Re: render tree mixer/texture limit
Could it be a limitation of the renderer, or is it really the render tree or translator? What are you rendering with? Mental Ray? S On 30/08/2019 05:18, Kris Rivel wrote: > Hey all...been ages but still here! Weird question but anyone know if > the render tree has a max limit on the number of nodes, 8mixers or > textures it can load beyond any memory issue...just physical "number" > limit? I have about 65+ texture nodes plugged into a stack of mixers and > all was working fantastic but I noticed some are missing and only show > up in render if I unplug a few. So I'm thinking that I've hit some sort > of ceiling. I have no memory issues at all, they're just not there and > mysteriously show up if I cut some out. If there is a limit, anyway to > bypass it? > > Kris > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: render tree mixer/texture limit
To get around the node limit, did you ever consider the FXTree? Each texture in the scene is represented by a clip in the FXTree's Clips menu with an input and output. This allows you to apply image FX (paint, composite, layer, transform, crop, filter, ...) to each texture without increasing the size of the render tree. Matt Date: Fri, 6 Sep 2019 11:25:44 -0400 From: Kris Rivel Subject: Re: render tree mixer/texture limit To: "Official Softimage Users Mailing List. Yeah its an odd project and honestly we tried Maya, C4D and Houdini and Soft was the best option! Basically have a bunch of growing textures UV mapped onto tracked geometry to simulate a spreading ink/paint looking thing. Simulations were too difficult to control, too much R&D and didn't allow us to tweak little parts of the effect or create seams, etc. Made a crap load of offset animated textures, brought them into the render tree, moved a bunch of texture supports around and done. Looks/works great…just hit a ceiling with the node limit. Oh well. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: render tree mixer/texture limit
Yeah its an odd project and honestly we tried Maya, C4D and Houdini and Soft was the best option! Basically have a bunch of growing textures UV mapped onto tracked geometry to simulate a spreading ink/paint looking thing. Simulations were too difficult to control, too much R&D and didn't allow us to tweak little parts of the effect or create seams, etc. Made a crap load of offset animated textures, brought them into the render tree, moved a bunch of texture supports around and done. Looks/works great...just hit a ceiling with the node limit. Oh well. On Tue, Sep 3, 2019 at 4:43 PM Sven Constable wrote: > On the other hand, having more than 64 texture/UV sets on a single object > is well… extreme :). I never needed more than a few. A dozen maybe. