Re: render tree mixer/texture limit

2019-09-09 Thread Stefan Kubicek
Could it be a limitation of the renderer, or is it really the render 
tree or translator? What are you rendering with? Mental Ray?

S

On 30/08/2019 05:18, Kris Rivel wrote:
> Hey all...been ages but still here! Weird question but anyone know if 
> the render tree has a max limit on the number of nodes, 8mixers or 
> textures it can load beyond any memory issue...just physical "number" 
> limit? I have about 65+ texture nodes plugged into a stack of mixers and 
> all was working fantastic but I noticed some are missing and only show 
> up in render if I unplug a few. So I'm thinking that I've hit some sort 
> of ceiling. I have no memory issues at all, they're just not there and 
> mysteriously show up if I cut some out. If there is a limit, anyway to 
> bypass it?
> 
> Kris
> 
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> Softimage Mailing List.
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Re: render tree mixer/texture limit

2019-09-06 Thread Matt Lind
To get around the node limit, did you ever consider the FXTree?

Each texture in the scene is represented by a clip in the FXTree's Clips 
menu with an input and output.  This allows you to apply image FX (paint, 
composite, layer, transform, crop, filter, ...) to each texture without 
increasing the size of the render tree.


Matt


Date: Fri, 6 Sep 2019 11:25:44 -0400
From: Kris Rivel 
Subject: Re: render tree mixer/texture limit
To: "Official Softimage Users Mailing List.

Yeah its an odd project and honestly we tried Maya, C4D and Houdini and Soft 
was the best option! Basically have a bunch of growing textures UV mapped 
onto tracked geometry to simulate a spreading ink/paint looking thing. 
Simulations were too difficult to control, too much R&D and didn't allow us 
to tweak little parts of the effect or create seams, etc. Made a crap load 
of offset animated textures, brought them into the render tree, moved a 
bunch of texture supports around and done. Looks/works great…just hit a 
ceiling with the node limit. Oh well.


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Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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Re: render tree mixer/texture limit

2019-09-06 Thread Kris Rivel
Yeah its an odd project and honestly we tried Maya, C4D and Houdini and
Soft was the best option! Basically have a bunch of growing textures UV
mapped onto tracked geometry to simulate a spreading ink/paint looking
thing. Simulations were too difficult to control, too much R&D and didn't
allow us to tweak little parts of the effect or create seams, etc. Made a
crap load of offset animated textures, brought them into the render tree,
moved a bunch of texture supports around and done. Looks/works great...just
hit a ceiling with the node limit. Oh well.

On Tue, Sep 3, 2019 at 4:43 PM Sven Constable 
wrote:

> On the other hand,  having more than 64 texture/UV sets on a single object
> is well… extreme :). I never needed more than a few. A dozen maybe.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Kris Rivel
> *Sent:* Tuesday, September 3, 2019 10:19 PM
> *To:* Official Softimage Users Mailing List.
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchiLG9o7ECJDJ0Mw-2FRzSlfldhFWvv2G7M9xrogMv-2BiUgrG-2BmCVAfC2HxBWG0Czpbw8UUe9Xkbh68Twjp-2FiA-2FSErDaB0QMN6TZInAAMY3U5tTiO1pHL3fqc59MeZ53LOZG-2Fxgw7w1ET7NsZfhM1NrTIoU8e4itqB8an6cilichw7ugVnCs-2Bwed9bSquuodJl4wL3PlTXpIO5wcLvXRKdeVH93E38tTwwroSRYNc52LvcsreELzBmMy5Q4CLERV8rSxCxBofYdByOQphoYmaZAkZNNW7H316SlY9sPkIVGG-2FZLFErIabv2AwWbgD2fbPqpTtGrElqU0rQLRyj1lbnVf5ww-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRCAgBh8V-2B467VXw-2BEEtCsZ44gNUpPkjsQBRcSgGOCKwMGbYclEFRzKiU-2Fwt3fy7QGCgl9JTphcYBskfisKnt1WjQAWhZ-2BEa1KQEHF11i754SQLp-2BpdQQuCH8estDqzYkYL5Qs-2FLxnUvEiXH0C7nGWxH2U07VhJFoZg9Itncu89glE55kiYFtvFz3OP8pCJjNg-3D
>  
> *Subject:* Re: render tree mixer/texture limit
>
>
>
> Thanks Sven...yeah I determined that must be in and broke it into pieces.
> Stinks cause it was the one great feature that made this project really
> only possible in Soft..ha ha. Oh well...still couldn't have done it without
> Soft so I can't complain too much.
>
>
>
> On Fri, Aug 30, 2019 at 12:56 PM Sven Constable 
> wrote:
>
> I did some tests and it seems to me that there is a limitation regarding
> the maximum amount of *texture sets per object *which is 64 apparently.
> More than 64 image clips per objects seemed to be ok as well as a lot of
> mix8color nodes (I had  ten of them and 72 image clips on that object). As
> soon as I hit the 65th texture set, it rendered incorrectly.
>
>
>
> Not sure if there is a workaround except splitting it in several objects.
>
>
>
> Sven
>
>
>
> Heres the scene if someone likes to play with it.
>
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I7hVw843xtQ23aUjuGbpkshpjEl1Iv1pzPIKHGeZG2cGS22RrZ8fhB1hSVxngOZkoXX9DLfXN6-2F27a1BMgtpb6KTkNz5vCXHcQuSoY327HlUG-2BJ8DbHnVDfVUhM9rEkX2MUY-2Bfo1kXo19Bp4-2Fra-2F1-2FO9RT8apfNrxVyOkPhNs7JQDe2RxeBLLV2PZeOdINJP0cojr5JS5r0nx8SWbAf93oGVDdx36g9lIq-2FTC78wfxhOs0e4es1jpnvLGxQW6cRTxvBtNyNwtOP82qm0miEJqu6gazDJJAliWeiJjssdTscw0XAUnqQUZXf1iMjjHKOgqWihzcKhqkmxfYcHfoBaEEs-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRCAgBh8V-2B467VXw-2BEEtCsZ44gNUpPkjsQBRcSgGOCKwLorN6jSDMGg1zQVKuEe4SjvO2jkczpL40Frmm6Gs14qp5-2BlYMvB7ZIiz20x083T6vbmE2N6WEaUPGUAOjqQI9HwEKukFdDxI3GAqQuRJXjS-2F0noJ6-2FrYdtjEyF6F5esuKxGvodPwj4E76ahz9zP-2FUM-3D
>  
> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOmMAKB8JGacZcowsK4IlqY8aQGPpnujEXNbmyey-2FEv7HGtoL-2BI-2FyFXaqM003GW6wYi36VK5RlUUzB5WqXMoPTwNPainGGlvtCQf4gB0kvKV-2BemHEdbkZyAlHTPmi-2FqcIwxgp4zIjZ4L4pSRLZZd94i6P1BAFeL8KpAmmwcApBtn1d8r2DQxpzb6mk-2Fw-2BTPx1H61sN5QQNed0pEkPoRzlNw3kFia69Cd7DDh13py9gA4Wng-2FpQAhUBZCjQnmKcYLWv72j6VqQ59kRZeKJAwv3rgNOzURSQIMOjQ8EYkcUmU4FphWgTpaRCBTMG3LDf-2F6TDwvV9qZ-2BG9q7ssiovuTNQk-2BqbyKbjgnpLMPWjrNK4b9mxFN8XtaDqrWBM4LXFVoweFVaopwXPVKVWdoLr2PAmnX9oBQrHSnSjsUq0mCxukKS-2Bxqz5SMcaa0VQcYxouA-2Fd5v-2FZrrgHmwIzvhp-2BYFsVpw06xeUldXNjNeonf3tqgPNeQcETPvuTA-2FRWm3hP1dOxEws9ata7hhOM3g1mzUXWyTqJWb-2FksctcS6uoR-2BEl85U-2B-2Fa7h2Dyn1h-2BJY299hzPQLvFOWcOUYl3rOrJuF07cks3RD07AwSQUZ4awxv7-2FKYI2ECwpeivlX3Q9EkwnVUMwF8tTfWYgnOJCnbwWeS1557J1RpSJ2CQT77butkO8Uw-2BWpI1uZ-2BsvUr-2B2z9AEgWVCQV85UyU1k-2Brojn2EHVTaac-2BmwpIZ9JO32VRibwg03JWZA73fXDKxzsunh4UJbKSzPtpFCr0Sgnl6so-2BTrrzjF-2FojKKg9x1v9hMJfnEHMWPVJR94hnkFwet3c7AaAI9p4FP8eeOD6054q-2BDfwJpaeG24kK-2B4ACMOflPVVjqu-2BaO-2Bh-2B9r-2BXvKy79eFfWKyTUdc3BpjDhfyDzAizqOJ7TEtFglqDR3R5UaXZf3B7j2Lc3mXnoVPLQgV18VAvzBMiqWsjbORVv0ZNaIWBqdEHxnYT3tkGFDtq7YsLj1TQj8Uozn2Db8kkmDhN4hzGhsAoWd8UCv1PbLGtNZF0wj8fbhzWRggspFFc6b7XnHgE9OXCbBMsYIQvQQ7cAco1qd7cRFiFSvFrD4ITbbhVsl24BcXrDNkKj1GAqLt1mW5fYflfUV4UZN3H9e7ZSsKLueW9BIXcic3MOHL4zzXF70ziES-2FrucW6oBsaTuLQc

