
list comp is awesome but sometimes they just get unreadable and hard to maintain, simply put abuse of an awesome feature On Tue, Aug 21, 2012 at 1:51 PM, Alok alok.gan...@modusfx.com wrote: oLightNulls = [mdl for mdl in oModel.FindChildren2( ,c.siNullPrimType,,True) if lamp in mdl.Name or

Re: OT Wing rigger needed!

2012-08-21 Thread Steven Caron
that was nice! very high quality and believable! s On Tue, Aug 21, 2012 at 6:22 PM, Edy Susanto Lim edysusant...@gmail.comwrote: Hi. I could take a look. The latest bird rig I did is for this commercial : http://www.youtube.com/watch?feature=player_embeddedv=6J4GH9AXAAo

Re: undo event??!!

2012-08-22 Thread Steven Caron
great! thanks for the contribution back.. i actually need to commit some changes i made to the events files. lets hope there isn't too much merging issues. On Wed, Aug 22, 2012 at 10:04 AM, Ana Gomez agomezalca...@gmail.com wrote: After all, I've created the signals for undo and redo in my

Re: WeightMap Tools going Beta

2012-08-23 Thread Steven Caron
did you know the factor weight map generator has that already? but it could be handy to provide arbitrary world start/end points for the grad or more than just a linear grad. On Thu, Aug 23, 2012 at 6:32 AM, Alan Fregtman alan.fregt...@gmail.comwrote: A gradient generator would be cool too.

Re: WeightMap Tools going Beta

2012-08-23 Thread Steven Caron
this generator you speak of? On Thu, Aug 23, 2012 at 12:43 PM, Steven Caron car...@gmail.com wrote: did you know the factor weight map generator has that already? but it could be handy to provide arbitrary world start/end points for the grad or more than just a linear grad. On Thu, Aug 23

Re: Two questions about PyQt in Soft (re: Pick Sessions, UI Refresh)

2012-08-23 Thread Steven Caron
1) you can launch softimage code from a pyqt app, so use a normal pickelement, pickobject, or pickposition. then process the return values in your python code. 2) i haven't done enough development using uic files so i haven't the experience with this but could you instead use the pyqt_example.py

Re: WeightMap Tools going Beta

2012-08-23 Thread Steven Caron
this is only at generation so a new set of tools for doing gradients still is relevant, like on existing weightmaps or one that takes arbitrary start and end positions. On Thu, Aug 23, 2012 at 4:40 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Thanks. I was over-thinking it. I'm aware of the

Re: Two questions about PyQt in Soft (re: Pick Sessions, UI Refresh)

2012-08-24 Thread Steven Caron
one, yeah, that seems like a good way to go. Good to know about the Pick Session stuff. Thanks! -Tim On 8/23/2012 6:13 PM, Steven Caron wrote: 1) you can launch softimage code from a pyqt app, so use a normal pickelement, pickobject, or pickposition. then process the return values

Re: Two questions about PyQt in Soft (re: Pick Sessions, UI Refresh)

2012-08-24 Thread Steven Caron
great news! i dont get to use the pyqt interfaces as much as i want to (yet) and i want to hear more from the community on the ups and downs of jo's and my plugin. i also am hoping some people could start sharing their examples? maybe some tutorials? wink wink s On Fri, Aug 24, 2012 at 1:31

Re: Small Annoying Things

2012-08-26 Thread Steven Caron
just to add some context... the duplicate pass menu item was added because Ctrl+D can break the pass. on one of my first jobs users were duplicating passes and they wouldn't appear. through scripting they were there but not in the explorer. after some research we found that if the duplicate

Re: Small Annoying Things

2012-08-26 Thread Steven Caron
an image clip should always show the source! often i will click the 'plug' icon when navigating a material's render tree. i will navigate down to the image node then the clip and i dont see the source. s

Re: Some more questions about PyQt in Softimage

2012-08-27 Thread Steven Caron
her example i dont believe was complete... if you find an instance you need to return the class then .show(). right? s On Mon, Aug 27, 2012 at 10:59 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: Ana, - Your method for preventing multiple windows seems to work, but once I close the

Re: Some more questions about PyQt in Softimage (addon v1.12)

2012-08-27 Thread Steven Caron
thanks tim! once this is 'finished' it would be great to see it on rray.de/xsi and link on the github page as projects using the plugin. a great, simple example. s On Mon, Aug 27, 2012 at 11:55 AM, Miquel Campos miquel.cam...@gmail.comwrote: Thank you Tim for share your code :)

Re: Some more questions about PyQt in Softimage (addon v1.12)

2012-08-27 Thread Steven Caron
take your time! On Mon, Aug 27, 2012 at 12:10 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Right on. Still two things that need smoothing out, although they're strictly cosmetic: 1) the funky FileBrowser 2) the teeny tiny 'Ok' button in the 'About' dialog. I still don't know

Re: Some more questions about PyQt in Softimage

2012-08-27 Thread Steven Caron
these are only exposed to the cpp api right? so i need to expose this to scripting in the QtSoftimage plugin... s On Mon, Aug 27, 2012 at 12:55 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: If Softimage is changing the look of the controls in your dialog box in an unpleasant way, use the

Re: Some more questions about PyQt in Softimage

2012-08-27 Thread Steven Caron
oh nice... thanks luc-eric! @tim, give this a shot? On Mon, Aug 27, 2012 at 1:28 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Mon, Aug 27, 2012 at 4:02 PM, Steven Caron car...@gmail.com wrote: these are only exposed to the cpp api right? so i need to expose this to scripting

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