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Kris Rivel > *Sent:* Tuesday, September 3, 2019 10:19 PM > *To:* Official Softimage Users Mailing List. > https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchiLG9o7ECJDJ0Mw-2FRzSlfldhFWvv2G7M9xrogMv-2BiUgrG-2BmCVAfC2HxBWG0Czpbw8UUe9Xkbh68Twjp-2FiA-2FSErDaB0QMN6TZInAAMY3U5tTiO1pHL3fqc59MeZ53LOZG-2Fxgw7w1ET7NsZfhM1NrTIoU8e4itqB8an6cilichw7ugVnCs-2Bwed9bSquuodJl4wL3PlTXpIO5wcLvXRKdeVH93E38tTwwroSRYNc52LvcsreELzBmMy5Q4CLERV8rSxCxBofYdByOQphoYmaZAkZNNW7H316SlY9sPkIVGG-2FZLFErIabv2AwWbgD2fbPqpTtGrElqU0rQLRyj1lbnVf5ww-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRCAgBh8V-2B467VXw-2BEEtCsZ44gNUpPkjsQBRcSgGOCKwMGbYclEFRzKiU-2Fwt3fy7QGCgl9JTphcYBskfisKnt1WjQAWhZ-2BEa1KQEHF11i754SQLp-2BpdQQuCH8estDqzYkYL5Qs-2FLxnUvEiXH0C7nGWxH2U07VhJFoZg9Itncu89glE55kiYFtvFz3OP8pCJjNg-3D > > *Subject:* Re: render tree mixer/texture limit > > > > Thanks Sven...yeah I determined that must be in and broke it into pieces. > Stinks cause it was the one great feature that made this project really > only possible in Soft..ha ha. Oh well...still couldn't have done it without > Soft so I can't complain too much. > > > > On Fri, Aug 30, 2019 at 12:56 PM Sven Constable > wrote: > > I did some tests and it seems to me that there is a limitation regarding > the maximum amount of *texture sets per object *which is 64 apparently. > More than 64 image clips per objects seemed to be ok as well as a lot of > mix8color nodes (I had ten of them and 72 image clips on that object). As > soon as I hit the 65th texture set, it rendered incorrectly. > > > > Not sure if there is a workaround except splitting it in several objects. > > > > Sven > > > > Heres the scene if someone likes to play with it. > > https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I7hVw843xtQ23aUjuGbpkshpjEl1Iv1pzPIKHGeZG2cGS22RrZ8fhB1hSVxngOZkoXX9DLfXN6-2F27a1BMgtpb6KTkNz5vCXHcQuSoY327HlUG-2BJ8DbHnVDfVUhM9rEkX2MUY-2Bfo1kXo19Bp4-2Fra-2F1-2FO9RT8apfNrxVyOkPhNs7JQDe2RxeBLLV2PZeOdINJP0cojr5JS5r0nx8SWbAf93oGVDdx36g9lIq-2FTC78wfxhOs0e4es1jpnvLGxQW6cRTxvBtNyNwtOP82qm0miEJqu6gazDJJAliWeiJjssdTscw0XAUnqQUZXf1iMjjHKOgqWihzcKhqkmxfYcHfoBaEEs-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRCAgBh8V-2B467VXw-2BEEtCsZ44gNUpPkjsQBRcSgGOCKwLorN6jSDMGg1zQVKuEe4SjvO2jkczpL40Frmm6Gs14qp5-2BlYMvB7ZIiz20x083T6vbmE2N6WEaUPGUAOjqQI9HwEKukFdDxI3GAqQuRJXjS-2F0noJ6-2FrYdtjEyF6F5esuKxGvodPwj4E76ahz9zP-2FUM-3D > > <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOmMAKB8JGacZcowsK4IlqY8aQGPpnujEXNbmyey-2FEv7HGtoL-2BI-2FyFXaqM003GW6wYi36VK5RlUUzB5WqXMoPTwNPainGGlvtCQf4gB0kvKV-2BemHEdbkZyAlHTPmi-2FqcIwxgp4zIjZ4L4pSRLZZd94i6P1BAFeL8KpAmmwcApBtn1d8r2DQxpzb6mk-2Fw-2BTPx1H61sN5QQNed0pEkPoRzlNw3kFia69Cd7DDh13py9gA4Wng-2FpQAhUBZCjQnmKcYLWv72j6VqQ59kRZeKJAwv3rgNOzURSQIMOjQ8EYkcUmU4FphWgTpaRCBTMG3LDf-2F6TDwvV9qZ-2BG9q7ssiovuTNQk-2BqbyKbjgnpLMPWjrNK4b9mxFN8XtaDqrWBM4LXFVoweFVaopwXPVKVWdoLr2PAmnX9oBQrHSnSjsUq0mCxukKS-2Bxqz5SMcaa0VQcYxouA-2Fd5v-2FZrrgHmwIzvhp-2BYFsVpw06xeUldXNjNeonf3tqgPNeQcETPvuTA-2FRWm3hP1dOxEws9ata7hhOM3g1mzUXWyTqJWb-2FksctcS6uoR-2BEl85U-2B-2Fa7h2Dyn1h-2BJY299hzPQLvFOWcOUYl3rOrJuF07cks3RD07AwSQUZ4awxv7-2FKYI2ECwpeivlX3Q9EkwnVUMwF8tTfWYgnOJCnbwWeS1557J1RpSJ2CQT77butkO8Uw-2BWpI1uZ-2BsvUr-2B2z9AEgWVCQV85UyU1k-2Brojn2EHVTaac-2BmwpIZ9JO32VRibwg03JWZA73fXDKxzsunh4UJbKSzPtpFCr0Sgnl6so-2BTrrzjF-2FojKKg9x1v9hMJfnEHMWPVJR94hnkFwet3c7AaAI9p4FP8eeOD6054q-2BDfwJpaeG24kK-2B4ACMOflPVVjqu-2BaO-2Bh-2B9r-2BXvKy79eFfWKyTUdc3BpjDhfyDzAizqOJ7TEtFglqDR3R5UaXZf3B7j2Lc3mXnoVPLQgV18VAvzBMiqWsjbORVv0ZNaIWBqdEHxnYT3tkGFDtq7YsLj1TQj8Uozn2Db8kkmDhN4hzGhsAoWd8UCv1PbLGtNZF0wj8fbhzWRggspFFc6b7XnHgE9OXCbBMsYIQvQQ7cAco1qd7cRFiFSvFrD4ITbbhVsl24BcXrDNkKj1GAqLt1mW5fYflfUV4UZN3H9e7ZSsKLueW9BIXcic3MOHL4zzXF70ziES-2FrucW6oBsaTuLQc
RE: render tree mixer/texture limit
On the other hand, having more than 64 texture/UV sets on a single object is well. extreme :). I never needed more than a few. A dozen maybe. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel Sent: Tuesday, September 3, 2019 10:19 PM To: Official Softimage Users Mailing List. https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchiLG9o7ECJDJ0Mw-2FRzSlfldhFWvv2G7M9xrogMv-2BiUgrG-2BmCVAfC2HxBWG0Czpbw8UUe9Xkbh68Twjp-2FiA-2FSErOz3lccvrWE7C7snOO94pqmTkDnU09wuG-2FkEm7HJQnrZzQY-2B53gQmbgC-2FF9m19y4wNQ520J-2FWrQM4tGWKNMloZtluITcEwX3yKg8ukanaldxje39eDORBRlex-2FNW0Q3mDwar-2FRSgEdIZ-2Bl9G6hd7SOllt1HK7tAnJTRhpBodDZT969SKbEyaw-2Bz1v1EeFcMQBu0jTRf6jLYdRBhzlUURPREwCUbm5hVZgigXuuS3EYG61sY9NFKiVK7VAEiKTlOagg-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuSItIZDWgizpgKwJvPfJIj0JJfdsPUf42-2F3hENuDpqZTS1knSqwKNAfrR4Z-2FXtUdPGrZH-2BeXgpb9Jez39mlPKzRTTKhUL4feAcgyl9EOiv1EHX3D78zlkhxYR4RozqHWzKCKwjnsdpmsl-2FB11k2PRkwfzLqjlyt9oaoIcRktdHZWapqQF24eYOmyyLg-2BmbUx1w-3D Subject: Re: render tree mixer/texture limit Thanks Sven...yeah I determined that must be in and broke it into pieces. Stinks cause it was the one great feature that made this project really only possible in Soft..ha ha. Oh well...still couldn't have done it without Soft so I can't complain too much. On Fri, Aug 30, 2019 at 12:56 PM Sven Constable wrote: I did some tests and it seems to me that there is a limitation regarding the maximum amount of texture sets per object which is 64 apparently. More than 64 image clips per objects seemed to be ok as well as a lot of mix8color nodes (I had ten of them and 72 image clips on that object). As soon as I hit the 65th texture set, it rendered incorrectly. Not sure if there is a workaround except splitting it in several objects. Sven Heres the scene if someone likes to play with it. https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I7hVw843xtQ23aUjuGbpkshpjEl1Iv1pzPIKHGeZG2cGS22RrZ8fhB1hSVxngOZkoXIDmqnFloIDPbbt6Xfob594kax1Qmc4htJMRDcofypRLdQ7P69yWQMkrlu5xpyX5Xds4MiCMi5dVPd3AHEBubeU1ghVdUybKMfU9MxJqv9ZeaLwmEbepwwW5cq-2FytX-2BSK4zB-2BWJuXYcqLZh2-2FafYslvF3YomwHabWxY87whOhxDFd-2BxcpapFnb2IkjmUNNDl8R7iTQaCI4ObdGiOR1zW-2BnXhmIhKUNxqph3-2BMxNx5alllJ8FwVv1tL4aZdZqMG6TGxvM2VFMZtBSn8j9-2BnuDVc-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuSItIZDWgizpgKwJvPfJIj0JJfdsPUf42-2F3hENuDpqZTagALCyB8fH6ueSr2Qd5lcI1pXnTdRya9rR3YQvyYbcuBfG59eNU-2FTcWzqwCAPPhvEnGz-2BNdw1i8rcY5WFRmJAPa9XulOejbWQ6mg-2BqVvxyTCTR0gN9gmCJBUNnW6RB54azPP3C-2Br-2FkWIXEbUW96ML8-3D