RE: render tree mixer/texture limit

2019-09-03 Thread Sven Constable
On the other hand,  having more than 64 texture/UV sets on a single object
is well. extreme :). I never needed more than a few. A dozen maybe.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: Tuesday, September 3, 2019 10:19 PM
To: Official Softimage Users Mailing List.
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchiLG9o7ECJDJ0Mw-2FRzSlfldhFWvv2G7M9xrogMv-2BiUgrG-2BmCVAfC2HxBWG0Czpbw8UUe9Xkbh68Twjp-2FiA-2FSErOz3lccvrWE7C7snOO94pqmTkDnU09wuG-2FkEm7HJQnrZzQY-2B53gQmbgC-2FF9m19y4wNQ520J-2FWrQM4tGWKNMloZtluITcEwX3yKg8ukanaldxje39eDORBRlex-2FNW0Q3mDwar-2FRSgEdIZ-2Bl9G6hd7SOllt1HK7tAnJTRhpBodDZT969SKbEyaw-2Bz1v1EeFcMQBu0jTRf6jLYdRBhzlUURPREwCUbm5hVZgigXuuS3EYG61sY9NFKiVK7VAEiKTlOagg-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuSItIZDWgizpgKwJvPfJIj0JJfdsPUf42-2F3hENuDpqZTS1knSqwKNAfrR4Z-2FXtUdPGrZH-2BeXgpb9Jez39mlPKzRTTKhUL4feAcgyl9EOiv1EHX3D78zlkhxYR4RozqHWzKCKwjnsdpmsl-2FB11k2PRkwfzLqjlyt9oaoIcRktdHZWapqQF24eYOmyyLg-2BmbUx1w-3D
 
Subject: Re: render tree mixer/texture limit

 

Thanks Sven...yeah I determined that must be in and broke it into pieces.
Stinks cause it was the one great feature that made this project really only
possible in Soft..ha ha. Oh well...still couldn't have done it without Soft
so I can't complain too much.

 

On Fri, Aug 30, 2019 at 12:56 PM Sven Constable 
wrote:

I did some tests and it seems to me that there is a limitation regarding the
maximum amount of texture sets per object which is 64 apparently. More than
64 image clips per objects seemed to be ok as well as a lot of mix8color
nodes (I had  ten of them and 72 image clips on that object). As soon as I
hit the 65th texture set, it rendered incorrectly.

 

Not sure if there is a workaround except splitting it in several objects.

 

Sven

 

Heres the scene if someone likes to play with it. 

https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I7hVw843xtQ23aUjuGbpkshpjEl1Iv1pzPIKHGeZG2cGS22RrZ8fhB1hSVxngOZkoXIDmqnFloIDPbbt6Xfob594kax1Qmc4htJMRDcofypRLdQ7P69yWQMkrlu5xpyX5Xds4MiCMi5dVPd3AHEBubeU1ghVdUybKMfU9MxJqv9ZeaLwmEbepwwW5cq-2FytX-2BSK4zB-2BWJuXYcqLZh2-2FafYslvF3YomwHabWxY87whOhxDFd-2BxcpapFnb2IkjmUNNDl8R7iTQaCI4ObdGiOR1zW-2BnXhmIhKUNxqph3-2BMxNx5alllJ8FwVv1tL4aZdZqMG6TGxvM2VFMZtBSn8j9-2BnuDVc-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuSItIZDWgizpgKwJvPfJIj0JJfdsPUf42-2F3hENuDpqZTagALCyB8fH6ueSr2Qd5lcI1pXnTdRya9rR3YQvyYbcuBfG59eNU-2FTcWzqwCAPPhvEnGz-2BNdw1i8rcY5WFRmJAPa9XulOejbWQ6mg-2BqVvxyTCTR0gN9gmCJBUNnW6RB54azPP3C-2Br-2FkWIXEbUW96ML8-3D
 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: Friday, August 30, 2019 5:19 AM
To: Softimage List
Subject: render tree mixer/texture limit

