Develop? you mean: assets? or .addons? :D
* www.3dcinetv.com
Hey guys,
I agree. We don't even have to go as far as animation/weight mapping etc. Look
at something as basic as modeling, I can't be quick and efficient with that
petty toolset Maya has to offer, no matter what. Uv is a nightmare, everything
is deprecated, badly implemented, unstable and
@Pedro Santos, most of us stand with that choice: not taking Maya / being
reject by studio.
The day EOL was announced for SI, I decided that -if I was to work for
Maya- it would only be as an animator.
Guess what? Even the timeline has this clumsy workflow to make it
scrub/play and, to do it
Well, by looking at Maya default hotkeys, these typical MMB+ctrl+ hold+
something, I'd say this must be done for someone with eight or more tentacles
:)Generally, I think this analogy has sense - certain extraterrestrial solution
must be great for crew of Borg cube, but... not really for
While I have many Animation jobs closed to me, since I never got into Maya
to be "my new home", you guys sure don't convince me of my wrong ways and
give in :)
Cheers
P
On 11 June 2018 at 22:58, Jordi Bares wrote:
> When you don’t know any better...
>
> jb
>
> On 11 Jun 2018, at 18:53, Tenshi
When you don’t know any better...
jb
> On 11 Jun 2018, at 18:53, Tenshi wrote:
>
> I just don't understand. This is like the Ufo thing, we know they're out
> there but most people can't recognized or willing to understand there's a
> possibility.
> So why we all know Maya sucks and the so
I just don't understand. This is like the Ufo thing, we know they're out
there but most people can't recognized or willing to understand there's a
possibility.
So why we all know Maya sucks and the so called "industry" keep accepting
this weird deform creature?
Why Softimage.. why..
On Mon, Jun
Thank you!!
Sent from my Samsung Galaxy smartphone.
null--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.
http://help.autodesk.com/view/MAYAUL/2018/ENU/?caas=caas/sfdcarticles/sfdcarticles/Restore-the-Legacy-Viewport-in-Maya-2018.html
Issue:
By default, the Legacy Viewport is not available in Maya 2018.
Solution:
Activate the Legacy Viewport in the Maya.env for Maya 2018:
1. Documents > Maya >
What idiot figured that it is great idea to have only VP2.0 and then
loading scenes takes minutes longer stuck at retarded VP2.0 processing and
processing and processing... I hate maya.. so deeply, so much
On Wed, Apr 18, 2018 at 3:40 PM Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
Normally I'd say try deleting history on the object, or to try
freezing/resetting the transforms. But if it is occurring to a new poly grid in
the scene with your FBX import it would seem there is something else much more
complex going on.
Joey
-Original Message-
From:
To be fair, that was the case in Softimage too occasionally.
E.g. changing a color swatch resulted in 3 "Set Value" commands issued,
one for each color component, which had to be undone separately.
On 18.04.2018 11:24, Artur W wrote:
> Ctrl+Z doesn't work as you might expect in Maya.
> It seems
Ctrl+Z doesn't work as you might expect in Maya.
It seems that 1 click or 1 option change may produce series of commands and
Ctrl+Z reverts only the last one, so in consequence you may have to do it
several times to go back where you need.
Artur
2018-04-18 11:10 GMT+02:00 David Saber
Replicating this as described I got the results I think you were expecting.
I've been unable to repeat the anomoly.
And did the "wave" occur on the Z & X axis or just Z or X? I'd also be curious
if you had any kind of parenting relationship that might have affected the
smooth direction. But I
Maya is full of surprises. Here's my story today:
I wanted to create a wavy surface so I got a polygon grid and selected
every second points and translated in Y.
Then I applied a smooth. The result was bizarre: only the edges were
wavy shaped, the rest was flat. I was not happy so I undid the
We humans are resilient to pain, that is certainly true.
jb
> On 6 Apr 2018, at 21:11, Pierre Schiller
> wrote:
>
> Oh I guess I have something to thank Maya for I relate to that "ctrl+s"
> every 2 or 3 minutes symptom. Yes, specially with buggy Blender
>
It works best if you leave it closed!
> Am 06.04.2018 um 22:11 schrieb Pierre Schiller
> :
>
> Oh I guess I have something to thank Maya for I relate to that "ctrl+s"
> every 2 or 3 minutes symptom. Yes, specially with buggy Blender
>
Oh I guess I have something to thank Maya for I relate to that "ctrl+s"
every 2 or 3 minutes symptom. Yes, specially with buggy Blender
(pre-alpha-dev-highly-experimental-nightly) builds I get on the repository,
and *still deliver a full work saved session* because of the "maya symptom"
I'm still completely amazed about how many crashes there will be in a
single session...I mean...especially during weight paint...its to a point
that is almost funny to me.
Now I'm using a technique I used while playing Tomb Raider on PC long time
ago, meaning that instead of the F5 quicksave, I
This thread is hilarious.
I just wanted to say that if you are having really bad scene load times in
Maya and it's not file I/O (perhaps from references) then it's often long
init times for certain nodes. Thinking of the wrap deformer specifically.