From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel Sent: Friday, August 30, 2019 5:19 AM To: Softimage List Subject: render tree mixer/texture limit Hey all...been ages but still here! Weird question but anyone know if the render tree has a max limit on the number of nodes, 8mixers or textures it can load beyond any memory issue...just physical "number" limit? I have about 65+ texture nodes plugged into a stack of mixers and all was working fantastic but I noticed some are missing and only show up in render if I unplug a few. So I'm thinking that I've hit some sort of ceiling. I have no memory issues at all, they're just not there and mysteriously show up if I cut some out. If there is a limit, anyway to bypass it? Kris <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNch-2BwSLMAIA8-2B-2Fai7Was5M7NUgkRPlvtBVWECuMBMaQ6RLkkQsPKQsWTDamTO8MR8pff-2F8FLBJc1lH4mNjKS3QK5jHleo-2FyBMsLGgoqi8C705LAotEwnMqH0EncZJxlSCGJCrmYepHs4kROh4y9o-2FleBXA-2BW3-2Fl-2BUose26V0OmAV5ExlHTf9QDtqa9i4U8ac7ry9tg2R77agPz8FEP4GRTI47CPCW6PD6gD5qk1-2BQSetKL3XZ2BxXEVWhSR8EcVbhgYe0a7Ocn9fVvw2kTjkS4fWGozYHbzSzHpUVxhvzUGq9prOOOPZyM-2Bc75mrKASd0YgOziDWRJCtMHlsM-2FVKsHIIuUDDp9rzg4MsQkL2ZMe8I8W5cFtD0iPebMN0shHE4wx_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuSItIZDWgizpgKwJvPfJIj0JJfdsPUf42-2F3hENuDpqZTWRnJdPSmD221ogWSiw9aCT66BLscpvuT7CnpAPcWTWRWucO87FTLKMneJ2-2Bg3Vb34SpJb1-2BOnSWKNUvfaHObw7m2qfBSv11dcXMrNkKUud33FLKfp4S9VH1j5hLdJDPuKWrzVvied6N2BTSG56fXtU-3D floK5c-2FY0hrbjzdlO7K4vu-2BtHLYHPXfqtquEecGT2-2BOqYWjxs5Mj6JHckGND-2B-2Byy84 Mkb490vOYsYYHEiOp7TrRt5y84e0gy4VgOOQ1A-2FJCALu9kdW5vaBr6oP7UUoYl2iYoVVXaDtDc p3-2BeLykH0Kxz3AdBmvjR4dd5HxBXVlGXUEZ0LY839emzEavkPJWht32WFPobwvfo8-3D> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNch-2BwSLMAIA8-2B-2Fai7Was5M7NUgkRPlvtBVWECuMBMaQ6RLkkQsPKQsWTDamTO8MR8pfyxejvI5CZRVPNTh-2B9NIqkYZjAFqiVh3YaFuLojF-2Ba8GClLzVPGfYuyBO-2FoJojahZS90WWMpOmdrkRv-2FgTQzzEu4mz0orZv8ocI37L6oOpJaAErogt6YoWZZz4e9R0YW8FbxhL-2BtrzeiOwMG64o3xqSNMciuAlAkCvykipTkIMemDuVQVdUx6
Re: render tree mixer/texture limit
Thanks Sven...yeah I determined that must be in and broke it into pieces. Stinks cause it was the one great feature that made this project really only possible in Soft..ha ha. Oh well...still couldn't have done it without Soft so I can't complain too much. On Fri, Aug 30, 2019 at 12:56 PM Sven Constable wrote: > I did some tests and it seems to me that there is a limitation regarding > the maximum amount of *texture sets per object *which is 64 apparently. > More than 64 image clips per objects seemed to be ok as well as a lot of > mix8color nodes (I had ten of them and 72 image clips on that object). As > soon as I hit the 65th texture set, it rendered incorrectly. > > > > Not sure if there is a workaround except splitting it in several objects. > > > > Sven > > > > Heres the scene if someone likes to play with