On Jul 06 10:02:34, flat...@flatmax.org wrote:
> I currently use libsox to load and save audio data. I was wanting to
> write and read 64bit data, however the generic sox sample type is 32 bit
> (from sox.h) :
> typedef sox_int32_t sox_sample_t;
If all you need to do is read and write samples,
y
Matt Flax writes:
> On 06/07/16 21:41, Måns Rullgård wrote:
>> Matt Flax writes:
>>
>>> On 06/07/16 17:29, Eric Wong wrote:
I'm not up-to-date with the latest technology, but even 32-bit
is far beyond the range of human hearing; and last I checked;
available ADC/DACs can't even ma
On 06/07/16 21:41, Måns Rullgård wrote:
> Matt Flax writes:
>
>> On 06/07/16 17:29, Eric Wong wrote:
>>> I'm not up-to-date with the latest technology, but even 32-bit
>>> is far beyond the range of human hearing; and last I checked;
>>> available ADC/DACs can't even make full use of 24-bit (nor
>
Matt Flax writes:
> On 06/07/16 17:29, Eric Wong wrote:
>> I'm not up-to-date with the latest technology, but even 32-bit
>> is far beyond the range of human hearing; and last I checked;
>> available ADC/DACs can't even make full use of 24-bit (nor
>> our ears).
> 120 dB SPL (threshold of discomf
On 06/07/16 17:29, Eric Wong wrote:
> Matt Flax wrote:
>> Hi there,
>>
>> I currently use libsox to load and save audio data. I was wanting to
>> write and read 64bit data, however the generic sox sample type is 32 bit
> Correct, sox does some calculations internally in 64-bit double,
> but data w
Matt Flax wrote:
> Hi there,
>
> I currently use libsox to load and save audio data. I was wanting to
> write and read 64bit data, however the generic sox sample type is 32 bit
Correct, sox does some calculations internally in 64-bit double,
but data which flows in between the effects is all 3