Wraps init on scene load and they can be terrible
Ok I have to agree with you Andy, I also had many crashes with SI.. no dcc
is 100% reliable, that is the nature of software. For me the big difference
is: I knew where to expect a crash in softmage.. like “move operators up
and down the stack=danger.. have a boolean going on? Danger times
To be totally honest, that’s how I had to deal with Softimage/Arnold. I would
sometimes only open a scene and have it crash for no reason. I could never say
Softimage had been a robust experience. After moving to Houdini, it took almost
two years to get rid of my fear to click the wrong thing
Mirko and Fabricio are nailing it with Maya. Can't wait to get access to
the blog and start posting.
I still can't believe how on all of these years speedy service packs do
nothing but unstabilize other libraries for render.
This happened way back when SI2014 came out and a year later they eol.
Please, that's the first thing you do with maya. DOH!.
Artur
;)
2018-03-30 15:19 GMT+02:00 Fabricio Chamon :
> Protip: have 2 maya sessions opened -> Begin working on one of them ->
> wait for the crash -> kill on task manager -> fire up another session ->
> continue work
What I gathered about Maya so far is that every function in one way or
another leads to a hotkey Alt+F4 (the fast option).
Also, when it crashes, I noticed it is faster to kill the process then wait
for all the notifiers to appear (your maya crashed window x 9000). A tip
for you'all.
Artur
hahah that is exactly what I did!! having two maya running :))
damn...
On Fri, Mar 30, 2018 at 3:19 PM, Fabricio Chamon wrote:
> Protip: have 2 maya sessions opened -> Begin working on one of them ->
> wait for the crash -> kill on task manager -> fire up another session ->
Protip: have 2 maya sessions opened -> Begin working on one of them -> wait
for the crash -> kill on task manager -> fire up another session ->
continue work on already opened session while new one loads -> no wait 3
minutes for maya to start -> happyness (?)
This is how I work in maya EVERYTIME.
How do you know when someone is working with maya?
He have his task manager opened non stop for killing the process when it
becomes non responsive...again.. and again..
On Fri, Mar 30, 2018 at 1:09 PM, Laurence Dodd wrote:
> Ive spent the last month or so lighting and
Ive spent the last month or so lighting and rendering in Maya; I was
thinking there would be something in there that made me go "oh yeah!, thats
really good", but no not once.
It felt I was fighting the software the whole time, fighting and waiting.
It's just so slow to do anything, why click once
- select, obj in the scene, move it, crash maya. repeat
- try to got o time in timeline, wait a bit... crash.. repeat
- press F, view port goes completely black. try on couple scenes and even
blank scene with cube.. same thing. see online that there are others with
same issue and you need ot
Ok, no teeths but decent knowledge of marketing. That guy is so spot on, it's
kinda terrifiyng. lol
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Anto Matkovic
Sent: Thursday, March 29, 2018 10:47 AM
To: Official Softimage Users
It always been like that. I think my first responsibility in 3d world could be
described as ''hypershade boy'' :), it was a Maya class where I had to start
earlier, to launch Mayas and Hypershade windows, so other students would be
able to use them before end of class (or something like that).
AD at GDC:
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DBvO8TvezsAk=DwIDaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=HZPIcNfNiTm6JnRe5uEtLwVu6Vo2_TOIoovg0-jif_k=eZDyleQldHB6JNpNuK2SSFCV6BtBmlFpWDcx8epu1Zg=
So...
Ha ha ha ha ha ha ha…. Ok, let’s give it a go… I will setup a simple blog and
give you the URL in a few weeks...
> On 29 Mar 2018, at 00:41, Pierre Schiller
> wrote:
>
> Yes please. set up some admins and let the ball roll. specially since
> everthing
Why not just use something else instead instead ?
On Thu, Mar 29, 2018 at 12:41 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:
> Yes please. set up some admins and let the ball roll. specially since
> everthing clickable is monetized. Has it been giving results to monetize a
>
Yes please. set up some admins and let the ball roll. specially since
everthing clickable is monetized. Has it been giving results to monetize a
faulty software over the years? yes. so lets port it for real reviewed
horror storiea for everyone to submit.
I can already feel some TDs exhaling and
I bought a domain long ago precisely to do that… may be I should and let
everyone chip in. X-DDD
jb
> On 28 Mar 2018, at 19:50, Pierre Schiller
> wrote:
>
> Why not make it an official blog and monetize on it. Let´s capitalize on that
> Maya viree...
>
>
>
Why not make it an official blog and monetize on it. Let´s capitalize on
that Maya viree...
* www.3dcinetv.com
Spot on! That is exactly how it is working in Maya :-D
> Den 28. marts 2018 klokken 15:53 skrev balazs kiss :
>
>
> I hear ya! I want to punch through my screen every 5 minutes when I have to
> do shading work in it. It's like a remote desktop to the Moon.
>
> This video
:)))
On 3/28/2018 3:53 PM, balazs kiss wrote:
I hear ya! I want to punch through my screen every 5 minutes when I
have to do shading work in it. It's like a remote desktop to the Moon.
This video sums up my experience so far :
Hahaha! :)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of balazs kiss
Sent: Wednesday, March 28, 2018 3:53 PM
To: Official Softimage Users Mailing List.
41 matches
Mail list logo