it. > > https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I7hVw843xtQ23aUjuGbpkshpjEl1Iv1pzPIKHGeZG2cGS22RrZ8fhB1hSVxngOZkoXX9DLfXN6-2F27a1BMgtpb6KTkNz5vCXHcQuSoY327HlUG-2BJ8DbHnVDfVUhM9rEkX2MUY-2Bfo1kXo19Bp4-2Fra-2F1-2FO9RT8apfNrxVyOkPhNs7JQDe2RxeBLLV2PZeOdINJP0VHW6YXeD0mA6Urm4x1b9f05cWoZ51bFO-2FsCORCnWL0w43Cd5fPJgf8j-2FmB7uBDSXXCm8zQvF9sTjjaP7slhQxP-2BXORiYGni3D9uNgH57nt-2Frw6MBn20K7MXniy-2BWveksbUZF5DWNZofQIK2RubDKeI-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRZlIaioR1k5kAGG5k8NTVjyM2GMINpmQMGeQjkIVTynrwumulAAkqSELSgp-2BtsT9ifxChtM69hDd9vQckEQBPtdKh58oaw5TqreYUVdlMSNIwv7p9VVNqBemiMyw8UNOHO7VvZyzxeJDOAxW4q-2FK7ZsVX1zakDdCgbpUq7P2yI-2FRoUvQ1-2BFVPH0jmZhyMY13k-3D > > <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOmMAKB8JGacZcowsK4IlqY8aQGPpnujEXNbmyey-2FEv7HGtoL-2BI-2FyFXaqM003GW6wYgVbvyfqUv5Ew-2FWrUPctyBxjqg5RbKGjTYCwhD5QntG2vLT-2BvSNeIfu7ETWshp-2BdScy9Y1j6F5A0lQ-2BCIIyHld9Dvlb2O3P-2FHitpi8kfnyxMOF-2B8bOP0jdKtQkPuDTLw3-2FJ-2F1JKS5Q3EAbSTzrp2USKaGDSv09yY8zkr0Mm3HNMCGsCW9He0PbtF7pAhDaPij7VN8d91f7DBlEMZHjJgltLnu6mm3sFVEq-2BhYOTt-2FlEYq8wKbnBHPRMXsLQlTCOUxdtc403ijQflhquCNTq3TZPPMrhBXIz4o0cWhZ-2B34dCCHqVQGaxa62z3AP2l-2FiqaBBMgT-2FDAVcph-2BlO7yUbm63vDmwYMgQ-2BcSj1qhcN9Ar8o19PUvI-2BJ34wQHeNLg-2FMnUrpBFlx1-2BxzkV3omodmED6FhkafL2eOPwU-2FY3R6zHHjxFCjWPZ-2BPMZvCGaycCgG3LpTDg2JRrHGShKRkGleHVGKtXOSP7FoOwsYHTpc0f6q5kTEudyCvnRvXe0cxwygZQwdCQ3hhbP6IdPcTzTYrIsmJk6I62m-2Ba2VphHce-2BMvb8658dsjUE3R-2Bdk9573Gh7hkCbgifIVi3ID1ESDYa8yJiaGnbts11mTsBADov37BJ6Se7FOGN3VuP-2F-2F8c7IXZhl8Bk0RSOYN7Jj2zS8C2CSVgzVUtToDOykEpkAduzuPjVJ-2FbreHKKoWHHkC2KXD0gOANRi-2FbA4LWqghYl8v7MBMaM8ODNi5LnDl7TZafFrejYA0T8xlzgprk7t-2BlbqeBFVtTx-2FKI-2FXk8PrNZwOQCQijrzezSnzUchjxkhKJa53UrxVtIcOebvWdN-2Fs-2BAscPk0X-2BS-2FBetXlu6EraMN-2Bn37qBwxZLbpDXcdcPlL1AP54oHmNK5mNYto3S5Z5HD1PzwTXnuMOh6eq7Eu-2FcDkGfKRwe7WRLRW6JcpNLuAmFrTZOwv_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRZlIaioR1k5kAGG5k8NTVjyM2GMINpmQMGeQjkIVTynsj9i8tVQg49TAJaEyJ06ZgXOwXO5fhauclbykrxFXxVB-2BDDyegYtxpeGM4M1hrgd2XIB1CdFLFvJkgUAkW9xgFdHm8dKgjrqvVQ694Hx3jwUMPCDUrxETjVDHqLtKdxqIGaINDTDnvY0O-2FAdLnf-2BVE-3D> > > > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Kris Rivel > *Sent:* Friday, August 30, 2019 5:19 AM > *To:* Softimage List > *Subject:* render tree mixer/texture limit > > > > Hey all...been ages but still here! Weird question but anyone know if the > render tree has a max limit on the number of nodes, 8mixers or textures it > can load beyond any memory issue...just physical "number" limit? I have > about 65+ texture nodes plugged into a stack of mixers and all was working > fantastic but I noticed some are missing and only show up in render if I > unplug a few. So I'm thinking that I've hit some sort of ceiling. I have no > memory issues at all, they're just not there and mysteriously show up if I > cut some out. If there is a limit, anyway to bypass it? > > > > Kris > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: render tree mixer/texture limit