 

Hey all...been ages but still here! Weird question but anyone know if the
render tree has a max limit on the number of nodes, 8mixers or textures it
can load beyond any memory issue...just physical "number" limit? I have
about 65+ texture nodes plugged into a stack of mixers and all was working
fantastic but I noticed some are missing and only show up in render if I
unplug a few. So I'm thinking that I've hit some sort of ceiling. I have no
memory issues at all, they're just not there and mysteriously show up if I
cut some out. If there is a limit, anyway to bypass it?

 

Kris

 
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNch-2BwSLMAIA8-2B-2Fai7Was5M7NUgkRPlvtBVWECuMBMaQ6RLkkQsPKQsWTDamTO8MR8pff-2F8FLBJc1lH4mNjKS3QK5jHleo-2FyBMsLGgoqi8C705LAotEwnMqH0EncZJxlSCGJCrmYepHs4kROh4y9o-2FleBXA-2BW3-2Fl-2BUose26V0OmAV5ExlHTf9QDtqa9i4U8ac7ry9tg2R77agPz8FEP4GRTI47CPCW6PD6gD5qk1-2BQSetKL3XZ2BxXEVWhSR8EcVbhgYe0a7Ocn9fVvw2kTjkS4fWGozYHbzSzHpUVxhvzUGq9prOOOPZyM-2Bc75mrKASd0YgOziDWRJCtMHlsM-2FVKsHIIuUDDp9rzg4MsQkL2ZMe8I8W5cFtD0iPebMN0shHE4wx_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuSItIZDWgizpgKwJvPfJIj0JJfdsPUf42-2F3hENuDpqZTWRnJdPSmD221ogWSiw9aCT66BLscpvuT7CnpAPcWTWRWucO87FTLKMneJ2-2Bg3Vb34SpJb1-2BOnSWKNUvfaHObw7m2qfBSv11dcXMrNkKUud33FLKfp4S9VH1j5hLdJDPuKWrzVvied6N2BTSG56fXtU-3D
 
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<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNch-2BwSLMAIA8-2B-2Fai7Was5M7NUgkRPlvtBVWECuMBMaQ6RLkkQsPKQsWTDamTO8MR8pfyxejvI5CZRVPNTh-2B9NIqkYZjAFqiVh3YaFuLojF-2Ba8GClLzVPGfYuyBO-2FoJojahZS90WWMpOmdrkRv-2FgTQzzEu4mz0orZv8ocI37L6oOpJaAErogt6YoWZZz4e9R0YW8FbxhL-2BtrzeiOwMG64o3xqSNMciuAlAkCvykipTkIMemDuVQVdUx6

Re: render tree mixer/texture limit

2019-09-03 Thread Kris Rivel
Thanks Sven...yeah I determined that must be in and broke it into pieces.
Stinks cause it was the one great feature that made this project really
only possible in Soft..ha ha. Oh well...still couldn't have done it without
Soft so I can't complain too much.

On Fri, Aug 30, 2019 at 12:56 PM Sven Constable 
wrote:

> I did some tests and it seems to me that there is a limitation regarding
> the maximum amount of *texture sets per object *which is 64 apparently.
> More than 64 image clips per objects seemed to be ok as well as a lot of
> mix8color nodes (I had  ten of them and 72 image clips on that object). As
> soon as I hit the 65th texture set, it rendered incorrectly.
>
>
>
> Not sure if there is a workaround except splitting it in several objects.
>
>
>
> Sven
>
>
>
> Heres the scene if someone likes to play with it.
>
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I7hVw843xtQ23aUjuGbpkshpjEl1Iv1pzPIKHGeZG2cGS22RrZ8fhB1hSVxngOZkoXX9DLfXN6-2F27a1BMgtpb6KTkNz5vCXHcQuSoY327HlUG-2BJ8DbHnVDfVUhM9rEkX2MUY-2Bfo1kXo19Bp4-2Fra-2F1-2FO9RT8apfNrxVyOkPhNs7JQDe2RxeBLLV2PZeOdINJP0VHW6YXeD0mA6Urm4x1b9f05cWoZ51bFO-2FsCORCnWL0w43Cd5fPJgf8j-2FmB7uBDSXXCm8zQvF9sTjjaP7slhQxP-2BXORiYGni3D9uNgH57nt-2Frw6MBn20K7MXniy-2BWveksbUZF5DWNZofQIK2RubDKeI-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRZlIaioR1k5kAGG5k8NTVjyM2GMINpmQMGeQjkIVTynrwumulAAkqSELSgp-2BtsT9ifxChtM69hDd9vQckEQBPtdKh58oaw5TqreYUVdlMSNIwv7p9VVNqBemiMyw8UNOHO7VvZyzxeJDOAxW4q-2FK7ZsVX1zakDdCgbpUq7P2yI-2FRoUvQ1-2BFVPH0jmZhyMY13k-3D
>  
> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOmMAKB8JGacZcowsK4IlqY8aQGPpnujEXNbmyey-2FEv7HGtoL-2BI-2FyFXaqM003GW6wYgVbvyfqUv5Ew-2FWrUPctyBxjqg5RbKGjTYCwhD5QntG2vLT-2BvSNeIfu7ETWshp-2BdScy9Y1j6F5A0lQ-2BCIIyHld9Dvlb2O3P-2FHitpi8kfnyxMOF-2B8bOP0jdKtQkPuDTLw3-2FJ-2F1JKS5Q3EAbSTzrp2USKaGDSv09yY8zkr0Mm3HNMCGsCW9He0PbtF7pAhDaPij7VN8d91f7DBlEMZHjJgltLnu6mm3sFVEq-2BhYOTt-2FlEYq8wKbnBHPRMXsLQlTCOUxdtc403ijQflhquCNTq3TZPPMrhBXIz4o0cWhZ-2B34dCCHqVQGaxa62z3AP2l-2FiqaBBMgT-2FDAVcph-2BlO7yUbm63vDmwYMgQ-2BcSj1qhcN9Ar8o19PUvI-2BJ34wQHeNLg-2FMnUrpBFlx1-2BxzkV3omodmED6FhkafL2eOPwU-2FY3R6zHHjxFCjWPZ-2BPMZvCGaycCgG3LpTDg2JRrHGShKRkGleHVGKtXOSP7FoOwsYHTpc0f6q5kTEudyCvnRvXe0cxwygZQwdCQ3hhbP6IdPcTzTYrIsmJk6I62m-2Ba2VphHce-2BMvb8658dsjUE3R-2Bdk9573Gh7hkCbgifIVi3ID1ESDYa8yJiaGnbts11mTsBADov37BJ6Se7FOGN3VuP-2F-2F8c7IXZhl8Bk0RSOYN7Jj2zS8C2CSVgzVUtToDOykEpkAduzuPjVJ-2FbreHKKoWHHkC2KXD0gOANRi-2FbA4LWqghYl8v7MBMaM8ODNi5LnDl7TZafFrejYA0T8xlzgprk7t-2BlbqeBFVtTx-2FKI-2FXk8PrNZwOQCQijrzezSnzUchjxkhKJa53UrxVtIcOebvWdN-2Fs-2BAscPk0X-2BS-2FBetXlu6EraMN-2Bn37qBwxZLbpDXcdcPlL1AP54oHmNK5mNYto3S5Z5HD1PzwTXnuMOh6eq7Eu-2FcDkGfKRwe7WRLRW6JcpNLuAmFrTZOwv_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRZlIaioR1k5kAGG5k8NTVjyM2GMINpmQMGeQjkIVTynsj9i8tVQg49TAJaEyJ06ZgXOwXO5fhauclbykrxFXxVB-2BDDyegYtxpeGM4M1hrgd2XIB1CdFLFvJkgUAkW9xgFdHm8dKgjrqvVQ694Hx3jwUMPCDUrxETjVDHqLtKdxqIGaINDTDnvY0O-2FAdLnf-2BVE-3D>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Kris Rivel
> *Sent:* Friday, August 30, 2019 5:19 AM
> *To:* Softimage List
> *Subject:* render tree mixer/texture limit
>
>
>
> Hey all...been ages but still here! Weird question but anyone know if the
> render tree has a max limit on the number of nodes, 8mixers or textures it
> can load beyond any memory issue...just physical "number" limit? I have
> about 65+ texture nodes plugged into a stack of mixers and all was working
> fantastic but I noticed some are missing and only show up in render if I
> unplug a few. So I'm thinking that I've hit some sort of ceiling. I have no
> memory issues at all, they're just not there and mysteriously show up if I
> cut some out. If there is a limit, anyway to bypass it?
>
>
>
> Kris
>
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Re: render tree mixer/texture limit