I believe mental ray has a limit of 64 textures per triangle, not per object. However, since XSI only allows one material per triangle (not to be confused with material shader), the limit is effectively 64 textures per material. That is described in the mental ray manual in the early sections, but I'm too lazy to look it up right now. I wouldn't be surprised if other renderers have the same limit as it's a common choice. A good test would be to apply a default material to the object (without textures). Next, create two polygon clusters and apply unique materials to each cluster, each with 64 textures. None of the textures used by the first cluster material should be used any the second cluster material, and vice versa. If it renders successfully, it means the texture limit is per triangle (per material). If it fails, it means there's likely a bug in the XSI to mental ray translator and you should file a bug report to supp...@softimage.com. Matt Date: Thu, 29 Aug 2019 23:17:40 -0400 From: Kris Rivel Subject: render tree mixer/texture limit To: softimage@listproc.autodesk.com Hey all…been ages but still here! Weird question but anyone know if the render tree has a max limit on the number of nodes, 8mixers or textures it can load beyond any memory issue…just physical “number” limit? I have about 65+ texture nodes plugged into a stack of mixers and all was working fantastic but I noticed some are missing and only show up in render if I unplug a few. So I'm thinking that I've hit some sort of ceiling. I have no memory issues at all, they're just not there and mysteriously show up if I cut some out. If there is a limit, anyway to bypass it? Kris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: render tree mixer/texture limit
I did some tests and it seems to me that there is a limitation regarding the maximum amount of texture sets per object which is 64 apparently. More than 64 image clips per objects seemed to be ok as well as a lot of mix8color nodes (I had ten of them and 72 image clips on that object). As soon as I hit the 65th texture set, it rendered incorrectly. Not sure if there is a workaround except splitting it in several objects. Sven Heres the scene if someone likes to play with it. <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I7hVw843xtQ23aUjuGbpkshpjEl1Iv1pzPIKHGeZG2cGS22RrZ8fhB1hSVxngOZkoXIDmqnFloIDPbbt6Xfob594kax1Qmc4htJMRDcofypRLdQ7P69yWQMkrlu5xpyX5Xds4MiCMi5dVPd3AHEBubeU1ghVdUybKMfU9MxJqv9ZeaLwmEbepwwW5cq-2FytX-2BSBMISCsXLEcyjkOKUeyBmo4AGecVmbcIjuxAEAopszKnvVWn8RGsZXvsWqpQmNyrDwnPBhKiabKQ0wqXU4rMlxhO0ZSWY4DDRpXfmCANlkTGxz5TQTAVE7MFDFXHAcnarZxBXzqls2l4p-2FG6LtJouqM-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQumCj8OZwlT-2FF1neYPjuah3gCDOQ3DTT-2B4pWDfEkPkGYzcNo4LR4-2BsvK0k6hmr9eKHjVfa4ofXJfQIYaEcHkPj-2Bft1gj8NH0IAZDqE5QrYdYQa3CGSIHRlWA-2BkjesFQo6uAve0PusmZjQaANtRwdtukDWJ7NgTpccurd3wYDGu-2BQvQOloOKuwTFXpOyhSPPkE-3D > https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I7hVw843xtQ23aUjuGbpkshpjEl1Iv1pzPIKHGeZG2cGS22RrZ8fhB1hSVxngOZkoXIDmqnFloIDPbbt6Xfob594kax1Qmc4htJMRDcofypRLdQ7P69yWQMkrlu5xpyX5Xds4MiCMi5dVPd3AHEBubeU1ghVdUybKMfU9MxJqv9ZeaLwmEbepwwW5cq-2FytX-2BSBMISCsXLEcyjkOKUeyBmo4AGecVmbcIjuxAEAopszKnvVWn8RGsZXvsWqpQmNyrDwnPBhKiabKQ0wqXU4rMlxhO0ZSWY4DDRpXfmCANlkTGxz5TQTAVE7MFDFXHAcnarZxBXzqls2l4p-2FG6LtJouqM-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQumCj8OZwlT-2FF1neYPjuah3gCDOQ3DTT-2B4pWDfEkPkGYKI3tGO2jlBcSHprqZWItgESNTF-2FQAjd2tgqIkpWKp2PqCRmrvp8DCZdpSsyFzzBd2A79rfK-2FBcTIMAVGHLKrv0ehopJoHj5hbx9YYrNOH1JVLKLTwbRRTcB3sHqdxydVcIkawHyyvcY2O0BS2E4KI-3D From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel Sent: Friday, August 30, 2019 5:19 AM To: Softimage List Subject: render tree mixer/texture limit Hey all...been ages but still here! Weird question but anyone know if the render tree has a max limit on the number of nodes, 8mixers or textures it can load beyond any memory issue...just physical "number" limit? I have about 65+ texture nodes plugged into a stack of mixers and all was working fantastic but I noticed some are missing and only show up in render if I unplug a few. So I'm thinking that I've hit some sort of ceiling. I have no memory issues at all, they're just not there and mysteriously show up if I cut some out. If there is a limit, anyway to bypass it? Kris <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNch-2BwSLMAIA8-2B-2Fai7Was5M7NUgkRPlvtBVWECuMBMaQ6RLkkQsPKQsWTDamTO8MR8pff-2F8FLBJc1lH4mNjKS3QK5jHleo-2FyBMsLGgoqi8C705LAotEwnMqH0EncZJxlSCGJCrmYepHs4kROh4y9o-2FleBXA-2BW3-2Fl-2BUose26V0OmAV5ExlHTf9QDtqa9i4U8ac7ry9tg2R77agPz8FEP4GRTI47CPCW6PD6gD5qk1-2BQSetKKs0MBz3jWWgiqFkOesFZixX-2BuRolj2o20NqVVaWKMO0X-2BpEIMuvLvCGmgtyZ8Qnl1V5pDoX1XD3im1gXQJZ9mS3kW3bATYbHHDdtE3uRNmEZ19nTjHZ-2BcgyTY-2B-2BQdQS9UiH5px6UAVj8Ip1oOPepAx_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQumCj8OZwlT-2FF1neYPjuah3gCDOQ3DTT-2B4pWDfEkPkGTpcNZDECVJnQK3w-2BZWAKiSaDZiVihesdHVl-2BT3-2BglXgAV33YOTDMErgEfn37g-2FXaIB91K-2BcLyphYDQPYXNohv3dEKq-2BYtkx9UOICX3U94k258drX17Ibyb-2FwBS-2FIJzGxv-2BwIEnSw10JuqkmDJ9zIaw-3D floK5c-2FY0hrbjzdlO7K4vu-2BtHLYHPXfqtquEecGT2-2BOqYWjxs5Mj6JHckGND-2B-2Byy84 Mkb490vOYsYYHEiOp7TrRt5y84e0gy4VgOOQ1A-2FJCALu9kdW5vaBr6oP7UUoYl2iYoVVXaDtDc p3-2BeLykH0Kxz3AdBmvjR4dd5HxBXVlGXUEZ0LY839emzEavkPJWht32WFPobwvfo8-3D> -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
render tree mixer/texture limit
Hey all...been ages but still here! Weird question but anyone know if the render tree has a max limit on the number of nodes, 8mixers or textures it can load beyond any memory issue...just physical "number" limit? I have about 65+ texture nodes plugged into a stack of mixers and all was working fantastic but I noticed some are missing and only show up in render if I unplug a few. So I'm thinking that I've hit some sort of ceiling. I have no memory issues at all, they're just not there and mysteriously show up if I cut some out. If there is a limit, anyway to bypass it? Kris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.