2019-08-30 Thread Matt Lind
I believe mental ray has a limit of 64 textures per triangle, not per 
object.  However, since XSI only allows one material per triangle (not to be 
confused with material shader), the limit is effectively 64 textures per 
material.  That is described in the mental ray manual in the early sections, 
but I'm too lazy to look it up right now.  I wouldn't be surprised if other 
renderers have the same limit as it's a common choice.

A good test would be to apply a default material to the object (without 
textures).  Next, create two polygon clusters and apply unique materials to 
each cluster, each with 64 textures.  None of the textures used by the first 
cluster material should be used any the second cluster material, and vice 
versa.  If it renders successfully, it means the texture limit is per 
triangle (per material).  If it fails, it means there's likely a bug in the 
XSI to mental ray translator and you should file a bug report to 
supp...@softimage.com.

Matt


Date: Thu, 29 Aug 2019 23:17:40 -0400
From: Kris Rivel 
Subject: render tree mixer/texture limit
To: softimage@listproc.autodesk.com

Hey all…been ages but still here! Weird question but anyone know if the 
render tree has a max limit on the number of nodes, 8mixers or textures it 
can load beyond any memory issue…just physical “number” limit? I have about 
65+ texture nodes plugged into a stack of mixers and all was working 
fantastic but I noticed some are missing and only show up in render if I 
unplug a few. So I'm thinking that I've hit some sort of ceiling. I have no 
memory issues at all, they're just not there and mysteriously show up if I 
cut some out. If there is a limit, anyway to bypass it?

Kris


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RE: render tree mixer/texture limit

2019-08-30 Thread Sven Constable
I did some tests and it seems to me that there is a limitation regarding the
maximum amount of texture sets per object which is 64 apparently. More than
64 image clips per objects seemed to be ok as well as a lot of mix8color
nodes (I had  ten of them and 72 image clips on that object). As soon as I
hit the 65th texture set, it rendered incorrectly.

 

Not sure if there is a workaround except splitting it in several objects.

 

Sven

 

Heres the scene if someone likes to play with it. 

 
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I7hVw843xtQ23aUjuGbpkshpjEl1Iv1pzPIKHGeZG2cGS22RrZ8fhB1hSVxngOZkoXIDmqnFloIDPbbt6Xfob594kax1Qmc4htJMRDcofypRLdQ7P69yWQMkrlu5xpyX5Xds4MiCMi5dVPd3AHEBubeU1ghVdUybKMfU9MxJqv9ZeaLwmEbepwwW5cq-2FytX-2BSBMISCsXLEcyjkOKUeyBmo4AGecVmbcIjuxAEAopszKnvVWn8RGsZXvsWqpQmNyrDwnPBhKiabKQ0wqXU4rMlxhO0ZSWY4DDRpXfmCANlkTGxz5TQTAVE7MFDFXHAcnarZxBXzqls2l4p-2FG6LtJouqM-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQumCj8OZwlT-2FF1neYPjuah3gCDOQ3DTT-2B4pWDfEkPkGYzcNo4LR4-2BsvK0k6hmr9eKHjVfa4ofXJfQIYaEcHkPj-2Bft1gj8NH0IAZDqE5QrYdYQa3CGSIHRlWA-2BkjesFQo6uAve0PusmZjQaANtRwdtukDWJ7NgTpccurd3wYDGu-2BQvQOloOKuwTFXpOyhSPPkE-3D
 >
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I7hVw843xtQ23aUjuGbpkshpjEl1Iv1pzPIKHGeZG2cGS22RrZ8fhB1hSVxngOZkoXIDmqnFloIDPbbt6Xfob594kax1Qmc4htJMRDcofypRLdQ7P69yWQMkrlu5xpyX5Xds4MiCMi5dVPd3AHEBubeU1ghVdUybKMfU9MxJqv9ZeaLwmEbepwwW5cq-2FytX-2BSBMISCsXLEcyjkOKUeyBmo4AGecVmbcIjuxAEAopszKnvVWn8RGsZXvsWqpQmNyrDwnPBhKiabKQ0wqXU4rMlxhO0ZSWY4DDRpXfmCANlkTGxz5TQTAVE7MFDFXHAcnarZxBXzqls2l4p-2FG6LtJouqM-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQumCj8OZwlT-2FF1neYPjuah3gCDOQ3DTT-2B4pWDfEkPkGYKI3tGO2jlBcSHprqZWItgESNTF-2FQAjd2tgqIkpWKp2PqCRmrvp8DCZdpSsyFzzBd2A79rfK-2FBcTIMAVGHLKrv0ehopJoHj5hbx9YYrNOH1JVLKLTwbRRTcB3sHqdxydVcIkawHyyvcY2O0BS2E4KI-3D
 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: Friday, August 30, 2019 5:19 AM
To: Softimage List
Subject: render tree mixer/texture limit

 

Hey all...been ages but still here! Weird question but anyone know if the
render tree has a max limit on the number of nodes, 8mixers or textures it
can load beyond any memory issue...just physical "number" limit? I have
about 65+ texture nodes plugged into a stack of mixers and all was working
fantastic but I noticed some are missing and only show up in render if I
unplug a few. So I'm thinking that I've hit some sort of ceiling. I have no
memory issues at all, they're just not there and mysteriously show up if I
cut some out. If there is a limit, anyway to bypass it?

 

Kris

 
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNch-2BwSLMAIA8-2B-2Fai7Was5M7NUgkRPlvtBVWECuMBMaQ6RLkkQsPKQsWTDamTO8MR8pff-2F8FLBJc1lH4mNjKS3QK5jHleo-2FyBMsLGgoqi8C705LAotEwnMqH0EncZJxlSCGJCrmYepHs4kROh4y9o-2FleBXA-2BW3-2Fl-2BUose26V0OmAV5ExlHTf9QDtqa9i4U8ac7ry9tg2R77agPz8FEP4GRTI47CPCW6PD6gD5qk1-2BQSetKKs0MBz3jWWgiqFkOesFZixX-2BuRolj2o20NqVVaWKMO0X-2BpEIMuvLvCGmgtyZ8Qnl1V5pDoX1XD3im1gXQJZ9mS3kW3bATYbHHDdtE3uRNmEZ19nTjHZ-2BcgyTY-2B-2BQdQS9UiH5px6UAVj8Ip1oOPepAx_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQumCj8OZwlT-2FF1neYPjuah3gCDOQ3DTT-2B4pWDfEkPkGTpcNZDECVJnQK3w-2BZWAKiSaDZiVihesdHVl-2BT3-2BglXgAV33YOTDMErgEfn37g-2FXaIB91K-2BcLyphYDQPYXNohv3dEKq-2BYtkx9UOICX3U94k258drX17Ibyb-2FwBS-2FIJzGxv-2BwIEnSw10JuqkmDJ9zIaw-3D
 
floK5c-2FY0hrbjzdlO7K4vu-2BtHLYHPXfqtquEecGT2-2BOqYWjxs5Mj6JHckGND-2B-2Byy84
Mkb490vOYsYYHEiOp7TrRt5y84e0gy4VgOOQ1A-2FJCALu9kdW5vaBr6oP7UUoYl2iYoVVXaDtDc
p3-2BeLykH0Kxz3AdBmvjR4dd5HxBXVlGXUEZ0LY839emzEavkPJWht32WFPobwvfo8-3D> 

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render tree mixer/texture limit

2019-08-29 Thread Kris Rivel
Hey all...been ages but still here! Weird question but anyone know if the
render tree has a max limit on the number of nodes, 8mixers or textures it
can load beyond any memory issue...just physical "number" limit? I have
about 65+ texture nodes plugged into a stack of mixers and all was working
fantastic but I noticed some are missing and only show up in render if I
unplug a few. So I'm thinking that I've hit some sort of ceiling. I have no
memory issues at all, they're just not there and mysteriously show up if I
cut some out. If there is a limit, anyway to bypass it?

Kris
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